/// <summary> /// Links the nested project nodes to the solution. The default implementation parses all nested project nodes and calles AddVirtualProjectEx on them. /// </summary> protected virtual void AddVirtualProjects() { for (HierarchyNode child = this.FirstChild; child != null; child = child.NextSibling) { NestedProjectNode nestedProjectNode = child as NestedProjectNode; if (nestedProjectNode != null) { nestedProjectNode.AddVirtualProject(); } } }
/// <summary> /// Links the nested project nodes to the solution. The default implementation parses all nested project nodes and calles AddVirtualProjectEx on them. /// </summary> protected virtual void AddVirtualProjects() { ThreadHelper.ThrowIfNotOnUIThread(); for (HierarchyNode child = this.FirstChild; child != null; child = child.NextSibling) { NestedProjectNode nestedProjectNode = child as NestedProjectNode; if (nestedProjectNode != null) { nestedProjectNode.AddVirtualProject(); } } }
/// <summary> /// Reloads a nested project node by deleting it and readding it. /// </summary> /// <param name="node">The node to reload.</param> protected virtual void ReloadNestedProjectNode(NestedProjectNode node) { if (node == null) { throw new ArgumentNullException("node"); } IVsSolution solution = this.GetService(typeof(IVsSolution)) as IVsSolution; if (solution == null) { throw new InvalidOperationException(); } NestedProjectNode newNode = null; try { // (VS 2005 UPDATE) When deleting and re-adding the nested project, // we do not want SCC to see this as a delete and add operation. this.EventTriggeringFlag = ProjectNode.EventTriggering.DoNotTriggerTrackerEvents; // notify SolutionEvents listeners that we are about to add children IVsFireSolutionEvents fireSolutionEvents = solution as IVsFireSolutionEvents; if (fireSolutionEvents == null) { throw new InvalidOperationException(); } ErrorHandler.ThrowOnFailure(fireSolutionEvents.FireOnBeforeUnloadProject(node.NestedHierarchy)); int isDirtyAsInt = 0; this.IsDirty(out isDirtyAsInt); bool isDirty = (isDirtyAsInt == 0) ? false : true; ProjectElement element = node.ItemNode; node.CloseNestedProjectNode(); // Remove from the solution this.RemoveChild(node); // Now readd it try { __VSCREATEPROJFLAGS flags = __VSCREATEPROJFLAGS.CPF_NOTINSLNEXPLR | __VSCREATEPROJFLAGS.CPF_SILENT | __VSCREATEPROJFLAGS.CPF_OPENFILE; newNode = this.AddExistingNestedProject(element, flags); newNode.AddVirtualProject(); } catch (Exception e) { // We get a System.Exception if anything failed, thus we have no choice but catch it. // Exceptions are digested by VS. Show the error if not in automation. if (!Utilities.IsInAutomationFunction(this.Site)) { string message = (String.IsNullOrEmpty(e.Message)) ? SR.GetString(SR.NestedProjectFailedToReload, CultureInfo.CurrentUICulture) : e.Message; string title = string.Empty; OLEMSGICON icon = OLEMSGICON.OLEMSGICON_CRITICAL; OLEMSGBUTTON buttons = OLEMSGBUTTON.OLEMSGBUTTON_OK; OLEMSGDEFBUTTON defaultButton = OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST; VsShellUtilities.ShowMessageBox(this.Site, title, message, icon, buttons, defaultButton); } // Do not digest exception. let the caller handle it. If in a later stage this exception is not digested then the above messagebox is not needed. throw; } #if DEBUG IVsHierarchy nestedHierarchy; ErrorHandler.ThrowOnFailure(solution.GetProjectOfUniqueName(newNode.GetMkDocument(), out nestedHierarchy)); Debug.Assert(nestedHierarchy != null && Utilities.IsSameComObject(nestedHierarchy, newNode.NestedHierarchy), "The nested hierrachy was not reloaded correctly."); #endif this.SetProjectFileDirty(isDirty); ErrorHandler.ThrowOnFailure(fireSolutionEvents.FireOnAfterLoadProject(newNode.NestedHierarchy)); } finally { // In this scenario the nested project failed to unload or reload the nested project. We will unload the whole project, otherwise the nested project is lost. // This is similar to the scenario when one wants to open a project and the nested project cannot be loaded because for example the project file has xml errors. // We should note that we rely here that if the unload fails then exceptions are not digested and are shown to the user. if (newNode == null || newNode.NestedHierarchy == null) { ErrorHandler.ThrowOnFailure(solution.CloseSolutionElement((uint)__VSSLNCLOSEOPTIONS.SLNCLOSEOPT_UnloadProject | (uint)__VSSLNSAVEOPTIONS.SLNSAVEOPT_ForceSave, this, 0)); } else { this.EventTriggeringFlag = ProjectNode.EventTriggering.TriggerAll; } } }