コード例 #1
0
        /// <summary>
        /// a public way to set state directly
        /// </summary>
        /// <param name="state"></param>
        /// <param name="value"></param>
        public void SetState(InteractableStates.InteractableStateEnum state, bool value)
        {
            if (StateManager != null)
            {
                StateManager.SetStateValue(state, value ? 1 : 0);
            }

            UpdateState();
        }
コード例 #2
0
ファイル: Interactable.cs プロジェクト: icyAce/MapsSDK-Unity
        /// <summary>
        /// Handle focus state changes
        /// </summary>
        /// <param name="focus"></param>
        public virtual void SetFocus(bool focus)
        {
            HasFocus = focus;
            if (!focus && HasPress)
            {
                rollOffTimer = 0;
            }
            else
            {
                rollOffTimer = rollOffTime;
            }

            StateManager.SetStateValue(InteractableStates.InteractableStateEnum.Focus, focus ? 1 : 0);
            UpdateState();
        }