コード例 #1
0
        public void WithCancellationNoncancelableNoDeadlockFromSyncContextWithinJTFRun()
        {
            var dispatcher = SingleThreadedSynchronizationContext.New();

            SynchronizationContext.SetSynchronizationContext(dispatcher);
            var jtc = new JoinableTaskContext();

            jtc.Factory.Run(delegate
            {
                WithCancellationSyncBlockOnNoncancelableToken();
                return(TplExtensions.CompletedTask);
            });
        }
コード例 #2
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        /// <summary>
        /// Runs a given scenario many times to observe memory characteristics and assert that they can satisfy given conditions.
        /// </summary>
        /// <param name="scenario">The delegate to invoke.</param>
        /// <param name="maxBytesAllocated">The maximum number of bytes allowed to be allocated by one run of the scenario. Use -1 to indicate no limit.</param>
        /// <param name="iterations">The number of times to invoke <paramref name="scenario"/> in a row before measuring average memory impact.</param>
        /// <param name="allowedAttempts">The number of times the (scenario * iterations) loop repeats with a failing result before ultimately giving up.</param>
        protected void CheckGCPressure(Action scenario, int maxBytesAllocated, int iterations = 100, int allowedAttempts = GCAllocationAttempts)
        {
            // prime the pump
            for (int i = 0; i < iterations; i++)
            {
                scenario();
            }

            // This test is rather rough.  So we're willing to try it a few times in order to observe the desired value.
            bool passingAttemptObserved = false;

            for (int attempt = 1; attempt <= allowedAttempts; attempt++)
            {
                this.Logger?.WriteLine("Iteration {0}", attempt);
                long initialMemory = GC.GetTotalMemory(true);
                for (int i = 0; i < iterations; i++)
                {
                    scenario();
                }

                long allocated = (GC.GetTotalMemory(false) - initialMemory) / iterations;

                // If there is a dispatcher sync context, let it run for a bit.
                // This allows any posted messages that are now obsolete to be released.
                if (SingleThreadedSynchronizationContext.IsSingleThreadedSyncContext(SynchronizationContext.Current))
                {
                    var frame = SingleThreadedSynchronizationContext.NewFrame();
                    SynchronizationContext.Current.Post(state => frame.Continue = false, null);
                    SingleThreadedSynchronizationContext.PushFrame(SynchronizationContext.Current, frame);
                }

                long leaked = (GC.GetTotalMemory(true) - initialMemory) / iterations;

                this.Logger?.WriteLine("{0} bytes leaked per iteration.", leaked);
                this.Logger?.WriteLine("{0} bytes allocated per iteration ({1} allowed).", allocated, maxBytesAllocated);

                if (leaked <= 0 && (maxBytesAllocated == -1 || allocated <= maxBytesAllocated))
                {
                    passingAttemptObserved = true;
                }

                if (!passingAttemptObserved)
                {
                    // give the system a bit of cool down time to increase the odds we'll pass next time.
                    GC.Collect();
                    Thread.Sleep(250);
                }
            }

            Assert.True(passingAttemptObserved);
        }
コード例 #3
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        public void WithCancellationNoncancelableNoDeadlockFromSyncContext()
        {
            var dispatcher = SingleThreadedSynchronizationContext.New();

            SynchronizationContext.SetSynchronizationContext(dispatcher);
            var tcs = new TaskCompletionSource <object>();

            Task.Run(async delegate
            {
                await Task.Delay(AsyncDelay);
                tcs.SetResult(null);
            });
            ((Task)tcs.Task).WithCancellation(CancellationToken.None).Wait(TestTimeout);
        }
コード例 #4
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        protected JoinableTaskTestBase(ITestOutputHelper logger)
            : base(logger)
        {
            this.dispatcherContext = SingleThreadedSynchronizationContext.New();
            SynchronizationContext.SetSynchronizationContext(this.dispatcherContext);
            this.context            = this.CreateJoinableTaskContext();
            this.joinableCollection = this.context.CreateCollection();
            this.asyncPump          = this.context.CreateFactory(this.joinableCollection);
            this.originalThread     = Thread.CurrentThread;
            this.testFrame          = SingleThreadedSynchronizationContext.NewFrame();

            // Suppress the assert dialog that appears and causes test runs to hang.
            Trace.Listeners.OfType <DefaultTraceListener>().Single().AssertUiEnabled = false;
        }
コード例 #5
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        protected void ExecuteOnDispatcher(Func <Task> action)
        {
            Action worker = delegate
            {
                var       frame   = SingleThreadedSynchronizationContext.NewFrame();
                Exception failure = null;
                SynchronizationContext.Current.Post(
                    async _ =>
                {
                    try
                    {
                        await action();
                    }
                    catch (Exception ex)
                    {
                        failure = ex;
                    }
                    finally
                    {
                        frame.Continue = false;
                    }
                },
                    null);

                SingleThreadedSynchronizationContext.PushFrame(SynchronizationContext.Current, frame);
                if (failure != null)
                {
                    ExceptionDispatchInfo.Capture(failure).Throw();
                }
            };

            if (Thread.CurrentThread.GetApartmentState() == ApartmentState.STA &&
                SingleThreadedSynchronizationContext.IsSingleThreadedSyncContext(SynchronizationContext.Current))
            {
                worker();
            }
            else
            {
                this.ExecuteOnSTA(() =>
                {
                    if (!SingleThreadedSynchronizationContext.IsSingleThreadedSyncContext(SynchronizationContext.Current))
                    {
                        SynchronizationContext.SetSynchronizationContext(SingleThreadedSynchronizationContext.New());
                    }

                    worker();
                });
            }
        }
コード例 #6
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        public void WithCancellationNoDeadlockFromSyncContext()
        {
            var dispatcher = SingleThreadedSynchronizationContext.New();

            SynchronizationContext.SetSynchronizationContext(dispatcher);
            var tcs = new TaskCompletionSource <object>();
            var cts = new CancellationTokenSource(AsyncDelay / 4);

            try
            {
                ((Task)tcs.Task).WithCancellation(cts.Token).Wait(TestTimeout);
                Assert.True(false, "Expected OperationCanceledException not thrown.");
            }
            catch (AggregateException ex)
            {
                ex.Handle(x => x is OperationCanceledException);
            }
        }
コード例 #7
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ファイル: AsyncLazyTests.cs プロジェクト: jviau/vs-threading
        public void ValueFactoryRequiresMainThreadHeldByOtherSync(bool passJtfToLazyCtor)
        {
            var ctxt = SingleThreadedSynchronizationContext.New();

            SynchronizationContext.SetSynchronizationContext(ctxt);
            var context        = new JoinableTaskContext();
            var asyncPump      = context.Factory;
            var originalThread = Thread.CurrentThread;

            var evt  = new AsyncManualResetEvent();
            var lazy = new AsyncLazy <object>(
                async delegate
            {
                // It is important that no await appear before this JTF.Run call, since
                // we're testing that the value factory is not invoked while the AsyncLazy
                // holds a private lock that would deadlock when called from another thread.
                asyncPump.Run(async delegate
                {
                    await asyncPump.SwitchToMainThreadAsync(this.TimeoutToken);
                });
                await Task.Yield();
                return(new object());
            },
                passJtfToLazyCtor ? asyncPump : null); // mix it up to exercise all the code paths in the ctor.

            var backgroundRequest = Task.Run(async delegate
            {
                return(await lazy.GetValueAsync());
            });

            Thread.Sleep(AsyncDelay); // Give the background thread time to call GetValueAsync(), but it doesn't yield (when the test was written).
            var foregroundRequest = lazy.GetValueAsync();

            var frame        = SingleThreadedSynchronizationContext.NewFrame();
            var combinedTask = Task.WhenAll(foregroundRequest, backgroundRequest);

            combinedTask.WithTimeout(UnexpectedTimeout).ContinueWith(_ => frame.Continue = false, TaskScheduler.Default);
            SingleThreadedSynchronizationContext.PushFrame(ctxt, frame);

            // Ensure that the test didn't simply timeout, and that the individual tasks did not throw.
            Assert.True(foregroundRequest.IsCompleted);
            Assert.True(backgroundRequest.IsCompleted);
            Assert.Same(foregroundRequest.GetAwaiter().GetResult(), backgroundRequest.GetAwaiter().GetResult());
        }
コード例 #8
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ファイル: AsyncLazyTests.cs プロジェクト: jviau/vs-threading
        public void ValueFactoryRequiresMainThreadHeldByOtherInJTFRun()
        {
            var ctxt = SingleThreadedSynchronizationContext.New();

            SynchronizationContext.SetSynchronizationContext(ctxt);
            var context        = new JoinableTaskContext();
            var asyncPump      = context.Factory;
            var originalThread = Thread.CurrentThread;

            var evt  = new AsyncManualResetEvent();
            var lazy = new AsyncLazy <object>(
                async delegate
            {
                // It is important that no await appear before this JTF.Run call, since
                // we're testing that the value factory is not invoked while the AsyncLazy
                // holds a private lock that would deadlock when called from another thread.
                asyncPump.Run(async delegate
                {
                    await asyncPump.SwitchToMainThreadAsync(this.TimeoutToken);
                });
                await Task.Yield();
                return(new object());
            },
                asyncPump);

            var backgroundRequest = Task.Run(async delegate
            {
                return(await lazy.GetValueAsync());
            });

            Thread.Sleep(AsyncDelay); // Give the background thread time to call GetValueAsync(), but it doesn't yield (when the test was written).
            asyncPump.Run(async delegate
            {
                var foregroundValue = await lazy.GetValueAsync(this.TimeoutToken);
                var backgroundValue = await backgroundRequest;
                Assert.Same(foregroundValue, backgroundValue);
            });
        }
コード例 #9
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ファイル: AsyncLazyTests.cs プロジェクト: jviau/vs-threading
        public void AsyncLazy_CompletesOnThreadWithValueFactory(NamedSyncContexts invokeOn, NamedSyncContexts completeOn)
        {
            // Set up various SynchronizationContexts that we may invoke or complete the async method with.
            var aSyncContext        = SingleThreadedSynchronizationContext.New();
            var bSyncContext        = SingleThreadedSynchronizationContext.New();
            var invokeOnSyncContext = invokeOn == NamedSyncContexts.None ? null
                : invokeOn == NamedSyncContexts.A ? aSyncContext
                : invokeOn == NamedSyncContexts.B ? bSyncContext
                : throw new ArgumentOutOfRangeException(nameof(invokeOn));
            var completeOnSyncContext = completeOn == NamedSyncContexts.None ? null
                : completeOn == NamedSyncContexts.A ? aSyncContext
                : completeOn == NamedSyncContexts.B ? bSyncContext
                : throw new ArgumentOutOfRangeException(nameof(completeOn));

            // Set up a single-threaded SynchronizationContext that we'll invoke the async method within.
            SynchronizationContext.SetSynchronizationContext(invokeOnSyncContext);

            var unblockAsyncMethod = new TaskCompletionSource <bool>();
            var getValueTask       = new AsyncLazy <int>(async delegate
            {
                await unblockAsyncMethod.Task.ConfigureAwaitRunInline();
                return(Environment.CurrentManagedThreadId);
            }).GetValueAsync();

            var verificationTask = getValueTask.ContinueWith(
                lazyValue => Environment.CurrentManagedThreadId,
                CancellationToken.None,
                TaskContinuationOptions.ExecuteSynchronously,
                TaskScheduler.Default);

            SynchronizationContext.SetSynchronizationContext(completeOnSyncContext);
            unblockAsyncMethod.SetResult(true);

            // Confirm that setting the intermediate task allowed the async method to complete immediately, using our thread to do it.
            Assert.True(verificationTask.IsCompleted);
            Assert.Equal(Environment.CurrentManagedThreadId, verificationTask.Result);
        }
コード例 #10
0
ファイル: AsyncLazyTests.cs プロジェクト: jviau/vs-threading
 private JoinableTaskContext InitializeJTCAndSC()
 {
     SynchronizationContext.SetSynchronizationContext(SingleThreadedSynchronizationContext.New());
     return(new JoinableTaskContext());
 }
コード例 #11
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ファイル: TestBase.cs プロジェクト: snalexp/vs-threading
        /// <summary>
        /// Runs a given scenario many times to observe memory characteristics and assert that they can satisfy given conditions.
        /// </summary>
        /// <param name="scenario">The delegate to invoke.</param>
        /// <param name="maxBytesAllocated">The maximum number of bytes allowed to be allocated by one run of the scenario. Use -1 to indicate no limit.</param>
        /// <param name="iterations">The number of times to invoke <paramref name="scenario"/> in a row before measuring average memory impact.</param>
        /// <param name="allowedAttempts">The number of times the (scenario * iterations) loop repeats with a failing result before ultimately giving up.</param>
        /// <param name="completeSynchronously"><c>true</c> to synchronously complete instead of yielding.</param>
        /// <returns>A task that captures the result of the operation.</returns>
        protected async Task CheckGCPressureAsync(Func <Task> scenario, int maxBytesAllocated, int iterations = 100, int allowedAttempts = GCAllocationAttempts, bool completeSynchronously = false)
        {
            const int quietPeriodMaxAttempts = 3;
            const int shortDelayDuration     = 250;
            const int quietThreshold         = 1200;

            // prime the pump
            for (int i = 0; i < 2; i++)
            {
                await MaybeShouldBeComplete(scenario(), completeSynchronously);
            }

            long waitForQuietMemory1, waitForQuietMemory2, waitPeriodAllocations, waitForQuietAttemptCount = 0;

            do
            {
                waitForQuietMemory1 = GC.GetTotalMemory(true);
                await MaybeShouldBlock(Task.Delay(shortDelayDuration), completeSynchronously);

                waitForQuietMemory2 = GC.GetTotalMemory(true);

                waitPeriodAllocations = Math.Abs(waitForQuietMemory2 - waitForQuietMemory1);
                this.Logger.WriteLine("Bytes allocated during quiet wait period: {0}", waitPeriodAllocations);
            }while (waitPeriodAllocations > quietThreshold || ++waitForQuietAttemptCount >= quietPeriodMaxAttempts);
            if (waitPeriodAllocations > quietThreshold)
            {
                this.Logger.WriteLine("WARNING: Unable to establish a quiet period.");
            }

            // This test is rather rough.  So we're willing to try it a few times in order to observe the desired value.
            bool attemptWithNoLeakObserved         = false;
            bool attemptWithinMemoryLimitsObserved = false;

            for (int attempt = 1; attempt <= allowedAttempts; attempt++)
            {
                this.Logger?.WriteLine("Iteration {0}", attempt);
                long initialMemory = GC.GetTotalMemory(true);
                for (int i = 0; i < iterations; i++)
                {
                    await MaybeShouldBeComplete(scenario(), completeSynchronously);
                }

                long allocated = (GC.GetTotalMemory(false) - initialMemory) / iterations;
                attemptWithinMemoryLimitsObserved |= maxBytesAllocated == -1 || allocated <= maxBytesAllocated;
                long leaked = long.MaxValue;
                for (int leakCheck = 0; leakCheck < 3; leakCheck++)
                {
                    // Allow the message queue to drain.
                    if (completeSynchronously)
                    {
                        // If there is a dispatcher sync context, let it run for a bit.
                        // This allows any posted messages that are now obsolete to be released.
                        if (SingleThreadedSynchronizationContext.IsSingleThreadedSyncContext(SynchronizationContext.Current))
                        {
                            var frame = SingleThreadedSynchronizationContext.NewFrame();
                            SynchronizationContext.Current.Post(state => frame.Continue = false, null);
                            SingleThreadedSynchronizationContext.PushFrame(SynchronizationContext.Current, frame);
                        }
                    }
                    else
                    {
                        await Task.Yield();
                    }

                    leaked = (GC.GetTotalMemory(true) - initialMemory) / iterations;
                    attemptWithNoLeakObserved |= leaked <= 3 * IntPtr.Size; // any real leak would be an object, which is at least this size.
                    if (attemptWithNoLeakObserved)
                    {
                        break;
                    }

                    await MaybeShouldBlock(Task.Delay(shortDelayDuration), completeSynchronously);
                }

                this.Logger?.WriteLine("{0} bytes leaked per iteration.", leaked);
                this.Logger?.WriteLine("{0} bytes allocated per iteration ({1} allowed).", allocated, maxBytesAllocated);

                if (attemptWithNoLeakObserved && attemptWithinMemoryLimitsObserved)
                {
                    // Don't keep looping. We got what we needed.
                    break;
                }

                // give the system a bit of cool down time to increase the odds we'll pass next time.
                GC.Collect();
                await MaybeShouldBlock(Task.Delay(shortDelayDuration), completeSynchronously);
            }

            Assert.True(attemptWithNoLeakObserved, "Leaks observed in every iteration.");
            Assert.True(attemptWithinMemoryLimitsObserved, "Excess memory allocations in every iteration.");
        }
コード例 #12
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 protected void PushFrame()
 {
     SingleThreadedSynchronizationContext.PushFrame(this.dispatcherContext, this.testFrame);
 }
コード例 #13
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        protected void ExecuteOnDispatcher(Func <Task> action, bool staRequired = true)
        {
            Action worker = delegate
            {
                var       frame   = SingleThreadedSynchronizationContext.NewFrame();
                Exception failure = null;
                SynchronizationContext.Current.Post(
                    async _ =>
                {
                    try
                    {
                        await action();
                    }
                    catch (Exception ex)
                    {
                        failure = ex;
                    }
                    finally
                    {
                        frame.Continue = false;
                    }
                },
                    null);

                SingleThreadedSynchronizationContext.PushFrame(SynchronizationContext.Current, frame);
                if (failure != null)
                {
                    ExceptionDispatchInfo.Capture(failure).Throw();
                }
            };

#if DESKTOP || NETCOREAPP2_0
            if ((!staRequired || Thread.CurrentThread.GetApartmentState() == ApartmentState.STA) &&
                SingleThreadedSynchronizationContext.IsSingleThreadedSyncContext(SynchronizationContext.Current))
            {
                worker();
            }
            else
            {
                this.ExecuteOnSTA(() =>
                {
                    if (!SingleThreadedSynchronizationContext.IsSingleThreadedSyncContext(SynchronizationContext.Current))
                    {
                        SynchronizationContext.SetSynchronizationContext(SingleThreadedSynchronizationContext.New());
                    }

                    worker();
                });
            }
#else
            if (SingleThreadedSynchronizationContext.IsSingleThreadedSyncContext(SynchronizationContext.Current))
            {
                worker();
            }
            else
            {
                Task.Run(delegate
                {
                    SynchronizationContext.SetSynchronizationContext(SingleThreadedSynchronizationContext.New());
                    worker();
                }).GetAwaiter().GetResult();
            }
#endif
        }