コード例 #1
0
ファイル: AudioResampler.cs プロジェクト: yusharth/psi
 /// <summary>
 /// Disposes the <see cref="AudioResampler"/> object.
 /// </summary>
 public void Dispose()
 {
     if (this.resampler != null)
     {
         this.resampler.Dispose();
         this.resampler = null;
     }
 }
コード例 #2
0
ファイル: AudioResampler.cs プロジェクト: yusharth/psi
        /// <summary>
        /// Resets the resampler and changes the input audio format.
        /// </summary>
        /// <param name="format">The audio format.</param>
        private void SetInputFormat(WaveFormat format)
        {
            // clone the data as we will be holding onto it beyond this callback
            format.DeepClone(ref this.currentInputFormat);
            this.Configuration.InputFormat = this.currentInputFormat;

            // dispose and re-create the resampler to switch formats
            this.resampler.Dispose();
            this.resampler = new MFResampler();
            this.resampler.Initialize(
                this.Configuration.TargetLatencyInMs,
                this.Configuration.InputFormat,
                this.Configuration.OutputFormat,
                this.AudioDataAvailableCallback);
        }
コード例 #3
0
ファイル: AudioResampler.cs プロジェクト: yusharth/psi
        /// <summary>
        /// Initializes a new instance of the <see cref="AudioResampler"/> class.
        /// </summary>
        /// <param name="pipeline">The pipeline to add the component to.</param>
        /// <param name="configuration">The component configuration.</param>
        public AudioResampler(Pipeline pipeline, AudioResamplerConfiguration configuration)
            : base(pipeline)
        {
            this.configuration      = configuration;
            this.currentInputFormat = configuration.InputFormat;

            // create the audio resampler
            this.resampler = new MFResampler();

            // initialize the resampler
            this.resampler.Initialize(
                this.Configuration.TargetLatencyInMs,
                this.Configuration.InputFormat,
                this.Configuration.OutputFormat,
                this.AudioDataAvailableCallback);
        }