protected override void Awake() { base.Awake(); spriteAssets = SpriteAssetCache.LoadAssetCache <SpriteAssetCache>(); }
private void Start() { spriteAssets = SpriteAssetCache.LoadAssetCache <SpriteAssetCache>(); StateSynchronizationSceneManager.Instance.RegisterService(this, new ComponentBroadcasterDefinition <ImageBroadcaster>(typeof(Image))); }