/// <summary> /// Initializes a new instance of the <see cref="SystemSpeechRecognizer"/> class. /// </summary> /// <param name="pipeline">The pipeline to add the component to.</param> /// <param name="configuration">The component configuration.</param> public SystemSpeechRecognizer(Pipeline pipeline, SystemSpeechRecognizerConfiguration configuration) : base(pipeline) { this.Configuration = configuration ?? new SystemSpeechRecognizerConfiguration(); // create receiver of grammar updates this.ReceiveGrammars = pipeline.CreateReceiver <IEnumerable <string> >(this, this.SetGrammars, nameof(this.ReceiveGrammars), true); // assign the default Out emitter to the RecognitionResults group this.originatingTimeConsistencyCheckGroup.Add(this.Out, EmitterGroup.RecognitionResults); // create the additional output streams this.PartialRecognitionResults = this.CreateEmitterInGroup <IStreamingSpeechRecognitionResult>(pipeline, nameof(this.PartialRecognitionResults), EmitterGroup.RecognitionResults); this.IntentData = this.CreateEmitterInGroup <IntentData>(pipeline, nameof(this.IntentData), EmitterGroup.IntentData); // create output streams for speech event args this.SpeechDetected = this.CreateEmitterInGroup <SpeechDetectedEventArgs>(pipeline, nameof(this.SpeechDetected), EmitterGroup.SpeechEvents); this.SpeechHypothesized = this.CreateEmitterInGroup <SpeechHypothesizedEventArgs>(pipeline, nameof(this.SpeechHypothesized), EmitterGroup.SpeechEvents); this.SpeechRecognized = this.CreateEmitterInGroup <SpeechRecognizedEventArgs>(pipeline, nameof(this.SpeechRecognized), EmitterGroup.SpeechEvents); this.SpeechRecognitionRejected = this.CreateEmitterInGroup <SpeechRecognitionRejectedEventArgs>(pipeline, nameof(this.SpeechRecognitionRejected), EmitterGroup.SpeechEvents); this.RecognizeCompleted = this.CreateEmitterInGroup <RecognizeCompletedEventArgs>(pipeline, nameof(this.RecognizeCompleted), EmitterGroup.SpeechEvents); this.EmulateRecognizeCompleted = this.CreateEmitterInGroup <EmulateRecognizeCompletedEventArgs>(pipeline, nameof(this.EmulateRecognizeCompleted), EmitterGroup.SpeechEvents); // create output streams for audio state event args this.AudioSignalProblemOccurred = this.CreateEmitterInGroup <AudioSignalProblemOccurredEventArgs>(pipeline, nameof(this.AudioSignalProblemOccurred), EmitterGroup.AudioEvents); this.AudioStateChanged = this.CreateEmitterInGroup <AudioStateChangedEventArgs>(pipeline, nameof(this.AudioStateChanged), EmitterGroup.AudioEvents); this.AudioLevelUpdated = this.CreateEmitterInGroup <AudioLevelUpdatedEventArgs>(pipeline, nameof(this.AudioLevelUpdated), EmitterGroup.AudioEvents); // create output stream for the grammar event args this.LoadGrammarCompleted = this.CreateEmitterInGroup <LoadGrammarCompletedEventArgs>(pipeline, nameof(this.LoadGrammarCompleted), EmitterGroup.StateUpdateEvents); this.RecognizerUpdateReached = this.CreateEmitterInGroup <RecognizerUpdateReachedEventArgs>(pipeline, nameof(this.RecognizerUpdateReached), EmitterGroup.StateUpdateEvents); // create table of last stream group originating times this.lastPostedOriginatingTimes = new Dictionary <EmitterGroup, DateTime>(); // Create a BufferedAudioStream with an internal buffer large enough // to accommodate the specified number of milliseconds of audio data. this.inputAudioStream = new BufferedAudioStream( this.Configuration.InputFormat.AvgBytesPerSec * this.Configuration.BufferLengthInMs / 1000); this.recognizeComplete = new ManualResetEvent(false); // create the recognition engine this.speechRecognitionEngine = this.CreateSpeechRecognitionEngine(); }
/// <summary> /// Initializes a new instance of the <see cref="SystemSpeechRecognizer"/> class. /// </summary> /// <param name="pipeline">The pipeline to add the component to.</param> /// <param name="configuration">The component configuration.</param> public SystemSpeechRecognizer(Pipeline pipeline, SystemSpeechRecognizerConfiguration configuration) : base(pipeline) { pipeline.RegisterPipelineStartHandler(this, this.OnPipelineStart); this.Configuration = configuration ?? new SystemSpeechRecognizerConfiguration(); // create receiver of grammar updates this.ReceiveGrammars = pipeline.CreateReceiver <IEnumerable <string> >(this, this.SetGrammars, nameof(this.ReceiveGrammars), true); // create the additional output streams this.PartialRecognitionResults = pipeline.CreateEmitter <IStreamingSpeechRecognitionResult>(this, nameof(this.PartialRecognitionResults)); this.IntentData = pipeline.CreateEmitter <IntentData>(this, nameof(this.IntentData)); // create output streams for all the event args this.SpeechDetected = pipeline.CreateEmitter <SpeechDetectedEventArgs>(this, nameof(this.SpeechDetected)); this.SpeechHypothesized = pipeline.CreateEmitter <SpeechHypothesizedEventArgs>(this, nameof(this.SpeechHypothesized)); this.SpeechRecognized = pipeline.CreateEmitter <SpeechRecognizedEventArgs>(this, nameof(this.SpeechRecognized)); this.SpeechRecognitionRejected = pipeline.CreateEmitter <SpeechRecognitionRejectedEventArgs>(this, nameof(this.SpeechRecognitionRejected)); this.AudioSignalProblemOccurred = pipeline.CreateEmitter <AudioSignalProblemOccurredEventArgs>(this, nameof(this.AudioSignalProblemOccurred)); this.AudioStateChanged = pipeline.CreateEmitter <AudioStateChangedEventArgs>(this, nameof(this.AudioStateChanged)); this.RecognizeCompleted = pipeline.CreateEmitter <RecognizeCompletedEventArgs>(this, nameof(this.RecognizeCompleted)); this.AudioLevelUpdated = pipeline.CreateEmitter <AudioLevelUpdatedEventArgs>(this, nameof(this.AudioLevelUpdated)); this.EmulateRecognizeCompleted = pipeline.CreateEmitter <EmulateRecognizeCompletedEventArgs>(this, nameof(this.EmulateRecognizeCompleted)); this.LoadGrammarCompleted = pipeline.CreateEmitter <LoadGrammarCompletedEventArgs>(this, nameof(this.LoadGrammarCompleted)); this.RecognizerUpdateReached = pipeline.CreateEmitter <RecognizerUpdateReachedEventArgs>(this, nameof(this.RecognizerUpdateReached)); // create table of last stream originating times this.lastPostedOriginatingTimes = new Dictionary <IEmitter, DateTime>(); // Create a BufferedAudioStream with an internal buffer large enough // to accommodate the specified number of milliseconds of audio data. this.inputAudioStream = new BufferedAudioStream( this.Configuration.InputFormat.AvgBytesPerSec * this.Configuration.BufferLengthInMs / 1000); this.recognizeComplete = new ManualResetEvent(false); // create the recognition engine this.speechRecognitionEngine = this.CreateSpeechRecognitionEngine(); }