/// <summary> /// Post Configure Sensor Connection with body and return the response port. /// </summary> public virtual PortSet <DefaultUpdateResponseType, Fault> ConnectToBrick(MotorState state) { ConnectToBrick op = new ConnectToBrick(); op.Body = new MotorConfig(state.MotorPort); op.Body.Name = state.Name; op.Body.PollingFrequencyMs = state.PollingFrequencyMs; this.PostUnknownType(op); return(op.ResponsePort); }
/// <summary> /// Clone the LEGO NXT Motor State /// </summary> /// <returns></returns> internal MotorState Clone() { MotorState clone = new MotorState(); clone.Connected = this.Connected; clone.CurrentEncoderDegrees = this.CurrentEncoderDegrees; clone.CurrentEncoderTimeStamp = this.CurrentEncoderTimeStamp; clone.CurrentMotorRpm = this.CurrentMotorRpm; clone.AvgEncoderPollingRateMs = this.AvgEncoderPollingRateMs; clone.CurrentPower = this.CurrentPower; clone.PollingFrequencyMs = this.PollingFrequencyMs; clone.MotorPort = this.MotorPort; clone.Name = this.Name; clone.ResetableEncoderDegrees = this.ResetableEncoderDegrees; clone.ReversePolarity = this.ReversePolarity; clone.TargetEncoderDegrees = this.TargetEncoderDegrees; clone.TargetPower = this.TargetPower; clone.TargetStopState = this.TargetStopState; return(clone); }
/// <summary> /// LEGO NXT Motor Configuration. /// </summary> /// <param name="state"></param> public MotorConfig(MotorState state) { this.MotorPort = state.MotorPort; this.Name = state.Name; this.PollingFrequencyMs = state.PollingFrequencyMs; }
/// <summary> /// Configure Device Connection /// </summary> /// <param name="state"></param> public ConnectToBrick(MotorState state) : base(new MotorConfig(state)) { }