/// <summary> /// Helper to handle event dispatch when active listening mode has changed. /// </summary> private void OnActiveListeningModeChanged() { if (ActiveListeningModeChanged != null) { ActiveListeningModeChangedEventArgs e = new ActiveListeningModeChangedEventArgs(); e.ActiveListeningModeEnabled = activeListeningMode; ActiveListeningModeChanged(this, e); } }
private void KinectSpeechCommander_ActiveListeningModeChanged(object sender, ActiveListeningModeChangedEventArgs e) { if (e.ActiveListeningModeEnabled) { textBlockModeFeedback.Text = "Yes?....."; textBlockCommandFeedback.Text = "Say: NEAR MODE or DEFAULT MODE for Range, SEATED MODE or STANDING MODE for Skeleton"; } else { textBlockModeFeedback.Text = "Say KINECT to activate..."; textBlockCommandFeedback.Text = string.Empty; } }
/// <summary> /// Helper to handle event dispatch when active listening mode has changed. /// </summary> private void OnActiveListeningModeChanged() { if (this.ActiveListeningModeChanged != null) { ActiveListeningModeChangedEventArgs e = new ActiveListeningModeChangedEventArgs(); e.ActiveListeningModeEnabled = this.activeListeningMode; this.ActiveListeningModeChanged(this, e); } }