internal static void OnTimeServiceEventCallback(TimeServiceEvent timeServiceEvent) { switch (timeServiceEvent.EventType) { case TimeServiceEventType.SystemTimeChanged: { if (SystemTimeChanged != null) { SystemTimeChangedEventArgs args = new SystemTimeChangedEventArgs(timeServiceEvent.EventTime); SystemTimeChanged(null, args); } break; } case TimeServiceEventType.TimeSyncFailed: { if (TimeSyncFailed != null) { TimeSyncFailedEventArgs args = new TimeSyncFailedEventArgs(timeServiceEvent.EventTime, timeServiceEvent.Status); TimeSyncFailed(null, args); } break; } default: { break; } } }
// check and return status private static TimeServiceStatus CheckResults(uint tolerance, DateTime ntpTime) { if (ntpTime == DateTime.MinValue) { // fail: call failEvent status.Flags = TimeServiceStatus.TimeServiceStatusFlags.SyncFailed; TimeSyncFailedEventArgs failEvent = new TimeSyncFailedEventArgs(DateTime.Now, errorCode); TimeSyncFailed(null, failEvent); } else { // succeed: if (change > tolerance) then set time & call changed Event status.Flags = TimeServiceStatus.TimeServiceStatusFlags.SyncSucceeded; TimeSpan syncTimeOffset = DateTime.Now - ntpTime; status.SyncTimeOffset = (syncTimeOffset.Ticks / TimeSpan.TicksPerMillisecond); if (System.Math.Abs(status.SyncTimeOffset) > tolerance) { SetUtcTime(ntpTime.Ticks); SystemTimeChangedEventArgs changedEvent = new SystemTimeChangedEventArgs(DateTime.Now); SystemTimeChanged(null, changedEvent); } SystemTimeChangedEventArgs checkedEvent = new SystemTimeChangedEventArgs(DateTime.Now); SystemTimeChecked(null, checkedEvent); } return(status); }
void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs e) { timerEvent.Set(); }
void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs e) { Debug.Print("Network time received."); if (!timeSynchronized) timeSynchronized = true; }
void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs evt) { Debug.Print("System Time Changed."); }
/// <summary> /// TimeService SystemTimeChanged Event, when the system time changes, we need to set offset depending on daylight savings /// </summary> /// <param name="sender">Sender object</param> /// <param name="e">SystemTimeChangedEvent Arguments</param> private void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs e) { //Daylight savings are the last sunday of march and october DateTime march = new DateTime(DateTime.Now.Year, 3, 1); DateTime october = new DateTime(DateTime.Now.Year, 10, 1); //Get last sunday in both months DateTime daylightstart = LastDayInMonth(march, DayOfWeek.Sunday); DateTime daylightstop = LastDayInMonth(october, DayOfWeek.Sunday); //If we are within thoose dates, add daylight saving time if (daylightstart.Ticks < DateTime.Now.Ticks && daylightstop.Ticks > DateTime.Now.Ticks) TimeService.SetTimeZoneOffset(TimeZoneMinutes + DaylightSavingTime); else TimeService.SetTimeZoneOffset(TimeZoneMinutes); }
// Called on successful NTP Synchronization private void OnSystemTimeChanged(Object sender, SystemTimeChangedEventArgs e) { var now = DateTime.Now; // Used to manipulate dates and time #region Check if we are in summer time and thus daylight savings apply // Check if we are in Daylight savings. The following algorithm works pour Europe and associated countries // In Europe, daylight savings (+60 min) starts the last Sunday of march and ends the last sunday of october var aprilFirst = new DateTime(now.Year, 4, 1); var novemberFirst = new DateTime(now.Year, 11, 1); var sundayshift = new[] {0, -1, -2, -3, -4, -5, -6}; var marchLastSunday = aprilFirst.DayOfYear + sundayshift[(int) aprilFirst.DayOfWeek]; var octoberLastSunday = novemberFirst.DayOfYear + sundayshift[(int) novemberFirst.DayOfWeek]; if ((now.DayOfYear >= marchLastSunday) && (now.DayOfYear < octoberLastSunday)) _daylightSavingsShift = 60; else _daylightSavingsShift = 0; TimeService.SetTimeZoneOffset(LocalTimeZone + _daylightSavingsShift); #endregion // Display the synchronized date on the Debug Console now = DateTime.Now; var date = now.ToString("dd/MM/yyyy"); var here = now.ToString("HH:mm:ss"); Debug.Print(date + " // " + here); }
void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs e) { Debug.Print("DateTime = " + DateTime.Now.ToString()); this.WriteOnDisplay(0, 0, "DateTime:"); this.WriteOnDisplay(1, 0, DateTime.Now.ToString()); }
private static void TimeService_SystemTimeChecked(object sender, SystemTimeChangedEventArgs e) { RealTimeClock.SetTime(e.EventTime); }
private static void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs e) { }
void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs e) { Debug.Print("System time changed." + e.EventTime); }
private void TimeService_SystemTimeChanged(object sender, SystemTimeChangedEventArgs e) { lock (this) { hasTimeFixed = true; } Debug.Print("Time Fixed"); }