コード例 #1
0
ファイル: ConnectionManager.cs プロジェクト: LowerCode/tools
 public void SendTextData(string data)
 {
     Send(WebSocketUtil.GetFramedTextDataInBytes(data));
 }
コード例 #2
0
ファイル: ConnectionManager.cs プロジェクト: LowerCode/tools
 public void SendTextData(string data, byte opCode)
 {
     Send(WebSocketUtil.GetFramedTextDataInBytes(data, opCode));
 }
コード例 #3
0
ファイル: ConnectionManager.cs プロジェクト: LowerCode/tools
        public void ReadDataCallback(IAsyncResult result)
        {
            Client client = (Client)result.AsyncState;

            if (client.IsDisposed)
            {
                return;
            }

            int       bytesRead        = client.Stream.EndRead(result); // wait until the buffer is filled
            int       bytesReadIntotal = bytesRead;
            ArrayList InputDataArray   = new ArrayList();

            byte[] tempBuffer = null;

            if (bytesRead > 0)
            {
                tempBuffer = WebSocketUtil.SubArray(Client.InputData, 0, bytesRead);

                // start looping if there is still remaining data
                if (client.TcpClient.GetStream().DataAvailable)
                {
                    // add the first buffer to the arrayList
                    InputDataArray.Add(tempBuffer);

                    // start looping appending to the arrayList
                    while (client.TcpClient.GetStream().DataAvailable)
                    {
                        bytesRead  = client.TcpClient.GetStream().Read(Client.InputData, 0, Client.InputData.Length);
                        tempBuffer = WebSocketUtil.SubArray(Client.InputData, 0, bytesRead);
                        InputDataArray.Add(tempBuffer);
                        bytesReadIntotal += bytesRead;
                        WebSocketUtil.LogVerbose("Looping: Client {0:D3}: bytesReadHere {1} ", Client.Id, bytesRead);
                    }

                    // create a single byte array with the arrayList
                    tempBuffer = new byte[bytesReadIntotal];
                    int arrayIndex = 0;
                    foreach (byte[] item in InputDataArray.ToArray())
                    {
                        for (int i = 0; i < item.Length; i++)
                        {
                            tempBuffer[arrayIndex] = item[i];
                            arrayIndex++;
                        }
                    }
                }

                // Create frame with the tempBuffer
                Frame frame = new Frame(tempBuffer);
                WebSocketUtil.LogVerbose("Client {0:D3}: Read Type {1} : {2} ", Client.Id, frame.FrameType, bytesReadIntotal);
                ProcessReceivedData(frame);

                // Send Pong if the frame was Ping
                if (frame.FrameType == FrameType.Ping)
                {
                    SendPong(frame);
                }

                if (client.IsDisposed)
                {
                    return;
                }

                // Start the Async Read to handle the next frame comming from server
                client.Stream.BeginRead(client.InputData, 0, client.InputData.Length, ReadDataCallback, client);
            }
            else
            {
                client.Dispose();
            }
        }