コード例 #1
0
        /// <summary>
        /// Helper to handle event dispatch when active listening mode has changed.
        /// </summary>
        private void OnActiveListeningModeChanged()
        {
            if (ActiveListeningModeChanged != null)
            {
                ActiveListeningModeChangedEventArgs e = new ActiveListeningModeChangedEventArgs();
                e.ActiveListeningModeEnabled = activeListeningMode;

                ActiveListeningModeChanged(this, e);
            }
        }
コード例 #2
0
 private void KinectSpeechCommander_ActiveListeningModeChanged(object sender, ActiveListeningModeChangedEventArgs e)
 {
     if (e.ActiveListeningModeEnabled)
     {
         textBlockModeFeedback.Text    = "Yes?.....";
         textBlockCommandFeedback.Text = "Say: NEAR MODE or DEFAULT MODE for Range, SEATED MODE or STANDING MODE for Skeleton";
     }
     else
     {
         textBlockModeFeedback.Text    = "Say KINECT to activate...";
         textBlockCommandFeedback.Text = string.Empty;
     }
 }
コード例 #3
0
 private void KinectSpeechCommander_ActiveListeningModeChanged(object sender, ActiveListeningModeChangedEventArgs e)
 {
     if (e.ActiveListeningModeEnabled)
     {
         textBlockModeFeedback.Text = "Yes?.....";
         textBlockCommandFeedback.Text = "Say: NEAR MODE or DEFAULT MODE for Range, SEATED MODE or STANDING MODE for Skeleton";
     }
     else
     {
         textBlockModeFeedback.Text = "Say KINECT to activate...";
         textBlockCommandFeedback.Text = string.Empty;
     }
 }
コード例 #4
0
        /// <summary>
        /// Helper to handle event dispatch when active listening mode has changed.
        /// </summary>
        private void OnActiveListeningModeChanged()
        {
            if (this.ActiveListeningModeChanged != null)
            {
                ActiveListeningModeChangedEventArgs e = new ActiveListeningModeChangedEventArgs();
                e.ActiveListeningModeEnabled = this.activeListeningMode;

                this.ActiveListeningModeChanged(this, e);
            }
        }