private void NumberBoxValueChanged(object sender, Microsoft.UI.Xaml.Controls.NumberBoxValueChangedEventArgs e) { if (TestNumberBox != null && NewValueTextBox != null && OldValueTextBox != null) { NewValueTextBox.Text = e.NewValue.ToString(); OldValueTextBox.Text = e.OldValue.ToString(); } }
private void NumberBoxRestSeconds_ValueChanged(MUXC.NumberBox sender, MUXC.NumberBoxValueChangedEventArgs args) { if (args.NewValue == 60) { sender.Value = 0; numberBoxRestMinutes.Value += 1; } }
private void OnValuePropertyChanged(DependencyPropertyChangedEventArgs args) { // This handler may change Value; don't send extra events in that case. if (!m_valueUpdating) { var oldValue = (double)args.OldValue; try { m_valueUpdating = true; CoerceValue(); var newValue = (double)Value; if (newValue != oldValue && !(double.IsNaN(newValue) && double.IsNaN(oldValue))) { // Fire ValueChanged event var valueChangedArgs = new NumberBoxValueChangedEventArgs(oldValue, newValue); ValueChanged?.Invoke(this, valueChangedArgs); // Fire value property change for UIA if (FrameworkElementAutomationPeer.FromElement(this) is NumberBoxAutomationPeer peer) { peer.RaiseValueChangedEvent(oldValue, newValue); } } UpdateTextToValue(); UpdateSpinButtonEnabled(); } finally { m_valueUpdating = false; } } }
private void NumberBox_ProxyPort_ValueChanged(Microsoft.UI.Xaml.Controls.NumberBox sender, Microsoft.UI.Xaml.Controls.NumberBoxValueChangedEventArgs args) { Port = (int)Math.Truncate(NumberBox_ProxyPort.Value); NumberBox_ProxyPort.BorderBrush = new SolidColorBrush(Colors.Lime); }
private void NumberBoxValueChanged(object sender, NumberBoxValueChangedEventArgs args) { SelectedPageIndex = (int)args.NewValue - 1; }
private void NumberBox_Steps_ValueChanged(MUXC.NumberBox sender, MUXC.NumberBoxValueChangedEventArgs args) { uint number = (uint)Math.Ceiling(this.NumberBox_Steps.Value); NumberBox_Steps.Value = number > 500 || number < 10 ? 10 : number; }
private void SkillRank_NumberBox_ValueChanged(MUXC.NumberBox sender, MUXC.NumberBoxValueChangedEventArgs args) { SelectedCharacter.CurentCharacter.RefreshStats(); }