コード例 #1
0
        private void StartNativeRendering(int width, int height)
        {
            // Subscription is only used to ge the frame dimensions to generate the textures. So Unsubscribe once that is done.
            _source.I420AVideoFrameReady -= I420AVideoFrameReady;
            _i420aFrameQueue              = null;

            CreateEmptyVideoTextures(width, height, 128);
            _nativeVideo = new NativeVideo(_source.NativeHandle);
            RegisterRemoteTextures();
        }
コード例 #2
0
 private void TearDown()
 {
     try
     {
         _nativeVideo?.DisableRemoteVideo();
         _nativeVideo?.Dispose();
     }
     finally
     {
         _nativeVideo = null;
     }
     _source = null;
 }
コード例 #3
0
        private IEnumerator CallPluginAtEndOfFrames()
        {
            IntPtr videoUpdateMethod = NativeVideo.GetVideoUpdateMethod();

            while (true)
            {
                // Wait until all frame rendering is done
                yield return(new WaitForEndOfFrame());

                // No specific event ID needed, since we only handle one thing.
                if (_nativeVideoRenderersRefs.Count > 0)
                {
                    GL.IssuePluginEvent(videoUpdateMethod, 0);
                }
            }
        }
コード例 #4
0
        /// <summary>
        /// Start rendering the passed source.
        /// </summary>
        /// <remarks>
        /// Can be used to handle <see cref="VideoTrackSource.VideoStreamStarted"/> or <see cref="VideoReceiver.VideoStreamStarted"/>.
        /// </remarks>
        public void StartRendering(IVideoSource source)
        {
            _source = source as RemoteVideoTrack;
            Debug.Assert(_source != null, "NativeVideoRender currently only supports RemoteVideoTack");

            switch (source.FrameEncoding)
            {
            case VideoEncoding.I420A:
                _nativeVideo = new NativeVideo(_source.NativeHandle);
                _nativeVideo.TextureSizeChanged += TextureSizeChangeCallback;
                _nativeVideo.EnableRemoteVideo(VideoKind.I420, null);
                break;

            case VideoEncoding.Argb32:
                break;
            }
        }
コード例 #5
0
        public static void AddRef(MonoBehaviour nativeVideoRenderer)
        {
            Debug.Log("NativeRenderingPluginUpdate AddRef");
            if (_nativeVideoRenderersRefs.Count == 0)
            {
                if (!_pluginInitialized)
                {
                    _pluginInitialized = true;
                    NativeVideo.SetLoggingFunctions(
                        LogDebugCallback,
                        LogErrorCallback,
                        LogWarningCallback);
                }
                _owner = new GameObject("mrwebrtc-unityplugin");
                _owner.AddComponent <NativeRenderingPluginUpdate>();
            }

            _nativeVideoRenderersRefs.Add(nativeVideoRenderer);

#if WEBRTC_DEBUGGING
            Debug.Log($"NativeRenderingPluginUpdate.AddRef: {_nativeVideoRenderersRefs.Count}");
#endif
        }