コード例 #1
0
        /// <summary>
        /// Takes an input volume and extracts the contours for all voxels that have the given
        /// foreground value.
        /// Contour extraction will take account of holes and inserts, up to the default nesting level.
        /// </summary>
        /// <param name="volume">The input volume.</param>
        /// <param name="foregroundId">The ID we are looking for when extracting contours.</param>
        /// <param name="smoothingType">The type of smoothing that should be applied when going from a
        /// point polygon to a contour.</param>
        /// <param name="maxNestingLevel">The maximum nesting level up to which polygons should be extracted. If set to
        /// 0, only the outermost polygons will be returned. If 1, the outermost polygons and the holes therein.
        /// If 2, the outermost polygon, the holes, and the foreground inside the holes.</param>
        /// <returns>The collection of contours.</returns>
        public static IReadOnlyList <ContourPolygon> ContoursWithHoles(Volume2D <byte> volume,
                                                                       byte foregroundId = ModelConstants.MaskForegroundIntensity,
                                                                       ContourSmoothingType smoothingType = ContourSmoothingType.Small,
                                                                       int maxNestingLevel = DefaultMaxPolygonNestingLevel)
        {
            var polygonPoints = PolygonsWithHoles(volume, foregroundId, maxNestingLevel);

            return(polygonPoints
                   .Select(x => new ContourPolygon(SmoothPolygon.Smooth(x, smoothingType), x.TotalPixels))
                   .ToList());
        }
コード例 #2
0
        /// <summary>
        /// Takes an input volume and extracts the contours for all voxels that have the given
        /// foreground value.
        /// Contour extraction will not take account of holes, and hence only return the outermost
        /// contour around a region of interest.
        /// </summary>
        /// <param name="volume">The input volume.</param>
        /// <param name="foregroundId">The ID we are looking for when extracting contours.</param>
        /// <param name="smoothingType">The type of smoothing that should be applied when going from a
        /// point polygon to a contour.</param>
        /// <returns>The collection of contours.</returns>
        public static IReadOnlyList <ContourPolygon> ContoursFilled(Volume2D <byte> volume,
                                                                    byte foregroundId = ModelConstants.MaskForegroundIntensity,
                                                                    ContourSmoothingType smoothingType = ContourSmoothingType.Small)
        {
            var polygonPoints = PolygonsFilled(volume, foregroundId);

            return(polygonPoints
                   .Select(x =>
            {
                var isCounterClockwise = false;
                var smoothedPoints = SmoothPolygon.SmoothPoints(x.Points, isCounterClockwise, smoothingType);
                return new ContourPolygon(smoothedPoints, x.VoxelCounts.Total);
            })
                   .ToList());
        }