private void SelectionChosen(object sender, HandInputEventArgs e) { sw.Stop(); recTimes[i] = sw.Elapsed; //Selection.Visibility = System.Windows.Visibility.Collapsed; //Correct.Visibility = System.Windows.Visibility.Visible; //System.Threading.Thread.Sleep(3000); //Correct.Visibility = System.Windows.Visibility.Collapsed; i = i + 1; if (i == amount) { i = 0; Selection.Visibility = System.Windows.Visibility.Collapsed; ActivityCompleted(); } else if (i < amount) { x = nodelist[i].pixel_x; y = nodelist[i].pixel_y; Selection.Margin = new Thickness(x, y, 1920 - x - 100, 1080 - y - 100); //Selection.Visibility = System.Windows.Visibility.Visible; sw = Stopwatch.StartNew(); //Correct.Margin = new Thickness(x, y, 1920 - x - 100, 1080 - y - 100); } }
private void HomeButtonHoverClick(object sender, HandInputEventArgs e) { this.Story = null; var categorySelection = Utility.FindParent<CategorySelectionControl>(this); if (categorySelection != null) { categorySelection.SelectedCategory = null; ((MainWindow)Application.Current.MainWindow).SetVoiceInstruction(Settings.Default.SelectCategoryVui, Settings.Default.VuiDisplayDelay); } }
private void OnPreviewHandLeaveDown(object sender, HandInputEventArgs args) { // stop scrolling left this.DownScrollRegion.Background = Application.Current.Resources["InactiveScrollRegionBrush"] as Brush; this.scrollTimer.Stop(); ContentScrollViewer.VerticalScrollBarVisibility = ScrollBarVisibility.Hidden; }
/// <summary> /// 兴盛按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void XingButton_HoverClick(object sender, HandInputEventArgs e) { this.CategoryContent1.AnimateIn(3, TimeSpan.FromSeconds(0.5)); }
private void OnHandRaised(object sender, HandInputEventArgs args) { this.IsHandRaised = true; KinectController.RemoveHandRaisedHandler(this, this.OnHandRaised); }
private void StoryButtonClick(object sender, HandInputEventArgs e) { }
private void Next4ButtonClick(object sender, HandInputEventArgs e) { this.AnimateIn(5, TimeSpan.FromSeconds(0.5)); }
private void PlayPauseButton_HoverClick(object sender, HandInputEventArgs e) { this.IsPlaying = !this.IsPlaying; }
private void ExitActivity(object sender, HandInputEventArgs e) { MainWindow.next = 1; this.Visibility = System.Windows.Visibility.Collapsed; }
private void ThumbDownClick(object sender, HandInputEventArgs e) { this.Story.Rating.Dislikes += 1; }
private void HomeButton_HoverClick(object sender, HandInputEventArgs e) { this.Category = null; ((MainWindow)Application.Current.MainWindow).SetVoiceInstruction(Settings.Default.SelectCategoryVui, Settings.Default.VuiDisplayDelay); }
private void BackButtonHoverClick(object sender, HandInputEventArgs e) { this.Story = null; }
private void StartButtonHoverClick(object sender, HandInputEventArgs e) { this.ShowCategorySelection(); }
private void BackHomeButtonClick(object sender, HandInputEventArgs e) { mediaElement.Stop(); mediaElement.Source = null; this.ShowIntro(); }
private void BackHomeButtonClick(object sender, HandInputEventArgs e) { this.ShowIntro(); videoPlayer.IsPlaying = false; videoPlayer.Source = null; }
private void OnPreviewHandLeave(object sender, HandInputEventArgs args) { if (Application.Current != null && Application.Current.MainWindow != null) { IInputElement result = Application.Current.MainWindow.InputHitTest(new Point(args.Hand.X, args.Hand.Y)); var parent = Utility.FindParent<HoverDwellButton>(result); if (parent != this) { this.RemoveHand(args.Hand); args.Handled = true; } } }
private void BackHomeButtonClick(object sender, HandInputEventArgs e) { this.ShowIntro(); }
/// <summary> /// 当骨骼点升级之后引发ActiveHand的X,Y发生变化. /// 并且判断当前使用者使用的的是左手还是右手 /// </summary> /// <param name="skeleton"></param> private void SkeletonUpdated(Skeleton skeleton) { if (this.ActiveHand == null) { this.ActiveHand = new HandPosition(); } int leftX, leftY, rightX, rightY; Joint leftHandJoint = skeleton.Joints[JointType.HandLeft]; Joint rightHandJoint = skeleton.Joints[JointType.HandRight]; Joint hipCenterJoint = skeleton.Joints[JointType.HipCenter]; Joint shoulderCenterJoint = skeleton.Joints[JointType.ShoulderCenter]; float leftZ = leftHandJoint.Position.Z; float rightZ = rightHandJoint.Position.Z; ScaleXY(skeleton.Joints[JointType.ShoulderCenter], false, leftHandJoint, out leftX, out leftY); ScaleXY(skeleton.Joints[JointType.ShoulderCenter], true, rightHandJoint, out rightX, out rightY); if (leftHandJoint.TrackingState == JointTrackingState.Tracked && leftZ < rightZ && leftY < SystemParameters.PrimaryScreenHeight) { this.ActiveHand.IsLeft = true; this.ActiveHand.X = leftX; this.ActiveHand.Y = leftY; this.HitTestHand(this.ActiveHand); } else if (rightHandJoint.TrackingState == JointTrackingState.Tracked && rightY < SystemParameters.PrimaryScreenHeight) { this.ActiveHand.IsLeft = false; this.ActiveHand.X = rightX; this.ActiveHand.Y = rightY; this.HitTestHand(this.ActiveHand); } else { //如果在空气鼠标上有元素交互,那么应当在停止交互后再将空气鼠标设置为null if (this.activeHand != null && this.activeHand.CurrentElement != null) { this.ActiveHand.X = -1; this.ActiveHand.Y = -1; HandInputEventArgs args = new HandInputEventArgs(HandLeaveEvent, this.ActiveHand.CurrentElement, this.ActiveHand); this.activeHand.CurrentElement.RaiseEvent(args); this.activeHand.CurrentElement = null; } this.ActiveHand = null; } if (this.ActiveHand == null) { return; } if (this.ActiveHand.CurrentElement != null) { if (ScaleY(skeleton.Joints[JointType.ElbowLeft]) > ScaleY(skeleton.Joints[JointType.HandLeft]) || ScaleY(skeleton.Joints[JointType.ElbowRight]) > ScaleY(skeleton.Joints[JointType.HandRight])) { HandInputEventArgs args = new HandInputEventArgs(HandRaisedEvent, this.ActiveHand.CurrentElement, this.ActiveHand); this.ActiveHand.CurrentElement.RaiseEvent(args); } } }
private void OnVuiPreviewHandEnter(object sender, HandInputEventArgs e) { if (string.IsNullOrEmpty(this.VUI.Text)) { if (this.IntroScreen.Visibility == Visibility.Visible) { this.SetVoiceInstruction(Settings.Default.StartVui, 0); } else if (this.CategorySelection.SelectedCategory == null) { this.SetVoiceInstruction(Settings.Default.SelectCategoryVui, 0); } else if (this.CategorySelection.CategoryContent.SelectedItem == null) { this.SetVoiceInstruction(Settings.Default.SelectStoryVui, 0); } else { this.SetVoiceInstruction(Settings.Default.ReadStoryVui, 0); } } }
private void BackAllButtonClick(object sender, HandInputEventArgs e) { this.AnimateOut(TimeSpan.FromSeconds(0.5)); }
private void StoryButtonClick(object sender, HandInputEventArgs e) { var currentItem = ((FrameworkElement)sender).DataContext as ContentItem; if (null != currentItem) { this.SelectedItem = currentItem; } }
private void HomeButton_HoverClick(object sender, HandInputEventArgs e) { }
private void SubcategoryClick(object sender, HandInputEventArgs e) { var btn = sender as HoverDwellButton; if (null != btn) { var subcategory = btn.DataContext as string; if (null != subcategory) { this.Subcategory = subcategory; this.ContentScrollViewer.ScrollToLeftEnd(); } } }
/// <summary> /// 第二个二级界面的按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void JuButtonHoverClick(object sender, HandInputEventArgs e) { this.ShowCategorySelection2(); }
private void OnPreviewHandEnterDown(object sender, HandInputEventArgs args) { // start scrolling left this.DownScrollRegion.Background = Application.Current.Resources["ActiveScrollRegionBrush"] as Brush; this.scrollingOffset = this.ContentScrollViewer.VerticalOffset; this.scrollingUp = false; this.scrollTimer.Start(); ContentScrollViewer.VerticalScrollBarVisibility = ScrollBarVisibility.Visible; }
public void InvokeHoverClick(HandPosition hand) { if (hand != null) { hand.IsInteracting = false; HandHoverTimer timer = this.trackedHandHovers.FirstOrDefault(h => h.Hand.Equals(hand)); if (timer != null) { timer.Stop(); this.trackedHandHovers.Remove(timer); } } this.IsSelected = true; if (this.soundPlayerOnClick != null) { this.soundPlayerOnClick.Play(); } var t = new DispatcherTimer(); t.Interval = TimeSpan.FromSeconds(0.6); t.Tick += (o, s) => { t.Stop(); var clickArgs = new HandInputEventArgs(HoverClickEvent, this, hand); this.RaiseEvent(clickArgs); this.IsSelected = false; }; t.Start(); }
private void OnPreviewHandEnter(object sender, HandInputEventArgs args) { if (this.trackedHandHovers.FirstOrDefault(t => t.Hand.Equals(args.Hand)) == null) { this.IsHoveredOver = true; if (this.SoundOnEnter.Length > 0) { if (this.soundPlayerOnEnter == null) { Assembly a = Assembly.GetExecutingAssembly(); Stream s = a.GetManifestResourceStream("Microsoft.Samples.Kinect.BasicInteractions.Resources.Sounds." + this.SoundOnEnter); this.soundPlayerOnEnter = new SoundPlayer(s); } this.soundPlayerOnEnter.Play(); } args.Hand.IsInteracting = true; if (this.Magnetic) { // set the X and Y of the hand so it is centered over the button var element = this.Content as FrameworkElement; if (element != null) { var pt = new Point(element.ActualWidth / 2, element.ActualHeight / 2); Point lockedPoint = element.PointToScreen(pt); args.Hand.X = (int)lockedPoint.X; args.Hand.Y = (int)lockedPoint.Y; } args.Hand.Magnetized = true; } var timer = new HandHoverTimer(DispatcherPriority.Normal, this.Dispatcher); timer.Hand = args.Hand; timer.Interval = TimeSpan.FromMilliseconds(Settings.Default.SelectionTime); timer.Tick += (o, s) => { this.InvokeHoverClick(args.Hand); }; this.trackedHandHovers.Add(timer); timer.Start(); } args.Handled = true; }