public void ShouldExpectToSendAfterElapsedTimePasses() { var frequency = TimeSpan.FromSeconds(1); var actualElapsed = TimeSpan.FromSeconds(2); var entry = new MessagingEntry(_ => null, frequency); entry.UpdateElapsedTime(actualElapsed); Assert.True(entry.ShouldSendMessage()); }
public void ShouldNotExpectToSendIfElapsedTimeHasNotPassed() { var frequency = TimeSpan.FromSeconds(2); var elapsed = TimeSpan.FromSeconds(1); var entry = new MessagingEntry(_ => null, frequency); entry.UpdateElapsedTime(elapsed); Assert.False(entry.ShouldSendMessage()); }
public void ShouldTrackElapsedTimeAcrossMultipleUpdates() { const int FrequencyInSeconds = 2; var frequency = TimeSpan.FromSeconds(FrequencyInSeconds); var elapsed = TimeSpan.FromSeconds(FrequencyInSeconds / 2); var entry = new MessagingEntry(_ => null, frequency); // update 3 times, since 2 should not be enough to trigger entry.UpdateElapsedTime(elapsed); entry.UpdateElapsedTime(elapsed); entry.UpdateElapsedTime(elapsed); Assert.True(entry.ShouldSendMessage()); }