コード例 #1
0
ファイル: ModelEngine.cs プロジェクト: xuzhg/Extensions-1
        /// <summary>
        /// Internal method to RunUntil( requirements ) are met
        /// The public version is the delegate method above, much simplier and more powerful for users.
        ///
        /// </summary>
        /// <param name="requirements"></param>
        /// <returns></returns>
        protected bool              RunUntil(ModelRequirements requirements)
        {
            //Run until the following requirements are met (ie: variable = values)
            //Or until the time is elapsed.
            long startingticks  = DateTime.Now.Ticks;
            long remainingticks = DetermineTicks();

            if (this.Options.Tracing)
            {
                ModelTrace.WriteLine("Model Seed: " + this.Options.Seed);
            }

            bool meetsrequirements = Execute(requirements, startingticks, remainingticks);

            //CallLast
            //Because requirements not met and model needs to shutdown correctly.
            if (!meetsrequirements)
            {
                //CallLast, actions
                foreach (Model model in this.Models)
                {
                    if (model.Actions.Accessed > 0)                     //Only if 'first' was called
                    {
                        foreach (ModelAction last in this.GetPossibleActions(model.Actions.FindFlag(ModelActionFlags.CallLast)))
                        {
                            this.ExecuteAction(last);
                        }
                    }
                }
            }

            return(meetsrequirements);
        }
コード例 #2
0
ファイル: ModelEngine.cs プロジェクト: xuzhg/Extensions-1
        private void    ExecuteActionInfo(ModelActionInfo actioninfo)
        {
            ModelAction     action     = actioninfo.Action;
            ModelParameters parameters = actioninfo.Parameters;
            Model           model      = action.Model;

            //Pre-Execute, events
            //Note: If CallBefore returns false, we simply don't execute the method
            if (model.OnCallBefore(action, parameters))
            {
                //Adding the selected action (and its param values) to the trace.
                if (this.Options.Tracing)
                {
                    _actionstrace.Add(actioninfo);
                }

                //Execute the method (delegate)
                actioninfo.RetVal = action.Execute(parameters);
                _actionscalled++;

                //Add the returned model to the system
                Model output = actioninfo.RetVal as Model;
                if (output != null)
                {
                    //If it doesn't already exist, and the model type is part of the set
                    if (this.Models.FindInstance(output) == null)
                    {
                        actioninfo.Created = true;

                        //Add returned models, if requested
                        if (this.Options.AddReturnedModels)
                        {
                            //Note: We always obey the maxinstance count
                            Models found = (Models)this.Models.FindType(output.GetType()).FindFlag((int)ModelItemFlags.Disabled, false);
                            if (found.Count < output.MaxInstances)
                            {
                                output.Enabled = true;          //Enabled by default
                                if (output.ParentModel == null) //Hook up the creator, if not already specified
                                {
                                    output.ParentModel = action.Model;
                                }
                                this.Models.Add(output);
                            }
                        }
                    }
                }

                //Trace
                if (this.Options.Tracing)
                {
                    ModelTrace.WriteLine(ModelTrace.FormatMethod(actioninfo));
                }

                //Post-Execute, events
                model.OnCallAfter(action, parameters, actioninfo.RetVal);
            }

            //Reset cached variables
            foreach (ModelVariable variable in this.Models.Variables)
            {
                variable.CachedValue = null;
            }
        }
コード例 #3
0
ファイル: ModelEngine.cs プロジェクト: xuzhg/Extensions-1
        protected virtual bool Execute(ModelRequirements requirements, long startingticks, long remainingticks)
        {
            bool meetsrequirements = false;

            _actionscalled = 0;

            //Continue until no more actions to execute
            ModelAction action = this.DetermineNextAction();

            while (action != null)
            {
                //Model
                Model model = action.Model;

                //Init
                if (model.Actions.Accessed == 0)
                {
                    model.Init();
                }

                //CallFirst, actions
                //TODO: What happens if this now meets the requirements?
                foreach (ModelAction first in this.GetPossibleActions(model.Actions.FindFlag(ModelActionFlags.CallFirst)))
                {
                    if (first != action)
                    {
                        this.ExecuteAction(first);
                    }
                }

                //Execute (choose the parameters as well)
                //Note: CallFirst might have disabled this model, so we check first
                if (model.Enabled)
                {
                    this.ExecuteAction(action);
                }


                //Determine if all the requirements were met
                if (requirements != null && requirements.Count > 0 &&
                    MeetsRequirements(requirements))
                {
                    meetsrequirements = true;
                    break;
                }

                //Check action count
                if (_actionscalled >= _options.MaxActions)
                {
                    if (this.Options.Tracing)
                    {
                        ModelTrace.WriteLine("MaxActions: '" + _options.MaxActions + "' was reached.");
                    }
                    break;
                }

                //Check Timeout
                long currentticks = DateTime.Now.Ticks;
                if (currentticks - startingticks > remainingticks)
                {
                    if (this.Options.Tracing)
                    {
                        ModelTrace.WriteLine("Timeout: '" + _options.Timeout + "' has elapsed.");
                    }
                    break;
                }

                //Determine the next action
                action = this.DetermineNextAction();
            }
            return(meetsrequirements);
        }