コード例 #1
0
        protected override void Awake()
        {
            base.Awake();

            spriteAssets = SpriteAssetCache.LoadAssetCache <SpriteAssetCache>();
        }
コード例 #2
0
 private void Start()
 {
     spriteAssets = SpriteAssetCache.LoadAssetCache <SpriteAssetCache>();
     StateSynchronizationSceneManager.Instance.RegisterService(this, new ComponentBroadcasterDefinition <ImageBroadcaster>(typeof(Image)));
 }