/// <summary> /// Set the defaults /// </summary> /// <param name="sender">Object sending the event</param> /// <param name="e">Event arguments</param> private void ResetCameraDefaultsButtonClick(object sender, RoutedEventArgs e) { this.reconSensorSettings = new ReconstructionSensorSettings(); this.UpdateSettings( this.reconSensorSettings.UseSensor, this.reconSensorSettings.NearMode, this.reconSensorSettings.MirrorDepth, this.reconSensorSettings.CaptureColor, this.reconSensorSettings.MinDepthClip, this.reconSensorSettings.MaxDepthClip, this.reconSensorSettings.AngleX, this.reconSensorSettings.AngleY, this.reconSensorSettings.AngleZ, this.reconSensorSettings.AxisDistance); }
/// <summary> /// Load the Reconstruction Sensor settings from an .xml file /// </summary> /// <returns>Returns true if successful, false otherwise.</returns> public bool LoadSettings() { bool successfulLoad = false; FileStream myFileStream = null; // Try to Load settings try { string sensorName = this.ParseKinectId(); if (!string.IsNullOrEmpty(sensorName)) { XmlSerializer mySerializer = new XmlSerializer(typeof(ReconstructionSensorSettings)); myFileStream = new FileStream(sensorName + ".xml", FileMode.Open); ReconstructionSensorSettings reconSensorSettings = (ReconstructionSensorSettings)mySerializer.Deserialize(myFileStream); if (reconSensorSettings != null) { // Set these manually to update the UI // This will then update the transformation from the new UI settings this.reconstructionSensorControl.UpdateSettings( reconSensorSettings.UseSensor, reconSensorSettings.NearMode, reconSensorSettings.MirrorDepth, reconSensorSettings.CaptureColor, reconSensorSettings.MinDepthClip, reconSensorSettings.MaxDepthClip, reconSensorSettings.AngleX, reconSensorSettings.AngleY, reconSensorSettings.AngleZ, reconSensorSettings.AxisDistance); successfulLoad = true; } } } catch (ArgumentException) { // Fail silently } catch (FileNotFoundException) { // Fail silently } catch (DirectoryNotFoundException) { // Fail silently } catch (PathTooLongException) { // Fail silently } catch (UnauthorizedAccessException) { // Fail silently } catch (IOException) { // Fail silently } finally { if (null != myFileStream) { // This will close the settings file, if open. myFileStream.Dispose(); } } return(successfulLoad); }