private MSBuildExecution.ProjectPropertyInstance GetMsBuildProperty(string propertyName, bool resetCache) { if (resetCache || this.currentConfig == null) { // Get properties for current configuration from project file and cache it this.project.SetConfiguration(this.ConfigName); this.project.BuildProject.ReevaluateIfNecessary(); // Create a snapshot of the evaluated project in its current state this.currentConfig = this.project.BuildProject.CreateProjectInstance(); // Restore configuration project.SetCurrentConfiguration(); } if (this.currentConfig == null) { throw new Exception("Failed to retrieve properties"); } // return property asked for return(this.currentConfig.GetProperty(propertyName)); }
protected virtual void Refresh() { // Let MSBuild know which configuration we are working with _project.SetConfiguration(_projectCfg.ConfigName); // Generate dependencies if such a task exist const string generateDependencyList = "AllProjectOutputGroups"; if (_project.BuildProject.Targets.ContainsKey(generateDependencyList)) { //bool succeeded = false; //project.BuildTarget(generateDependencyList, out succeeded); //Debug.Assert(succeeded, "Failed to build target: " + generateDependencyList); } // Rebuild the content of our list of output string outputType = this._targetName + "Output"; this._outputs.Clear(); foreach (MSBuildExecution.ProjectItemInstance assembly in _project.CurrentConfig.GetItems(outputType)) { Output output = new Output(_project, assembly); _outputs.Add(output); // See if it is our key output if (_keyOutput == null || String.Compare(assembly.GetMetadataValue("IsKeyOutput"), true.ToString(), StringComparison.OrdinalIgnoreCase) == 0) { _keyOutput = output; } } _project.SetCurrentConfiguration(); // Now that the group is built we have to check if it is invalidated by a property // change on the project. _project.OnProjectPropertyChanged += new EventHandler <ProjectPropertyChangedArgs>(OnProjectPropertyChanged); }