protected virtual void Refresh() { // Let MSBuild know which configuration we are working with project.SetConfiguration(projectCfg.ConfigCanonicalName); if (project.ProjectInstance.Targets.ContainsKey(ProjectFileConstants.AllProjectOutputGroups)) { bool succeeded = false; project.BuildTarget(ProjectFileConstants.AllProjectOutputGroups, out succeeded); Debug.Assert(succeeded, "Failed to build target: " + ProjectFileConstants.AllProjectOutputGroups); } // Rebuild the content of our list of output string outputType = this.targetName + "KeyOutput"; this.outputs.Clear(); foreach (MSBuildExecution.ProjectItemInstance assembly in MSBuildProjectInstance.GetItems(project.ProjectInstance, outputType)) { Output output = new Output(project, assembly); this.outputs.Add(output); // See if it is our key output if (String.Compare(MSBuildItem.GetMetadataValue(assembly, "IsKeyOutput"), true.ToString(), StringComparison.OrdinalIgnoreCase) == 0) { keyOutput = output; } } project.SetCurrentConfiguration(); // Now that the group is built we have to check if it is invalidated by a property // change on the project. project.OnProjectPropertyChanged += new EventHandler <ProjectPropertyChangedArgs>(OnProjectPropertyChanged); }
public MSBuild.BuildProperty GetMsBuildProperty(string propertyName, bool resetCache, MSBuild.Project buildProject) { if (resetCache || this.currentConfig == null) { // Get properties for current configuration from project file and cache it this.project.SetConfiguration(this.ConfigName, this.PlatformName); this.currentConfig = buildProject.EvaluatedProperties; project.SetCurrentConfiguration(); } if (this.currentConfig == null) { throw new Exception("Failed to retrive properties"); } // return property asked for return(this.currentConfig[propertyName]); }
protected virtual void Refresh() { // Let MSBuild know which configuration we are working with project.SetConfiguration(projectCfg.ConfigName); // Generate dependencies if such a task exist const string generateDependencyList = "AllProjectOutputGroups"; if (project.BuildProject.Targets.Exists(generateDependencyList)) { bool succeeded = false; project.BuildTarget(generateDependencyList, out succeeded); Debug.Assert(succeeded, "Failed to build target: " + generateDependencyList); } // Rebuild the content of our list of output string outputType = this.targetName + "KeyOutput"; this.outputs.Clear(); foreach (MSBuild.BuildItem assembly in project.BuildProject.GetEvaluatedItemsByName(outputType)) { Output output = new Output(project, projectCfg, project.GetProjectElement(assembly)); this.outputs.Add(output); // See if it is our key output if (String.Compare(assembly.GetEvaluatedMetadata("IsKeyOutput"), true.ToString(), StringComparison.OrdinalIgnoreCase) == 0) { keyOutput = output; } } project.SetCurrentConfiguration(); // Now that the group is built we have to check if it is invalidated by a property // change on the project. project.OnProjectPropertyChanged += new EventHandler <ProjectPropertyChangedArgs>(OnProjectPropertyChanged); }