コード例 #1
0
ファイル: Program.cs プロジェクト: aura1213/netmf-interpreter
        public static void Start(Handshake handshake)
        {
            int nWritten;
            // Note: zeros must be sent first to help the receiver sync after the noise generated
            // by the port initialization - don't send the important stuff right away...!
            byte[] start = { 0 };
            if (handshake == Handshake.None)
            {
                Debug.Print("***** Testing No Flow Control *****");
                start = new byte[] { 0, 0, 0, 0, 0, (byte)'X', (byte)'2', (byte)'3', (byte)'\r', (byte)'\n', 0 };
            }
            else if (handshake == Handshake.XOnXOff)
            {
                Debug.Print("***** Testing SW Flow Control *****");
                start = new byte[] { 0, 0, 0, 0, 0, (byte)'X', (byte)'2', (byte)'4', (byte)'\r', (byte)'\n', 0 };
            }
            else if (handshake == Handshake.RequestToSend)
            {
                Debug.Print("***** Testing HW Flow Control *****");
                start = new byte[] { 0, 0, 0, 0, 0, (byte)'X', (byte)'2', (byte)'5', (byte)'\r', (byte)'\n', 0 };
            }

            SerialPortTest app = new SerialPortTest();
            byte[] Record = new byte[c_BufferSize];
            UInt32 uiRecordNumber = 0x1323;		        // Starting record number (pulled from a hat)

            SerialPort hPort = new SerialPort("COM1", (int)BaudRate.Baudrate115200);
            
            hPort.Handshake = handshake;

            hPort.ReadTimeout = 500;

            hPort.Open();

            hPort.Flush();

            while (0 < hPort.Read(Record, 0, Record.Length)) ;
            // Note:
            // When a hardware reset is issued to some targets prior to a deploy, the original deployed
            // code begins to execute for a second or two before Visual Studio is able to gain control,
            // halt the old deployed code and deploy the current program.
            // The following two second delay is to prevent this app from issuing the start record prior
            // to VS gaining control.  Otherwise, the PC side app will get the signal to start before
            // the target side app has even deployed.  This will result in the loss of the first three
            // or four data records and the test will fail.
            Thread.Sleep(2000);

            // Send out a simple signal to show the PC side test software that we're ready to go
            hPort.Write(start, 0, start.Length);

            // Test COM port handshake by flooding the port with testable sequential records
            // and verifying that the records arrive correctly.  The handshake is verified
            // by causing 5 second pauses during reading which should translate to five
            // second pauses in the transmit as well - unless the driver buffer is obviating
            // the need for handshake - in which case, the buffer should be diminished or the
            // volume of traffic should increase until handshake must be employed.
            for (int i = 0; i < c_NumRecords; i++)
            {
                if (!app.ReceiveRecord(hPort, Record))				// If there were problems
                {
                    Debug.Print("There were problems with test #1, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    // return;		// We may as well quit now
                }
                //Debug.Print(AsString(Record));
                //Debug.Print(new string(System.Text.UTF8Encoding.UTF8.GetChars(Record)));
                if (!app.CheckRecord(uiRecordNumber, Record))	// If there were problems
                {
                    Debug.Print("There were problems with test #1, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    //return;		// We may as well quit now
                }
                uiRecordNumber++;		// Next record
            }
            for (int i = 0; i < c_NumRecords; i++)
            {
                app.CreateRecord(uiRecordNumber, Record);

                //Debug.Print("\nSending Record: " + uiRecordNumber);
                //Debug.Print(new string(System.Text.UTF8Encoding.UTF8.GetChars(Record)));
                if(!app.SendRecord(hPort, Record))      // If there were problems
                {
                    Debug.Print("There were problems with test #2, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    return;		// We may as well quit now
                }
                uiRecordNumber++;
            }
            // This is just like the previous test - except that a gap of five seconds
            // will be inserted before receiving the rest of the records which will
            // hopefully hold off transmission due to a functioning handshake.
            for (int i = 0; i < 5; i++)
            {
                if (!app.ReceiveRecord(hPort, Record))				// If there were problems
                {
                    Debug.Print("There were problems with test #3, record #" + toString(i + 1) + " of 5");
                    return;		// We may as well quit now
                }
                if (!app.CheckRecord(uiRecordNumber, Record))	// If there were problems
                {
                    return;		// We may as well quit now
                }
                uiRecordNumber++;		// Next record
            }
            Thread.Sleep(5000);     // Do not allow reception of characters for five seconds (simulate erasing FLASH or some such)
            for (int i = 0; i < (c_NumRecords - 5); i++)
            {
                if (!app.ReceiveRecord(hPort, Record))				// If there were problems
                {
                    Debug.Print("There were problems with test #4, record #" + toString(i + 1) + " of " + toString(c_NumRecords - 5));
                    return;		// We may as well quit now
                }
                if (!app.CheckRecord(uiRecordNumber, Record))	// If there were problems
                {
                    byte[] CRecord = new byte[c_BufferSize];

                    app.CreateRecord(uiRecordNumber, CRecord);
                    Debug.Print("got: " + AsString(Record));
                    Debug.Print("exp: " + AsString(CRecord));
                    Debug.Print("There were problems with test #4, record #" + toString(i + 1) + " of " + toString(c_NumRecords - 5));
                    return;		// We may as well quit now
                }
                uiRecordNumber++;		// Next record
            }
            // During this test, the receiving unit will hopefully hold off which will
            // cause this transmission to also (hopefully) report the same holdoff
            for (int i = 0; i < c_NumRecords; i++)
            {
                app.CreateRecord(uiRecordNumber, Record);
                if (!app.SendRecord(hPort, Record))      // If there were problems
                {
                    Debug.Print("There were problems with test #5, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    return;		// We may as well quit now
                }
                uiRecordNumber++;
            }

            Debug.Print("All records apparently sent and received as expected");

            hPort.Dispose();
            GC.WaitForPendingFinalizers();
        }
コード例 #2
0
        public static void Start(Handshake handshake)
        {
            int nWritten;

            // Note: zeros must be sent first to help the receiver sync after the noise generated
            // by the port initialization - don't send the important stuff right away...!
            byte[] start = { 0 };
            if (handshake == Handshake.None)
            {
                Debug.Print("***** Testing No Flow Control *****");
                start = new byte[] { 0, 0, 0, 0, 0, (byte)'X', (byte)'2', (byte)'3', (byte)'\r', (byte)'\n', 0 };
            }
            else if (handshake == Handshake.XOnXOff)
            {
                Debug.Print("***** Testing SW Flow Control *****");
                start = new byte[] { 0, 0, 0, 0, 0, (byte)'X', (byte)'2', (byte)'4', (byte)'\r', (byte)'\n', 0 };
            }
            else if (handshake == Handshake.RequestToSend)
            {
                Debug.Print("***** Testing HW Flow Control *****");
                start = new byte[] { 0, 0, 0, 0, 0, (byte)'X', (byte)'2', (byte)'5', (byte)'\r', (byte)'\n', 0 };
            }

            SerialPortTest app = new SerialPortTest();

            byte[] Record         = new byte[c_BufferSize];
            UInt32 uiRecordNumber = 0x1323;                     // Starting record number (pulled from a hat)

            SerialPort hPort = new SerialPort("COM1", (int)BaudRate.Baudrate115200);

            hPort.Handshake = handshake;

            hPort.ReadTimeout = 500;

            hPort.Open();

            hPort.Flush();

            while (0 < hPort.Read(Record, 0, Record.Length))
            {
                ;
            }
            // Note:
            // When a hardware reset is issued to some targets prior to a deploy, the original deployed
            // code begins to execute for a second or two before Visual Studio is able to gain control,
            // halt the old deployed code and deploy the current program.
            // The following two second delay is to prevent this app from issuing the start record prior
            // to VS gaining control.  Otherwise, the PC side app will get the signal to start before
            // the target side app has even deployed.  This will result in the loss of the first three
            // or four data records and the test will fail.
            Thread.Sleep(2000);

            // Send out a simple signal to show the PC side test software that we're ready to go
            hPort.Write(start, 0, start.Length);

            // Test COM port handshake by flooding the port with testable sequential records
            // and verifying that the records arrive correctly.  The handshake is verified
            // by causing 5 second pauses during reading which should translate to five
            // second pauses in the transmit as well - unless the driver buffer is obviating
            // the need for handshake - in which case, the buffer should be diminished or the
            // volume of traffic should increase until handshake must be employed.
            for (int i = 0; i < c_NumRecords; i++)
            {
                if (!app.ReceiveRecord(hPort, Record))                          // If there were problems
                {
                    Debug.Print("There were problems with test #1, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    // return;		// We may as well quit now
                }
                //Debug.Print(AsString(Record));
                //Debug.Print(new string(System.Text.UTF8Encoding.UTF8.GetChars(Record)));
                if (!app.CheckRecord(uiRecordNumber, Record))   // If there were problems
                {
                    Debug.Print("There were problems with test #1, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    //return;		// We may as well quit now
                }
                uiRecordNumber++;               // Next record
            }
            for (int i = 0; i < c_NumRecords; i++)
            {
                app.CreateRecord(uiRecordNumber, Record);

                //Debug.Print("\nSending Record: " + uiRecordNumber);
                //Debug.Print(new string(System.Text.UTF8Encoding.UTF8.GetChars(Record)));
                if (!app.SendRecord(hPort, Record))      // If there were problems
                {
                    Debug.Print("There were problems with test #2, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    return;             // We may as well quit now
                }
                uiRecordNumber++;
            }
            // This is just like the previous test - except that a gap of five seconds
            // will be inserted before receiving the rest of the records which will
            // hopefully hold off transmission due to a functioning handshake.
            for (int i = 0; i < 5; i++)
            {
                if (!app.ReceiveRecord(hPort, Record))                          // If there were problems
                {
                    Debug.Print("There were problems with test #3, record #" + toString(i + 1) + " of 5");
                    return;                                   // We may as well quit now
                }
                if (!app.CheckRecord(uiRecordNumber, Record)) // If there were problems
                {
                    return;                                   // We may as well quit now
                }
                uiRecordNumber++;                             // Next record
            }
            Thread.Sleep(5000);                               // Do not allow reception of characters for five seconds (simulate erasing FLASH or some such)
            for (int i = 0; i < (c_NumRecords - 5); i++)
            {
                if (!app.ReceiveRecord(hPort, Record))                          // If there were problems
                {
                    Debug.Print("There were problems with test #4, record #" + toString(i + 1) + " of " + toString(c_NumRecords - 5));
                    return;                                   // We may as well quit now
                }
                if (!app.CheckRecord(uiRecordNumber, Record)) // If there were problems
                {
                    byte[] CRecord = new byte[c_BufferSize];

                    app.CreateRecord(uiRecordNumber, CRecord);
                    Debug.Print("got: " + AsString(Record));
                    Debug.Print("exp: " + AsString(CRecord));
                    Debug.Print("There were problems with test #4, record #" + toString(i + 1) + " of " + toString(c_NumRecords - 5));
                    return;             // We may as well quit now
                }
                uiRecordNumber++;       // Next record
            }
            // During this test, the receiving unit will hopefully hold off which will
            // cause this transmission to also (hopefully) report the same holdoff
            for (int i = 0; i < c_NumRecords; i++)
            {
                app.CreateRecord(uiRecordNumber, Record);
                if (!app.SendRecord(hPort, Record))      // If there were problems
                {
                    Debug.Print("There were problems with test #5, record #" + toString(i + 1) + " of " + toString(c_NumRecords));
                    return;             // We may as well quit now
                }
                uiRecordNumber++;
            }

            Debug.Print("All records apparently sent and received as expected");

            hPort.Dispose();
            GC.WaitForPendingFinalizers();
        }