コード例 #1
0
ファイル: AnnotatedScore.cs プロジェクト: zbxzc35/BoostTree
 /// <summary>
 /// Self-evident.
 /// </summary>
 /// <param name="vals"></param>
 /// <param name="labels"></param>
 /// <returns></returns>
 public static AnnotatedScore[] Populate(double[] vals, float[] labels)
 {
     AnnotatedScore[] annScores = new AnnotatedScore[vals.Length];
     for (int i=0; i<vals.Length; ++i)
     {
         annScores[i] = new AnnotatedScore(vals[i], labels[i], i);
     }
     return annScores;
 }
コード例 #2
0
ファイル: AnnotatedScore.cs プロジェクト: zbxzc35/BoostTree
        public static void DeepCopy(AnnotatedScore[] asIn, AnnotatedScore[] asOut)
        {
            if(asIn.Length != asOut.Length) throw new Exception("AnnotatedScore: DeepCopy: size mismatch");

            for(int i=0; i<asIn.Length; ++i)
            {
                asOut[i].score = asIn[i].score;
                asOut[i].label = asIn[i].label;
                asOut[i].srcIdx = asIn[i].srcIdx;
            }
        }
コード例 #3
0
ファイル: DCGScorer.cs プロジェクト: zbxzc35/BoostTree
 /// <summary>
 /// WARNING: For speed, it is assumed that we can sort the scores and labels in place.  Creating scratch space for this in the static
 /// constructor won't work with threading, and creating scratch space in the other constructor is very expensive, since may be called
 /// often.  It is left to the user to make copies beforehand if necessary.
 /// </Summary>
 /// <param name="scores"></param>
 /// <param name="labels"></param>
 /// <param name="truncNDCG"></param>
 /// <param name="nonTruncNDCG"></param>
 public void ComputeDCGs(bool pessimistic, double[] scores, float[] labels, out double truncDCG, out double nonTruncDCG)
 {
     Debug.Assert(scores.Length == labels.Length, "scores, labels length mismatch");
     AnnotatedScore[] annScores = new AnnotatedScore[scores.Length];
     for(int i = 0; i < annScores.Length; ++i)
     {
         annScores[i] = new AnnotatedScore(scores[i], labels[i]);
     }
     ComputeDCGs(pessimistic, annScores, out truncDCG, out nonTruncDCG);
 }
コード例 #4
0
ファイル: DCGScorer.cs プロジェクト: zbxzc35/BoostTree
        /// <summary>
        /// If a bunch of urls have the same score, the mean NDCG for that bunch is the mean gain, times the total markup.
        /// Best to call this after ComputeOptimisticDCGs, since then the sorted order will be the same.  Note that handling
        /// the truncated NDCG is tricky: if a block of urls with equal score, overlaps the truncation level, then you still
        /// have to compute the mean gain over the full block, and split the result to get the contribution to the truncated NDCG.
        /// </summary>
        /// <param name="annScores"></param>
        /// <param name="meanTruncDCG"></param>
        /// <param name="meanNonTruncDCG"></param>
        public void ComputeMeanDCGs(AnnotatedScore[] annScores, out double meanTruncDCG, out double meanNonTruncDCG)
        {
            Array.Sort(annScores, new OptimisticAnnotatedScoreComparer());

            meanTruncDCG = 0.0;
            meanNonTruncDCG = 0.0;
            double score;
            double lastScore = annScores[0].score;
            double samePatchCtr = 0.0;
            double gain = 0.0;
            double markupTrunc = 0.0;
            double markupNonTrunc = 0.0;
            double deltaDCG;

            int truncLevel = DCGScorer.truncLevel < annScores.Length ? DCGScorer.truncLevel : annScores.Length;
            for (int rank = 0; rank < truncLevel; ++rank)
            {
                score = annScores[rank].score;
                if (score != lastScore)
                {
                    deltaDCG = ( gain / samePatchCtr ) * markupTrunc;
                    meanTruncDCG += deltaDCG;
                    meanNonTruncDCG += deltaDCG;
                    samePatchCtr = 1.0;
                    gain = 0.0;
                    markupTrunc = 0.0;
                    lastScore = score;
                }
                else
                {
                    ++samePatchCtr;
                }
                markupTrunc += DCGScorer.discounts[rank];
                gain += DCGScorer.scoresMap[(int)annScores[rank].label];
            }

            bool doneTruncComp = false;
            markupNonTrunc = markupTrunc;
            for (int rank = truncLevel; rank < annScores.Length; ++rank)
            {
                score = annScores[rank].score;
                if (score != lastScore)
                {
                    if(!doneTruncComp)
                    {
                        meanTruncDCG += ( gain / samePatchCtr ) * markupTrunc;
                        doneTruncComp = true;
                    }
                    meanNonTruncDCG += ( gain / samePatchCtr ) * markupNonTrunc;
                    samePatchCtr = 1.0;
                    gain = 0.0;
                    markupNonTrunc = 0.0;
                    lastScore = score;
                }
                else
                {
                    ++samePatchCtr;
                }
                markupNonTrunc += DCGScorer.discounts[rank];
                gain += DCGScorer.scoresMap[(int)annScores[rank].label];
            }
            if(!doneTruncComp)
            {
                meanTruncDCG += ( gain / samePatchCtr ) * markupTrunc;
            }
            meanNonTruncDCG += ( gain / samePatchCtr ) * markupNonTrunc;
        }
コード例 #5
0
ファイル: DCGScorer.cs プロジェクト: zbxzc35/BoostTree
        public void ComputeDCGs(bool pessimistic, AnnotatedScore[] annScores, out double truncDCG, out double nonTruncDCG)
        {
            if (pessimistic)
                Array.Sort(annScores, new PessimisticAnnotatedScoreComparer());
            else
                Array.Sort(annScores, new OptimisticAnnotatedScoreComparer());

            truncDCG = 0.0;
            nonTruncDCG = 0.0;
            for (int rank = 0; rank < annScores.Length; ++rank)
            {
                double markup = DCGScorer.discounts[rank];
                double gain = DCGScorer.scoresMap[(int)annScores[rank].label];
                if (rank < DCGScorer.truncLevel)
                {
                    truncDCG += markup * gain;
                }
                nonTruncDCG += markup * gain;
            }
        }