/// <summary> /// Validate the DEM files name for different test cases. /// </summary> /// <param name="expectedFileName">Expected file name.</param> /// <param name="level">Levels in the folder structure.</param> /// <param name="tileXValue">Tile X value.</param> /// <param name="tileYValue">Tile Y value.</param> public void ValidateDeserializeDEMDifferentLevel(string expectedFileName, int level, int tileXValue, int tileYValue) { string destinationPath = Path.Combine(Environment.CurrentDirectory, fileTemplate); var demTileSerializer = new DemTileSerializer(destinationPath); short[] values = new short[1089]; Random random = new Random(); for (int index = 0; index < 1089; index++) { values[index] = Convert.ToInt16(random.Next(100)); } demTileSerializer.Serialize(values, level, tileXValue, tileYValue); // Validate the file structure created and the files string actualPath = demTileSerializer.GetFileName(level, tileXValue, tileYValue); Assert.AreEqual(actualPath, Path.Combine(Environment.CurrentDirectory, expectedFileName)); Assert.IsTrue(File.Exists(actualPath)); var newBytes = demTileSerializer.Deserialize(level, tileXValue, tileYValue); // Assert that the deserialized bitmap is not null and holds original values. Assert.IsNotNull(newBytes); for (int i = 0; i < values.Length; i++) { Assert.AreEqual(values[i], newBytes[i]); } // Delete the file. File.Delete(actualPath); }
/// <summary> /// Validate the DEM files name for different test cases. /// </summary> /// <param name="expectedFileName">Expected file name.</param> /// <param name="level">Levels in the folder structure.</param> /// <param name="tileXValue">Tile X value.</param> /// <param name="tileYValue">Tile Y value.</param> public void ValidateDEMFilesForDifferentLevel(string expectedFileName, int level, int tileXValue, int tileYValue) { string destinationPath = Path.Combine(Environment.CurrentDirectory, fileTemplate); var demTileSerializer = new DemTileSerializer(destinationPath); // Validate destination path Assert.AreEqual(demTileSerializer.DestinationPath, destinationPath); short[] values = new short[1089]; Random random = new Random(); for (int index = 0; index < 1089; index++) { values[index] = Convert.ToInt16(random.Next(100)); } demTileSerializer.Serialize(values, level, tileXValue, tileYValue); // Validate the file structure created and the files string actualPath = demTileSerializer.GetFileName(level, tileXValue, tileYValue); Assert.AreEqual(actualPath, Path.Combine(Environment.CurrentDirectory, expectedFileName)); Assert.IsTrue(File.Exists(actualPath)); // Delete the file. File.Delete(actualPath); }