public override void Set(double frequency, double dutyCycle) { if (frequency < 0) { throw new ArgumentException("frequency"); } if (dutyCycle < 0 || dutyCycle > 1) { throw new ArgumentException("dutyCycle"); } if (_port == null) { _port = new Hardware.PWM(_channel, frequency, dutyCycle, _invert); _port.Start(); _started = true; } else { if (_started) { _port.Stop(); } _port.Frequency = frequency; _port.DutyCycle = dutyCycle; _port.Start(); _started = true; } }
private void Move(Direction direction) { //Debug.Print((!CANifier.GetGeneralInput(forwardLimitSwitch)).ToString() + (!CANifier.GetGeneralInput(reverseLimitSwitch)).ToString()); if (direction != lastDirection) { Thread.Sleep(250); } if (direction == Direction.FORWARDS && IsForwardLimitSwitchPressed()) { Stop(); // Debug.Print("Forward Limit Switch Tripped"); return; } else if (direction == Direction.BACKWARDS && IsReverseLimitSwitchPressed()) { Stop(); // Debug.Print("Reverse Limit Switch Tripped"); return; } lastDirection = direction; if (direction == Direction.STOPPED) { movePort.Stop(); return; } CANifier.SetGeneralOutput(directionPort, direction == Direction.FORWARDS, true); movePort.Start(); }
private void PlaySound(uint period, uint duration, int length) { var pwm = new PWM(_channel, period, duration, PWM.ScaleFactor.Microseconds, false); pwm.Start(); Thread.Sleep(length); pwm.Stop(); }
public static void Main() { PWM speaker = new PWM(PWMChannels.PWM_PIN_D5, 2000, 0.95, true); // Store the notes on the music scale and their associated pulse lengths System.Collections.Hashtable scale = new System.Collections.Hashtable(); // low octave scale.Add("c", 1915u); scale.Add("d", 1700u); scale.Add("e", 1519u); scale.Add("f", 1432u); scale.Add("g", 1275u); scale.Add("a", 1136u); scale.Add("b", 1014u); // upper octave scale.Add("C", 956u); scale.Add("D", 851u); scale.Add("E", 758u); scale.Add("F", 671u); scale.Add("G", 594u); // hold note scale.Add("H", 0u); int beatsPerMinute = 90; int beatTimeInMilliseconds = 60000 / beatsPerMinute; int pauseTimeInMilliseconds = (int)(beatTimeInMilliseconds * 0.1); // Define the song (letter of note followed by length of note) string song = "C1C1C1g1a1a1g2E1E1D1D1C2"; // interpret and play the song for (int i = 0; i < song.Length; i += 2) { //Extract each note and the length in beats string note = song.Substring(i, 1); int beatCount = int.Parse(song.Substring(i + 1, 1)); // look up the note duration in milliseconds uint noteFrequency = (uint)scale[note]; int duration = beatCount * beatTimeInMilliseconds; // play the note for the desired duration speaker.Frequency = noteFrequency; Debug.Print(beatCount + "\t" + beatTimeInMilliseconds + "\t" + pauseTimeInMilliseconds + "\t" + duration + "\t" + speaker.Duration + "\t" + speaker.DutyCycle + "\t" + speaker.Frequency + "\t" + speaker.Period); speaker.Start(); Thread.Sleep(duration); speaker.Stop(); // Pause for 1/10th of one beat Thread.Sleep(pauseTimeInMilliseconds); } Thread.Sleep(Timeout.Infinite); }
public static void Main() { // write your code here var scale = new System.Collections.Hashtable { { "c", 1915u }, { "d", 1700u }, { "e", 1519u }, { "f", 1432u }, { "g", 1275u }, { "a", 1136u }, { "b", 1014u }, { "C", 956u }, { "D", 851u }, { "E", 758u }, { "h", 0u } }; int beatsPerMinute = 90; int beatTimeInMilliseconds = 6000 / beatsPerMinute; int pauseTimeInMillisenconds = (int)(beatTimeInMilliseconds * 0.1); string song = "C1C1C1g1a1a1g2E1E1D1D1C2"; PWM speaker = new PWM(PWMChannels.PWM_PIN_D5, 100, .5, false); speaker.Start(); for (int i = 0; i < song.Length; i += 2) { string note = song.Substring(i, 1); int beatCount = int.Parse(song.Substring(i + 1, 1)); uint noteDuration = (uint)scale[note]; speaker.Duration = noteDuration; speaker.Period = (noteDuration * 2); Thread.Sleep(beatTimeInMilliseconds * beatCount - pauseTimeInMillisenconds); speaker.DutyCycle = 0; Thread.Sleep(pauseTimeInMillisenconds); } speaker.Stop(); Thread.Sleep(Timeout.Infinite); }
public static void SendBit(PWM infraredOut, OutputPort led, char c) { if (c == '1') { var startTime = DateTime.Now; infraredOut.Start(); while (startTime.AddMilliseconds(sleep) > DateTime.Now) { led.Write(true); //noop } infraredOut.Stop(); } else { var startTime = DateTime.Now; while (startTime.AddMilliseconds(sleep) > DateTime.Now) { led.Write(false); //noop } startTime = DateTime.Now; } }
public static void SendBit(PWM infraredOut, char c) { if (c == '1') { var startTime = DateTime.Now; infraredOut.Start(); while (startTime.AddMilliseconds(sleep) > DateTime.Now) { } infraredOut.Stop(); } else { var startTime = DateTime.Now; while (startTime.AddMilliseconds(sleep) > DateTime.Now) { } startTime = DateTime.Now; } }
//public void RotateTo(int angle, double speed) //{ //} /// <summary> /// Stops the signal that controls the servo angle. For many servos, this will /// return the servo to its nuetral position (usually 0º). /// </summary> public void Stop() { _pwm.Stop(); _angle = -1; }
public static void Main() { var songs = new[] { "The Simpsons:d=4,o=5,b=160:c.6,e6,f#6,8a6,g.6,e6,c6,8a,8f#,8f#,8f#,2g,8p,8p,8f#,8f#,8f#,8g,a#.,8c6,8c6,8c6,c6" , "Indiana:d=4,o=5,b=250:e,8p,8f,8g,8p,1c6,8p.,d,8p,8e,1f,p.,g,8p,8a,8b,8p,1f6,p,a,8p,8b,2c6,2d6,2e6,e,8p,8f,8g,8p,1c6,p,d6,8p,8e6,1f.6,g,8p,8g,e.6,8p,d6,8p,8g,e.6,8p,d6,8p,8g,f.6,8p,e6,8p,8d6,2c6" , "TakeOnMe:d=4,o=4,b=160:8f#5,8f#5,8f#5,8d5,8p,8b,8p,8e5,8p,8e5,8p,8e5,8g#5,8g#5,8a5,8b5,8a5,8a5,8a5,8e5,8p,8d5,8p,8f#5,8p,8f#5,8p,8f#5,8e5,8e5,8f#5,8e5,8f#5,8f#5,8f#5,8d5,8p,8b,8p,8e5,8p,8e5,8p,8e5,8g#5,8g#5,8a5,8b5,8a5,8a5,8a5,8e5,8p,8d5,8p,8f#5,8p,8f#5,8p,8f#5,8e5,8e5" , "Entertainer:d=4,o=5,b=140:8d,8d#,8e,c6,8e,c6,8e,2c.6,8c6,8d6,8d#6,8e6,8c6,8d6,e6,8b,d6,2c6,p,8d,8d#,8e,c6,8e,c6,8e,2c.6,8p,8a,8g,8f#,8a,8c6,e6,8d6,8c6,8a,2d6" , "Muppets:d=4,o=5,b=250:c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,8a,8p,g.,p,e,e,g,f,8e,f,8c6,8c,8d,e,8e,8e,8p,8e,g,2p,c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,a,g.,p,e,e,g,f,8e,f,8c6,8c,8d,e,8e,d,8d,c" , "Xfiles:d=4,o=5,b=125:e,b,a,b,d6,2b.,1p,e,b,a,b,e6,2b.,1p,g6,f#6,e6,d6,e6,2b.,1p,g6,f#6,e6,d6,f#6,2b.,1p,e,b,a,b,d6,2b.,1p,e,b,a,b,e6,2b.,1p,e6,2b." , "Looney:d=4,o=5,b=140:32p,c6,8f6,8e6,8d6,8c6,a.,8c6,8f6,8e6,8d6,8d#6,e.6,8e6,8e6,8c6,8d6,8c6,8e6,8c6,8d6,8a,8c6,8g,8a#,8a,8f" , "20thCenFox:d=16,o=5,b=140:b,8p,b,b,2b,p,c6,32p,b,32p,c6,32p,b,32p,c6,32p,b,8p,b,b,b,32p,b,32p,b,32p,b,32p,b,32p,b,32p,b,32p,g#,32p,a,32p,b,8p,b,b,2b,4p,8e,8g#,8b,1c#6,8f#,8a,8c#6,1e6,8a,8c#6,8e6,1e6,8b,8g#,8a,2b" , "Bond:d=4,o=5,b=80:32p,16c#6,32d#6,32d#6,16d#6,8d#6,16c#6,16c#6,16c#6,16c#6,32e6,32e6,16e6,8e6,16d#6,16d#6,16d#6,16c#6,32d#6,32d#6,16d#6,8d#6,16c#6,16c#6,16c#6,16c#6,32e6,32e6,16e6,8e6,16d#6,16d6,16c#6,16c#7,c.7,16g#6,16f#6,g#.6" , "MASH:d=8,o=5,b=140:4a,4g,f#,g,p,f#,p,g,p,f#,p,2e.,p,f#,e,4f#,e,f#,p,e,p,4d.,p,f#,4e,d,e,p,d,p,e,p,d,p,2c#.,p,d,c#,4d,c#,d,p,e,p,4f#,p,a,p,4b,a,b,p,a,p,b,p,2a.,4p,a,b,a,4b,a,b,p,2a.,a,4f#,a,b,p,d6,p,4e.6,d6,b,p,a,p,2b" , "StarWars:d=4,o=5,b=45:32p,32f#,32f#,32f#,8b.,8f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32e6,8c#.6,32f#,32f#,32f#,8b.,8f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32e6,8c#6" , "GoodBad:d=4,o=5,b=56:32p,32a#,32d#6,32a#,32d#6,8a#.,16f#.,16g#.,d#,32a#,32d#6,32a#,32d#6,8a#.,16f#.,16g#.,c#6,32a#,32d#6,32a#,32d#6,8a#.,16f#.,32f.,32d#.,c#,32a#,32d#6,32a#,32d#6,8a#.,16g#.,d#" , "TopGun:d=4,o=4,b=31:32p,16c#,16g#,16g#,32f#,32f,32f#,32f,16d#,16d#,32c#,32d#,16f,32d#,32f,16f#,32f,32c#,16f,d#,16c#,16g#,16g#,32f#,32f,32f#,32f,16d#,16d#,32c#,32d#,16f,32d#,32f,16f#,32f,32c#,g#" , "A-Team:d=8,o=5,b=125:4d#6,a#,2d#6,16p,g#,4a#,4d#.,p,16g,16a#,d#6,a#,f6,2d#6,16p,c#.6,16c6,16a#,g#.,2a#" , "Flinstones:d=4,o=5,b=40:32p,16f6,16a#,16a#6,32g6,16f6,16a#.,16f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c6,d6,16f6,16a#.,16a#6,32g6,16f6,16a#.,32f6,32f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c6,a#,16a6,16d.6,16a#6,32a6,32a6,32g6,32f#6,32a6,8g6,16g6,16c.6,32a6,32a6,32g6,32g6,32f6,32e6,32g6,8f6,16f6,16a#.,16a#6,32g6,16f6,16a#.,16f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c.6,32d6,32d#6,32f6,16a#,16c.6,32d6,32d#6,32f6,16a#6,16c7,8a#.6" , "Jeopardy:d=4,o=6,b=125:c,f,c,f5,c,f,2c,c,f,c,f,a.,8g,8f,8e,8d,8c#,c,f,c,f5,c,f,2c,f.,8d,c,a#5,a5,g5,f5,p,d#,g#,d#,g#5,d#,g#,2d#,d#,g#,d#,g#,c.7,8a#,8g#,8g,8f,8e,d#,g#,d#,g#5,d#,g#,2d#,g#.,8f,d#,c#,c,p,a#5,p,g#.5,d#,g#" , "Gadget:d=16,o=5,b=50:32d#,32f,32f#,32g#,a#,f#,a,f,g#,f#,32d#,32f,32f#,32g#,a#,d#6,4d6,32d#,32f,32f#,32g#,a#,f#,a,f,g#,f#,8d#" , "Smurfs:d=32,o=5,b=200:4c#6,16p,4f#6,p,16c#6,p,8d#6,p,8b,p,4g#,16p,4c#6,p,16a#,p,8f#,p,8a#,p,4g#,4p,g#,p,a#,p,b,p,c6,p,4c#6,16p,4f#6,p,16c#6,p,8d#6,p,8b,p,4g#,16p,4c#6,p,16a#,p,8b,p,8f,p,4f#" , "MahnaMahna:d=16,o=6,b=125:c#,c.,b5,8a#.5,8f.,4g#,a#,g.,4d#,8p,c#,c.,b5,8a#.5,8f.,g#.,8a#.,4g,8p,c#,c.,b5,8a#.5,8f.,4g#,f,g.,8d#.,f,g.,8d#.,f,8g,8d#.,f,8g,d#,8c,a#5,8d#.,8d#.,4d#,8d#." , "LeisureSuit:d=16,o=6,b=56:f.5,f#.5,g.5,g#5,32a#5,f5,g#.5,a#.5,32f5,g#5,32a#5,g#5,8c#.,a#5,32c#,a5,a#.5,c#.,32a5,a#5,32c#,d#,8e,c#.,f.,f.,f.,f.,f,32e,d#,8d,a#.5,e,32f,e,32f,c#,d#.,c#" , "MissionImp:d=16,o=6,b=95:32d,32d#,32d,32d#,32d,32d#,32d,32d#,32d,32d,32d#,32e,32f,32f#,32g,g,8p,g,8p,a#,p,c7,p,g,8p,g,8p,f,p,f#,p,g,8p,g,8p,a#,p,c7,p,g,8p,g,8p,f,p,f#,p,a#,g,2d,32p,a#,g,2c#,32p,a#,g,2c,a#5,8c,2p,32p,a#5,g5,2f#,32p,a#5,g5,2f,32p,a#5,g5,2e,d#,8d" , "axelf2:d=4,o=5,b=125:e,8g.,8e,16e,8a,8e,8d,e,8b.,8e,16e,8c6,8b,8g,8e,8b,8e6,16e,8d,16d,8b4,8f#,e,2p,e,8g.,8e,16e,8a,8e,8d,e,8b.,8e,16e,8c6,8b,8g,8e,8b,8e6,16e,8d,16d,8b4,8f#,e" , "StWars:d=4,o=5,b=160:8f,8f,8f,2a#.,2f.6,8d#6,8d6,8c6,2a#.6,f.6,8d#6,8d6,8c6,2a#.6,f.6,8d#6,8d6,8d#6,2c6,p,8f,8f,8f,2a#.,2f.6,8d#6,8d6,8c6,2a#.6,f.6,8d#6,8d6,8c6,2a#.6,f.6,8d#6,8d6,8d#6,2c6" , "PacMan:d=4,o=5,b=90:32b,32p,32b6,32p,32f#6,32p,32d#6,32p,32b6,32f#6,16p,16d#6,16p,32c6,32p,32c7,32p,32g6,32p,32e6,32p,32c7,32g6,16p,16e6,16p,32b,32p,32b6,32p,32f#6,32p,32d#6,32p,32b6,32f#6,16p,16d#6,16p,32d#6,32e6,32f6,32p,32f6,32f#6,32g6,32p,32g6,32g#6,32a6,32p,32b.6" }; var pwm = new PWM(Cpu.PWMChannel.PWM_4, 50, 0, false); var player = new RttlPlayer(new PwmSpeaker(pwm)); foreach (string song in songs) player.Play(song); pwm.Stop(); }
/// <summary> /// Stops rotation of the servo. /// </summary> public void Stop() { _pwm.Stop(); _currentDirection = RotationDirection.None; _currentSpeed = 0.0f; }