コード例 #1
0
ファイル: ModelEngine.cs プロジェクト: xuzhg/Extensions-1
        protected bool                          MeetsRequirements(ModelRequirements requirements)
        {
            //Delegate
            ModelRequirement failedrequirement = null;

            return(this.MeetsRequirements(requirements, out failedrequirement));
        }
コード例 #2
0
ファイル: ModelEngine.cs プロジェクト: xuzhg/Extensions-1
        protected bool                          MeetsRequirements(ModelRequirements requirements, out ModelRequirement failedrequirement)
        {
            if (requirements != null)
            {
                //Loop over all requirements
                foreach (ModelRequirement requirement in requirements)
                {
                    //Ignore disabled requirements
                    if (requirement.Weight == 0 || requirement.Disabled)
                    {
                        continue;
                    }

                    //By default were just looking at this specific variable instance
                    //However if 'Global' is enabled, consider this variable on any models of this type
                    List <Object> currentValues = new List <Object>();
                    if (requirement.Global)
                    {
                        //Note: We do this check everytime, since models could have been added dynamically
                        if (requirement.Variable != null)
                        {
                            foreach (Model model in this.Models.FindType(requirement.Variable.Model.GetType()))
                            {
                                ModelVariables variables = model.Variables.Find(requirement.Variable.Name);
                                foreach (ModelVariable variable in variables)
                                {
                                    currentValues.Add(variable.CachedValue);
                                }
                            }
                        }
                        else
                        {
                            currentValues.Add(true);
                        }
                    }
                    else
                    {
                        if (requirement.Variable == null)
                        {
                            throw new ModelException(this, "Variable is null?");
                        }
                        currentValues.Add(requirement.Variable.CachedValue);
                    }

                    //See if this requirement is met
                    bool matched = false;
                    foreach (Object value in currentValues)
                    {
                        if (requirement.Evaluate(value))
                        {
                            matched = true;
                            break;
                        }
                    }

                    //Stop on first mis-match, (ie: at least one requirement didn't match)
                    if (!matched)
                    {
                        //First failed requirement
                        //Note: This has to be order based, since production checks conditions in-order
                        //and will fail (and throw) according to the first one not meet
                        failedrequirement = requirement;
                        return(false);
                    }
                }
            }

            failedrequirement = null;
            return(true);
        }
コード例 #3
0
ファイル: ModelEngine.cs プロジェクト: xuzhg/Extensions-1
        protected ModelActions          GetPossibleActions(ModelActions totalactions)
        {
            //Loop through all actions, specified
            ModelActions possibleactions = new ModelActions();

            foreach (ModelAction action in totalactions)
            {
                //Ignore Disabled actions
                if (action.Weight == 0 || action.Disabled)
                {
                    continue;
                }

                //Ignore CallLimit/CallOnce actions that have already been called (max times)
                if (action.Accessed >= action.CallLimit)
                {
                    continue;
                }

                //Note: CallFirst and CallLast imply CallOnce
                if (action.Accessed > 0 && (action.CallFirst || action.CallLast))
                {
                    continue;
                }

                //Ignore Actions, that return Models when were over the limit of those models
                Type returntype = action.Method.ReturnType;
                if (!returntype.IsPrimitive && typeof(Model).IsAssignableFrom(returntype) && returntype != typeof(Model))
                {
                    Models found = (Models)this.Models.FindType(returntype).FindFlag((int)ModelItemFlags.Disabled, false);
                    if (found.Count >= found.MaxInstances)
                    {
                        continue;
                    }
                }

                //Determine if Requirements meet
                ModelRequirement failedrequirement = null;
                bool             matched           = MeetsRequirements(action.Requirements, out failedrequirement);
                if (matched)
                {
                    //Requirements met, action can be called
                    possibleactions.Add(action);
                }
                else
                {
                    //Requirements not met, action can't be called
                    //Unless the user wants this to be called, when the requirements aren't met
                    if (this.InvalidActions && failedrequirement != null && failedrequirement.Throws)
                    {
                        //Note: We clone the action, and set the expected exception, just as if
                        //it were an invalid action from the start.  We also set the weight of the
                        //invalid action, to the weight of the requirement, so it's not weighted
                        //the same as the (positive) version that's specified at the action level
                        ModelAction invalidaction = (ModelAction)action.Clone();
                        invalidaction.Exception   = failedrequirement.Exception;
                        invalidaction.ExceptionId = failedrequirement.ExceptionId;
                        invalidaction.Weight      = failedrequirement.Weight;
                        possibleactions.Add(invalidaction);
                    }
                }
            }

            possibleactions.SortByWeightDesc();                 //Sort all actions, across models
            return(possibleactions);
        }