protected override void Awake() { base.Awake(); fontAssets = TextMeshProFontAssetCache.LoadAssetCache <TextMeshProFontAssetCache>(); }
private void Start() { fontAssets = TextMeshProFontAssetCache.LoadAssetCache <TextMeshProFontAssetCache>(); StateSynchronizationSceneManager.Instance.RegisterService(this, new ComponentBroadcasterDefinition <TextMeshProBroadcaster>(typeof(TextMeshPro))); }