/// <summary> /// Returns the existing stock icon from the internal cache, or creates a new one /// based on the current settings if it's not in the cache. /// </summary> /// <param name="stockIconIdentifier">Unique identifier for the requested stock icon</param> /// <returns>Stock Icon based on the identifier given (either from the cache or created new)</returns> private StockIcon GetStockIcon(StockIconIdentifier stockIconIdentifier) { // Check the cache first if (stockIconCache[stockIconIdentifier] != null) { return(stockIconCache[stockIconIdentifier]); } else { // Create a new icon based on our default settings StockIcon icon = new StockIcon(stockIconIdentifier, defaultSize, isLinkOverlay, isSelected); try { // Add it to the cache stockIconCache[stockIconIdentifier] = icon; } catch { icon.Dispose(); throw; } // Return return(icon); } }
/// <summary> /// Returns the existing stock icon from the internal cache, or creates a new one /// based on the current settings if it's not in the cache. /// </summary> /// <param name="stockIconIdentifier">Unique identifier for the requested stock icon</param> /// <returns>Stock Icon based on the identifier given (either from the cache or created new)</returns> private StockIcon GetStockIcon(StockIconIdentifier stockIconIdentifier) { // Check the cache first if (stockIconCache[stockIconIdentifier] != null) return stockIconCache[stockIconIdentifier]; else { // Create a new icon based on our default settings StockIcon icon = new StockIcon(stockIconIdentifier, defaultSize, isLinkOverlay, isSelected); try { // Add it to the cache stockIconCache[stockIconIdentifier] = icon; } catch { icon.Dispose(); throw; } // Return return icon; } }