コード例 #1
0
 private void button1_Click(object sender, EventArgs e)
 {
     PowerPoint.Selection sel = app.ActiveWindow.Selection;
     if (sel.Type != PowerPoint.PpSelectionType.ppSelectionShapes)
     {
         PowerPoint.Slide slide = app.ActiveWindow.View.Slide;
         float            nw    = app.ActivePresentation.PageSetup.SlideWidth / 2;
         float            nh    = app.ActivePresentation.PageSetup.SlideHeight / 2;
         if (textBox1.Text.Trim() != "" && textBox2.Text.Trim() != "")
         {
             double radio  = double.Parse(textBox1.Text.Trim());
             float  length = float.Parse(textBox2.Text.Trim());
             float  pl     = CMtoP1(length);
             float  nx     = 0;
             float  ny     = 0;
             if ((radio >= 0 && radio < 90) || radio == 360)
             {
                 float a = (float)Math.Cos(radio * Math.PI / 180);
                 nx = pl * (float)Math.Cos(radio * Math.PI / 180);
                 ny = -pl * (float)Math.Sin(radio * Math.PI / 180);
             }
             else if (radio >= 90 && radio < 180)
             {
                 radio = 180 - radio;
                 nx    = -pl * (float)Math.Cos(radio * Math.PI / 180);
                 ny    = -pl * (float)Math.Sin(radio * Math.PI / 180);
             }
             else if (radio >= 180 && radio < 270)
             {
                 radio = 270 - radio;
                 nx    = -pl * (float)Math.Cos(radio * Math.PI / 180);
                 ny    = pl * (float)Math.Sin(radio * Math.PI / 180);
             }
             else if (radio >= 270 && radio < 360)
             {
                 radio = 360 - radio;
                 nx    = pl * (float)Math.Cos(radio * Math.PI / 180);
                 ny    = pl * (float)Math.Sin(radio * Math.PI / 180);
             }
             PowerPoint.FreeformBuilder fb = slide.Shapes.BuildFreeform(Office.MsoEditingType.msoEditingAuto, nw, nh);
             fb.AddNodes(Office.MsoSegmentType.msoSegmentLine, Office.MsoEditingType.msoEditingAuto, nw + nx, nh + ny);
             fb.ConvertToShape().Select();
         }
     }
     else
     {
         PowerPoint.Slide      slide = app.ActiveWindow.View.Slide;
         PowerPoint.ShapeRange range = sel.ShapeRange;
         if (sel.HasChildShapeRange)
         {
             range = sel.ChildShapeRange;
         }
         if (range[1].Type == Office.MsoShapeType.msoAutoShape || range[1].Type == Office.MsoShapeType.msoFreeform)
         {
             if (range[1].Type != Office.MsoShapeType.msoFreeform)
             {
                 range[1].Nodes.Insert(1, Office.MsoSegmentType.msoSegmentLine, Office.MsoEditingType.msoEditingCorner, 0f, 0f, 0f, 0f, 0f, 0f);
                 range[1].Nodes.Delete(2);
             }
             int   nodecount = range[1].Nodes.Count;
             float nw        = range[1].Nodes[nodecount].Points[1, 1];
             float nh        = range[1].Nodes[nodecount].Points[1, 2];
             if (textBox1.Text.Trim() != "" && textBox2.Text.Trim() != "")
             {
                 double radio  = double.Parse(textBox1.Text.Trim());
                 float  length = float.Parse(textBox2.Text.Trim());
                 float  pl     = CMtoP1(length);
                 float  nx     = 0;
                 float  ny     = 0;
                 if ((radio >= 0 && radio < 90) || radio == 360)
                 {
                     nx = pl * (float)Math.Cos(radio * Math.PI / 180);
                     ny = -pl * (float)Math.Sin(radio * Math.PI / 180);
                 }
                 else if (radio >= 90 && radio < 180)
                 {
                     radio = 180 - radio;
                     nx    = -pl * (float)Math.Cos(radio * Math.PI / 180);
                     ny    = -pl * (float)Math.Sin(radio * Math.PI / 180);
                 }
                 else if (radio >= 180 && radio < 270)
                 {
                     radio = 270 - radio;
                     nx    = -pl * (float)Math.Sin(radio * Math.PI / 180);
                     ny    = pl * (float)Math.Cos(radio * Math.PI / 180);
                 }
                 else if (radio >= 270 && radio < 360)
                 {
                     radio = 360 - radio;
                     nx    = pl * (float)Math.Cos(radio * Math.PI / 180);
                     ny    = pl * (float)Math.Sin(radio * Math.PI / 180);
                 }
                 range[1].Nodes.Insert(nodecount, Office.MsoSegmentType.msoSegmentLine, Office.MsoEditingType.msoEditingCorner, nw + nx, nh + ny);
             }
         }
         else
         {
             MessageBox.Show("请选择AutoShape或FreeForm形状");
         }
     }
 }
コード例 #2
0
        private void button6_Click(object sender, EventArgs e)
        {
            PowerPoint.Selection sel = app.ActiveWindow.Selection;
            if (sel.Type != PowerPoint.PpSelectionType.ppSelectionShapes)
            {
                PowerPoint.Slide slide = app.ActiveWindow.View.Slide;
                float            nw    = app.ActivePresentation.PageSetup.SlideWidth / 2;
                float            nh    = app.ActivePresentation.PageSetup.SlideHeight / 2;
                if (textBox1.Text.Trim() != "" && textBox2.Text.Trim() != "")
                {
                    double radio  = double.Parse(textBox1.Text.Trim());
                    double length = double.Parse(textBox2.Text.Trim());
                    double pl     = CMtoP(length);
                    double nx     = 0;
                    double ny     = 0;
                    if ((radio >= 0 && radio < 90) || radio == 360)
                    {
                        double a = Math.Cos(radio * Math.PI / 180);
                        nx = pl * Math.Cos(radio * Math.PI / 180);
                        ny = -pl *Math.Sin(radio *Math.PI / 180);
                    }
                    else if (radio >= 90 && radio < 180)
                    {
                        radio = 180 - radio;
                        nx    = -pl *Math.Cos(radio *Math.PI / 180);

                        ny = -pl *Math.Sin(radio *Math.PI / 180);
                    }
                    else if (radio >= 180 && radio < 270)
                    {
                        radio = 270 - radio;
                        nx    = -pl *Math.Sin(radio *Math.PI / 180);

                        ny = pl * Math.Cos(radio * Math.PI / 180);
                    }
                    else if (radio >= 270 && radio < 360)
                    {
                        radio = 360 - radio;
                        nx    = pl * Math.Cos(radio * Math.PI / 180);
                        ny    = pl * Math.Sin(radio * Math.PI / 180);
                    }
                    PowerPoint.FreeformBuilder fb = slide.Shapes.BuildFreeform(Office.MsoEditingType.msoEditingAuto, nw, nh);
                    fb.AddNodes(Office.MsoSegmentType.msoSegmentLine, Office.MsoEditingType.msoEditingAuto, (float)(nw - nx), (float)(nh - ny));
                    fb.ConvertToShape().Select();
                }
            }
            else
            {
                PowerPoint.Slide      slide = app.ActiveWindow.View.Slide;
                PowerPoint.ShapeRange range = sel.ShapeRange;
                if (sel.HasChildShapeRange)
                {
                    range = sel.ChildShapeRange;
                }
                if (range[1].Type == Office.MsoShapeType.msoAutoShape || range[1].Type == Office.MsoShapeType.msoFreeform)
                {
                    if (range[1].Type != Office.MsoShapeType.msoFreeform)
                    {
                        range[1].Nodes.Insert(1, Office.MsoSegmentType.msoSegmentLine, Office.MsoEditingType.msoEditingCorner, 0f, 0f, 0f, 0f, 0f, 0f);
                        range[1].Nodes.Delete(2);
                    }
                    int nodecount = range[1].Nodes.Count;
                    if (textBox1.Text.Trim() != "" && textBox2.Text.Trim() != "")
                    {
                        double radio = 180 - double.Parse(textBox1.Text.Trim());
                        if (radio <= 180)
                        {
                            double length = double.Parse(textBox2.Text.Trim());
                            double pl     = CMtoP(length);
                            double x1     = range[1].Nodes[nodecount - 1].Points[1, 1];
                            double y1     = range[1].Nodes[nodecount - 1].Points[1, 2];
                            double x2     = range[1].Nodes[nodecount].Points[1, 1];
                            double y2     = range[1].Nodes[nodecount].Points[1, 2];
                            double a1     = 0;
                            double a2     = 0;
                            double x3     = 0;
                            double y3     = 0;
                            if (Math.Abs(x1 - x2) <= 0.01)
                            {
                                x1 = x2;
                            }
                            if (Math.Abs(y1 - y2) <= 0.01)
                            {
                                y1 = y2;
                            }
                            if (y2 - y1 > 0 && x2 - x1 > 0)
                            {
                                a1 = Math.Atan(((y2 - y1) / (x2 - x1))) / Math.PI * 180;
                                if (radio < a1)
                                {
                                    a2 = a1 - radio;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                }
                                else
                                {
                                    a2 = radio - a1;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                }
                            }
                            else if (y2 - y1 < 0 && x2 - x1 > 0)
                            {
                                a1 = Math.Atan(((x2 - x1) / (y1 - y2))) / Math.PI * 180;
                                if (radio < a1)
                                {
                                    a2 = a1 - radio;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                }
                                else
                                {
                                    a2 = radio - a1;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                }
                            }
                            else if (y2 - y1 < 0 && x2 - x1 < 0)
                            {
                                a1 = Math.Atan(((y1 - y2) / (x1 - x2))) / Math.PI * 180;
                                if (radio < a1)
                                {
                                    a2 = a1 - radio;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                }
                                else
                                {
                                    a2 = radio - a1;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                }
                            }
                            else if (y2 - y1 > 0 && x2 - x1 < 0)
                            {
                                a1 = Math.Atan(((x1 - x2) / (y2 - y1))) / Math.PI * 180;
                                if (radio < a1)
                                {
                                    a2 = a1 - radio;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                }
                                else
                                {
                                    a2 = radio - a1;
                                    if (Math.Abs(a2 - (int)a2) < 0.001)
                                    {
                                        a2 = (int)a2;
                                    }
                                    else if (Math.Abs(a2 - Math.Ceiling(a2)) < 0.001)
                                    {
                                        a2 = Math.Ceiling(a2);
                                    }
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                }
                            }
                            else if (Math.Abs(x2 - x1) <= 0)
                            {
                                x2 = x1;
                                if (y1 - y2 > 0)
                                {
                                    a2 = radio;
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                }
                                else if (Math.Abs(y2 - y1) <= 0)
                                {
                                    x3 = x2 - pl;
                                    y3 = y2;
                                }
                                else if (y2 - y1 > 0)
                                {
                                    a2 = radio;
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                    }
                                }
                            }
                            else if (Math.Abs(y2 - y1) <= 0)
                            {
                                y2 = y1;
                                if (x1 - x2 > 0)
                                {
                                    a2 = radio;
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 + Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                }
                                else if (x2 - x1 > 0)
                                {
                                    a2 = radio;
                                    if (a2 >= 0 && a2 < 90)
                                    {
                                        x3 = x2 + Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                    else if (a2 >= 90 && a2 <= 180)
                                    {
                                        a2 = 180 - a2;
                                        x3 = x2 - Math.Cos(a2 * Math.PI / 180) * pl;
                                        y3 = y2 - Math.Sin(a2 * Math.PI / 180) * pl;
                                    }
                                }
                            }
                            range[1].Nodes.Insert(nodecount, Office.MsoSegmentType.msoSegmentLine, Office.MsoEditingType.msoEditingCorner, (float)x3, (float)y3);
                        }
                        else
                        {
                            MessageBox.Show("请点击“左”按钮");
                        }
                    }
                }
                else
                {
                    MessageBox.Show("请选择AutoShape或FreeForm形状");
                }
            }
        }