コード例 #1
0
ファイル: Project.cs プロジェクト: sillsdev/FwSupportTools
		/// <summary>
		/// Initializes a new instance of the <see cref="Project"/> class.
		/// </summary>
		/// <param name="serializer">The serializer to use for saving the project.</param>
		/// <param name="buildSettings">Contains build-related settings.</param>
		protected Project(ProjectSerializer serializer, BuildSettings buildSettings)
		{
			Tracer.VerifyNonNullArgument(serializer, "serializer");
			Tracer.VerifyNonNullArgument(buildSettings, "buildSettings");
			this.serializer = serializer;
			this.buildSettings = buildSettings;
		}
コード例 #2
0
        //==========================================================================================
        // Methods
        //==========================================================================================
        /// <summary>
        /// Applies the changes made on the property page to the bound objects.
        /// </summary>
        /// <returns>
        /// true if the changes were successfully applied and the property page is current with the bound objects;
        /// false if the changes were applied, but the property page cannot determine if its state is current with the objects.
        /// </returns>
        protected override bool ApplyChanges()
        {
            if (this.clonedBoundObject == null)
            {
                return false;
            }

            // Unbind from the cloned object
            this.UnbindObject();

            // Apply the changes on the cloned object back to the real object
            this.Project.BuildSettings = this.clonedBoundObject;

            // Reclone the object by setting it to null (it will be recloned in get_BoundObject)
            this.clonedBoundObject = null;
            this.BindObject();

            return true;
        }
コード例 #3
0
        /// <summary>
        /// Saves the attached project in the specified encoding.
        /// </summary>
        /// <param name="encoding">The encoding of the file. If null, <see cref="Encoding.UTF8"/> is used.</param>
        /// <param name="forceSave">Indicates whether to ignore the attached project's dirty flag when determining whether to save.</param>
        /// <returns>true if successful; otherwise, false.</returns>
        public bool Save(Encoding encoding, bool forceSave)
        {
            if (encoding == null)
            {
                encoding = Encoding.UTF8;
            }

            // If a project hasn't been attached yet, there's nothing to save.
            if (this.Project == null)
            {
                return(false);
            }

            // Check the dirty state of the project to see if we even need to save.
            if (!this.Project.IsDirty && !forceSave)
            {
                Tracer.WriteLineInformation(classType, "Save", "The project doesn't need to be saved.");
                return(true);
            }

            // At this point we know we have to save the project.
            string filePath = this.Project.FilePath;

            try
            {
                using (StreamWriter streamWriter = new StreamWriter(filePath, false, encoding))
                {
                    ProjectFileXmlWriter writer = new ProjectFileXmlWriter(streamWriter);
                    writer.WriteStartDocument();

                    // <VisualStudioProject>
                    writer.WriteStartElement(ElementNames.VisualStudioProject);

                    // <Project>
                    writer.WriteStartElement(this.ProjectElementName);
                    this.WriteProjectAttributes(writer);

                    // <BuildSettings>
                    BuildSettings buildSettings = this.Project.BuildSettings;
                    writer.WriteStartElement(ElementNames.BuildSettings);
                    this.WriteBuildSettingsAttributes(writer);
                    writer.WriteEndElement();

                    // <Configurations>
                    writer.WriteStartElement(ElementNames.Configurations);
                    foreach (ProjectConfiguration config in this.Project.ConfigurationProvider.ProjectConfigurations)
                    {
                        this.WriteConfigurationNode(writer, config);
                    }
                    writer.WriteEndElement();

                    // <References>
                    writer.WriteStartElement(this.ReferencesElementName);
                    foreach (ReferenceFileNode reference in this.Project.ReferencesNode.Children)
                    {
                        writer.WriteStartElement(this.ReferenceElementName);
                        writer.WriteAttributeString(AttributeNames.RelativePath, reference.RelativePath);
                        writer.WriteEndElement();
                    }
                    writer.WriteEndElement();

                    // <Files>
                    writer.WriteStartElement(ElementNames.Files);
                    this.WriteFilesInNode(writer, this.Project.RootNode);
                    writer.WriteEndElement();

                    writer.WriteEndDocument();

                    // Clear the project's dirty state.
                    this.Project.ClearDirty();
                }
            }
            catch (Exception e)
            {
                if (!this.SilentFailures)
                {
                    string title   = Package.Instance.Context.NativeResources.GetString(ResId.IDS_E_PROJECTFILESAVE_TITLE, filePath);
                    string message = Package.Instance.Context.NativeResources.GetString(ResId.IDS_E_PROJECTFILESAVE, e.Message);
                    Package.Instance.Context.ShowErrorMessageBox(title, message);
                }
                Tracer.Fail("There was an error in saving the file {0}: {1}", filePath, e.ToString());
                return(false);
            }

            return(true);
        }