internal void Divide(GhostTriangle2DCollection ghostTriangles) { int Count = ghostTriangles.Count; for (int i = 0; i < Count; i++) { if(QualityDeterminer.AreaQuality(ghostTriangles[i], firstPolygon) < AreaTolerance|| QualityDeterminer.AreaQuality(ghostTriangles[i], secondPolygon) < AreaTolerance) { Divide(ghostTriangles[i]); GhostTriangle2D ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].B, this.firstPolygon.PointCount - 1); ghostTriangles.Add(ghostTriangle); ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, this.firstPolygon.PointCount - 1, ghostTriangles[i].C); ghostTriangles.Add(ghostTriangle); ghostTriangles[i].A = this.firstPolygon.PointCount - 1; } } }
internal void Divide(GhostTriangle2DCollection ghostTriangles) { int Count = ghostTriangles.Count; for (int i = 0; i < Count; i++) { if (QualityDeterminer.AreaQuality(ghostTriangles[i], firstPolygon) < AreaTolerance || QualityDeterminer.AreaQuality(ghostTriangles[i], secondPolygon) < AreaTolerance) { Divide(ghostTriangles[i]); GhostTriangle2D ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].B, this.firstPolygon.PointCount - 1); ghostTriangles.Add(ghostTriangle); ghostTriangle = new GhostTriangle2D(ghostTriangles[i].A, this.firstPolygon.PointCount - 1, ghostTriangles[i].C); ghostTriangles.Add(ghostTriangle); ghostTriangles[i].A = this.firstPolygon.PointCount - 1; } } }
private void SplitGhostTriangle(GhostTriangle2DCollection ghostTriangles, GhostTriangle2D ghostTriangle) { int Count = ghostTriangles.Count; for (int i = 0; i < Count; i++) { if (isNeighbor(ghostTriangles[i], ghostTriangle)) { Map(ghostTriangles[i], ghostTriangle); GhostTriangle2D triangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].C, ghostTriangle.C); ghostTriangles.Add(triangle); ghostTriangles[i].A = ghostTriangle.C; } } }
private void SplitGhostTriangle(GhostTriangle2DCollection ghostTriangles, GhostTriangle2D ghostTriangle) { int Count = ghostTriangles.Count; for (int i = 0; i < Count; i++) { if (isNeighbor(ghostTriangles[i], ghostTriangle)) { Map(ghostTriangles[i], ghostTriangle); GhostTriangle2D triangle = new GhostTriangle2D(ghostTriangles[i].A, ghostTriangles[i].C, ghostTriangle.C); ghostTriangles.Add(triangle); ghostTriangles[i].A = ghostTriangle.C; } } }