SetState() private method

Put this item into a new state.
private SetState ( State newState, bool useTransitions ) : void
newState State The new state.
useTransitions bool Flag indicating that transitions should be used when going to the new state.
return void
コード例 #1
0
        private LoopingSelectorItem CreateAndAddItem(Panel parent, object content)
        {
            bool reuse = _temporaryItemsPool != null && _temporaryItemsPool.Count > 0;

            LoopingSelectorItem wrapper = reuse ? _temporaryItemsPool.Dequeue() : new LoopingSelectorItem();

            if (!reuse)
            {
                wrapper.ContentTemplate = this.ItemTemplate;
                wrapper.Width           = ItemSize.Width;
                wrapper.Height          = ItemSize.Height;
                wrapper.Padding         = ItemMargin;

                wrapper.Click += OnWrapperClick;
            }

            wrapper.DataContext = wrapper.Content = content;

            parent.Children.Add(wrapper); // Need to do this before calling ApplyTemplate
            if (!reuse)
            {
                wrapper.ApplyTemplate();
                wrapper.SetState(LoopingSelectorItem.State.Normal, false);
            }

            // Item should be visible if this control is expanded.
            if (IsExpanded)
            {
                // Uses transitions only when going from normal to expanded state.
                wrapper.SetState(LoopingSelectorItem.State.Expanded, !_actualIsExpanded);
            }

            return(wrapper);
        }
コード例 #2
0
 void OnWrapperClick(object sender, EventArgs e)
 {
     if (_state == State.Normal)
     {
         _state     = State.Expanded;
         IsExpanded = true;
     }
     else if (_state == State.Expanded)
     {
         if (!_isAnimating && sender == _selectedItem)
         {
             _state     = State.Normal;
             IsExpanded = false;
         }
         else if (sender != _selectedItem && !_isAnimating)
         {
             SelectAndSnapTo((LoopingSelectorItem)sender);
             _selectedItem.SetState(LoopingSelectorItem.State.Selected, true);
         }
     }
 }
コード例 #3
0
        private void SelectAndSnapTo(LoopingSelectorItem item)
        {
            if (item == null)
            {
                return;
            }

            if (_selectedItem != null)
            {
                _selectedItem.SetState(IsExpanded ? LoopingSelectorItem.State.Expanded : LoopingSelectorItem.State.Normal, true);
            }

            if (_selectedItem != item)
            {
                _selectedItem = item;
                // Update DataSource.SelectedItem aynchronously so that animations have a chance to start.
                Dispatcher.BeginInvoke(() =>
                {
                    _isSelecting            = true;
                    DataSource.SelectedItem = item.DataContext;
                    _isSelecting            = false;
                });
            }

            _selectedItem.SetState(LoopingSelectorItem.State.Selected, true);

            TranslateTransform transform = item.Transform;

            if (transform != null)
            {
                double newPosition = -transform.Y - Math.Round(item.ActualHeight / 2);
                if (_panningTransform.Y != newPosition)
                {
                    AnimatePanel(_selectDuration, _selectEase, newPosition);
                }
            }
        }
コード例 #4
0
        /// <summary>
        /// Balances the items.
        /// </summary>
        private void Balance()
        {
            if (!IsReady)
            {
                return;
            }

            double actualItemWidth  = ActualItemWidth;
            double actualItemHeight = ActualItemHeight;

            _additionalItemsCount = (int)Math.Round((ActualHeight * 1.5) / actualItemHeight);

            LoopingSelectorItem closestToMiddle = null;
            int closestToMiddleIndex            = -1;

            if (_itemsPanel.Children.Count == 0)
            {
                // We need to get the selection and start from there
                closestToMiddleIndex        = 0;
                _selectedItem               = closestToMiddle = CreateAndAddItem(_itemsPanel, DataSource.SelectedItem);
                closestToMiddle.Transform.Y = -actualItemHeight / 2;
                closestToMiddle.Transform.X = (ActualWidth - actualItemWidth) / 2;
                closestToMiddle.SetState(LoopingSelectorItem.State.Selected, false);
            }
            else
            {
                closestToMiddleIndex = GetClosestItem();
                closestToMiddle      = (LoopingSelectorItem)_itemsPanel.Children[closestToMiddleIndex];
            }

            if (IsExpanded)
            {
                int itemsBeforeCount;
                LoopingSelectorItem firstItem = GetFirstItem(closestToMiddle, out itemsBeforeCount);

                int itemsAfterCount;
                LoopingSelectorItem lastItem = GetLastItem(closestToMiddle, out itemsAfterCount);

                // Does the top need items?
                if (itemsBeforeCount < itemsAfterCount || itemsBeforeCount < _additionalItemsCount)
                {
                    while (itemsBeforeCount < _additionalItemsCount)
                    {
                        object newData = DataSource.GetPrevious(firstItem.DataContext);
                        if (newData == null)
                        {
                            // There may be room to display more items, but there is no more data.
                            _maximumPanelScroll = -firstItem.Transform.Y - actualItemHeight / 2;
                            if (_isAnimating && _panelAnimation.To.Value > _maximumPanelScroll)
                            {
                                Brake(_maximumPanelScroll);
                            }
                            break;
                        }

                        LoopingSelectorItem newItem = null;

                        // Can an item from the bottom be re-used?
                        if (itemsAfterCount > _additionalItemsCount)
                        {
                            newItem  = lastItem;
                            lastItem = lastItem.Previous;
                            newItem.Remove();
                            newItem.Content = newItem.DataContext = newData;
                        }
                        else
                        {
                            // Make a new item
                            newItem             = CreateAndAddItem(_itemsPanel, newData);
                            newItem.Transform.X = (ActualWidth - actualItemWidth) / 2;
                        }

                        // Put the new item on the top
                        newItem.Transform.Y = firstItem.Transform.Y - actualItemHeight;
                        newItem.InsertBefore(firstItem);
                        firstItem = newItem;

                        ++itemsBeforeCount;
                    }
                }

                // Does the bottom need items?
                if (itemsAfterCount < itemsBeforeCount || itemsAfterCount < _additionalItemsCount)
                {
                    while (itemsAfterCount < _additionalItemsCount)
                    {
                        object newData = DataSource.GetNext(lastItem.DataContext);
                        if (newData == null)
                        {
                            // There may be room to display more items, but there is no more data.
                            _minimumPanelScroll = -lastItem.Transform.Y - actualItemHeight / 2;
                            if (_isAnimating && _panelAnimation.To.Value < _minimumPanelScroll)
                            {
                                Brake(_minimumPanelScroll);
                            }
                            break;
                        }

                        LoopingSelectorItem newItem = null;

                        // Can an item from the top be re-used?
                        if (itemsBeforeCount > _additionalItemsCount)
                        {
                            newItem   = firstItem;
                            firstItem = firstItem.Next;
                            newItem.Remove();
                            newItem.Content = newItem.DataContext = newData;
                        }
                        else
                        {
                            // Make a new item
                            newItem             = CreateAndAddItem(_itemsPanel, newData);
                            newItem.Transform.X = (ActualWidth - actualItemWidth) / 2;
                        }

                        // Put the new item on the bottom
                        newItem.Transform.Y = lastItem.Transform.Y + actualItemHeight;
                        newItem.InsertAfter(lastItem);
                        lastItem = newItem;

                        ++itemsAfterCount;
                    }
                }

                _temporaryItemsPool = null;
            }
        }