public IEnumerator Setup() { PlayModeTestUtilities.Setup(); PlayModeTestUtilities.EnsureInputModule(); inputSim = PlayModeTestUtilities.GetInputSimulationService(); Assert.NotNull(inputSim); Assert.NotNull(CoreServices.InputSystem); GameObject lightObj = new GameObject("Light"); lightObj.transform.rotation = Quaternion.FromToRotation(Vector3.forward, new Vector3(1, -4, 2)); Light light = lightObj.AddComponent <Light>(); light.type = LightType.Directional; var shader = StandardShaderUtility.MrtkStandardShader; idleMaterial = new Material(shader); idleMaterial.color = Color.yellow; pokeMaterial = new Material(shader); pokeMaterial.color = Color.green; yield return(null); }
public void Setup() { PlayModeTestUtilities.Setup(); PlayModeTestUtilities.EnsureInputModule(); inputSim = PlayModeTestUtilities.GetInputSimulationService(); Assert.NotNull(inputSim); Assert.IsTrue(MixedRealityServiceRegistry.TryGetService <IMixedRealityInputSystem>(out inputSystem)); Assert.NotNull(inputSystem); GameObject lightObj = new GameObject("Light"); lightObj.transform.rotation = Quaternion.FromToRotation(Vector3.forward, new Vector3(1, -4, 2)); Light light = lightObj.AddComponent <Light>(); light.type = LightType.Directional; var shader = StandardShaderUtility.MrtkStandardShader; idleMaterial = new Material(shader); idleMaterial.color = Color.yellow; pokeMaterial = new Material(shader); pokeMaterial.color = Color.green; }
public override IEnumerator Setup() { yield return(base.Setup()); PlayModeTestUtilities.EnsureInputModule(); yield return(null); }
public IEnumerator Setup() { PlayModeTestUtilities.Setup(); PlayModeTestUtilities.EnsureInputModule(); yield return(null); }
public void Setup() { PlayModeTestUtilities.Setup(); PlayModeTestUtilities.EnsureInputModule(); }