internal ActorStateManager(ActorBase actor, IActorStateProvider actorStateProvider) { this.actor = actor; this.stateProvider = actorStateProvider; this.stateChangeTracker = new Dictionary <string, StateMetadata>(); }
internal IActorStateManager CreateStateManager(ActorBase actor) { return(this.stateManagerFactory.Invoke(actor, this.StateProvider)); }
private ActorUseScope(ActorBase actor, bool timerUse) { this.Actor = actor; this.timerUse = timerUse; }
private Task OnPostDeactivateAsync(ActorBase actor) { return(TaskDone.Done); }
private static IActorStateManager DefaultActorStateManagerFactory(ActorBase actorBase, IActorStateProvider actorStateProvider) { return(new ActorStateManager(actorBase, actorStateProvider)); }
private static Task SaveStateAsync(ActorBase actor) { return(actor.SaveStateAsyncInternal()); }
internal async Task OnPreInvokeAsync(ActorBase actor, ActorMethodContext actorMethodContext) { this.ThrowIfClosed(); await actor.OnPreActorMethodAsyncInternal(actorMethodContext); }
private static Task ResetStateAsync(ActorBase actor) { return(actor.ResetStateAsyncInternal()); }
internal Task RemoveActorStateAsync(ActorBase actor) { ActorTrace.Source.WriteInfoWithId(TraceType, this.traceId, "Deleting state for Actor {0}, as delete actor call was made for it.", actor.Id); return(this.StateProvider.RemoveActorAsync(actor.Id)); }
internal async Task OnPostActivateAsync(ActorBase actor) { await this.StateProvider.ActorActivatedAsync(actor.Id); await actor.OnPostActivateAsync(); }
internal Task OnPreActivateAsync(ActorBase actor) { return(ResetStateAsync(actor)); }
private static bool ShouldInitialize(ActorBase actor) { return(actor.IsInitialized != true); }