コード例 #1
0
 protected override void BeginUpdatingFrame(NetworkConnectionDelta connectionDelta)
 {
     base.BeginUpdatingFrame(connectionDelta);
     // Messages for hierarchies need to be sent from root to leaf to ensure
     // that Canvas construction on the other end happens in the correct order.
     CachedParentTransform?.OnFrameCompleted(connectionDelta);
 }
コード例 #2
0
 protected virtual void BeginUpdatingFrame(NetworkConnectionDelta connectionDelta)
 {
     if (PerformanceComponentName != string.Empty &&
         StateSynchronizationPerformanceMonitor.Instance != null)
     {
         perfMonitoringInstance = StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(PerformanceComponentName, "FrameUpdateDuration");
     }
 }
コード例 #3
0
 /// <inheritdoc />
 public void ProcessNewConnections(NetworkConnectionDelta connectionDelta)
 {
     if (!isInitialized)
     {
         ProcessNewConnections(connectionDelta.AddedConnections.Concat(connectionDelta.ContinuedConnections));
     }
     else
     {
         ProcessNewConnections(connectionDelta.AddedConnections);
     }
 }
コード例 #4
0
 private void UpdateDestroyedComponents(NetworkConnectionDelta connectionDelta)
 {
     using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(nameof(StateSynchronizationSceneManager), nameof(UpdateDestroyedComponents)))
     {
         for (int i = broadcasterComponents.Count - 1; i >= 0; i--)
         {
             if (IsComponentDestroyed(broadcasterComponents[i]))
             {
                 SendComponentDestruction(connectionDelta.ContinuedConnections, broadcasterComponents[i]);
                 broadcasterComponents.RemoveAt(i);
             }
         }
     }
 }
        public void OnFrameCompleted(NetworkConnectionDelta connectionDelta)
        {
            using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(nameof(GlobalShaderPropertiesBroadcaster), nameof(OnFrameCompleted)))
            {
                if (assetCache?.CustomGlobalShaderProperties != null)
                {
                    if (previousValues == null)
                    {
                        InitializeValues();
                    }

                    if (connectionDelta.AddedConnections.Count > 0)
                    {
                        StateSynchronizationSceneManager.Instance.SendGlobalShaderProperties(assetCache.CustomGlobalShaderProperties, connectionDelta.AddedConnections);
                    }

                    if (connectionDelta.ContinuedConnections.Count > 0)
                    {
                        changedProperties.Clear();

                        for (int i = 0; i < assetCache.CustomGlobalShaderProperties.Length; i++)
                        {
                            object newValue = assetCache.CustomGlobalShaderProperties[i].GetValue();
                            if (!Equals(previousValues[i], newValue))
                            {
                                previousValues[i] = newValue;
                                changedProperties.Add(assetCache.CustomGlobalShaderProperties[i]);
                            }
                        }

                        if (changedProperties.Count > 0)
                        {
                            StateSynchronizationSceneManager.Instance.SendGlobalShaderProperties(changedProperties, connectionDelta.ContinuedConnections);
                        }
                    }
                }
            }
        }
コード例 #6
0
        /// <inheritdoc />
        public void OnFrameCompleted(NetworkConnectionDelta connectionDelta)
        {
            if (!isUpdatedThisFrame)
            {
                isUpdatedThisFrame = true;

                if (TransformBroadcaster != null && (isActiveAndEnabled || UpdateWhenDisabled))
                {
                    // Make sure the transform syncs before any other components sync
                    if (TransformBroadcaster != this)
                    {
                        TransformBroadcaster.OnFrameCompleted(connectionDelta);
                    }

                    BeginUpdatingFrame(connectionDelta);

                    // The TransformBroadcaster might detect that this component is destroyed.
                    // If so, don't continue updating.
                    if (this.enabled)
                    {
                        EnsureComponentInitialized();

                        IReadOnlyList <INetworkConnection> connectionsNeedingCompleteChanges;
                        IReadOnlyList <INetworkConnection> filteredEndpointsNeedingDeltaChanges;
                        IReadOnlyList <INetworkConnection> filteredEndpointsNeedingCompleteChanges;
                        using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(PerformanceComponentName, "ProcessConnectionDelta"))
                        {
                            TransformBroadcaster.ProcessConnectionDelta(connectionDelta, out connectionsNeedingCompleteChanges, out filteredEndpointsNeedingDeltaChanges, out filteredEndpointsNeedingCompleteChanges);
                        }

                        if (connectionsNeedingCompleteChanges != null &&
                            connectionsNeedingCompleteChanges.Count > 0)
                        {
                            SendComponentCreation(connectionsNeedingCompleteChanges);
                        }

                        if (filteredEndpointsNeedingDeltaChanges != null &&
                            filteredEndpointsNeedingDeltaChanges.Count > 0)
                        {
                            TChangeFlags changeFlags = CalculateDeltaChanges();
                            if (HasChanges(changeFlags))
                            {
                                SendDeltaChanges(filteredEndpointsNeedingDeltaChanges, changeFlags);
                            }
                        }

                        if (filteredEndpointsNeedingCompleteChanges != null &&
                            filteredEndpointsNeedingCompleteChanges.Count > 0)
                        {
                            SendCompleteChanges(filteredEndpointsNeedingCompleteChanges);
                        }

                        if (connectionDelta.RemovedConnections != null &&
                            connectionDelta.RemovedConnections.Count > 0)
                        {
                            RemoveDisconnectedEndpoints(connectionDelta.RemovedConnections);
                        }

                        EndUpdatingFrame();
                    }
                }
            }
        }
コード例 #7
0
        public void ProcessConnectionDelta(NetworkConnectionDelta connectionDelta, out IReadOnlyList <INetworkConnection> needingCompleteChanges, out IReadOnlyList <INetworkConnection> filteredNeedingDeltaChanged, out IReadOnlyList <INetworkConnection> filteredNeedingCompleteChanges)
        {
            if (shouldProcessConnectionDelta)
            {
                shouldProcessConnectionDelta = false;
                StateSynchronizationPerformanceMonitor.Instance.IncrementEventCount(PerformanceComponentName, "ProcessConnectionDelta.UpdatedCache");
                using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(PerformanceComponentName, "EndpointAssessment"))
                {
                    connectionsNeedingCompleteChanges.Clear();
                    connectionsNeedingDeltaChanges.Clear();

                    filteredEndpointsNeedingCompleteChanges.Clear();
                    filteredEndpointsNeedingDeltaChanges.Clear();

                    foreach (INetworkConnection connection in connectionDelta.AddedConnections)
                    {
                        connectionsNeedingCompleteChanges.Add(connection);
                        if (ShouldSendChanges(connection))
                        {
                            filteredEndpointsNeedingCompleteChanges.Add(connection);
                        }
                    }

                    foreach (INetworkConnection connection in connectionDelta.ContinuedConnections)
                    {
                        if (fullyInitializedEndpoints.Contains(connection))
                        {
                            connectionsNeedingDeltaChanges.Add(connection);
                            if (ShouldSendChanges(connection))
                            {
                                filteredEndpointsNeedingDeltaChanges.Add(connection);
                            }
                        }
                        else
                        {
                            connectionsNeedingCompleteChanges.Add(connection);
                            if (ShouldSendChanges(connection))
                            {
                                filteredEndpointsNeedingCompleteChanges.Add(connection);
                            }
                        }
                    }

                    if (filteredEndpointsNeedingCompleteChanges.Count > 0)
                    {
                        foreach (INetworkConnection connection in filteredEndpointsNeedingCompleteChanges)
                        {
                            fullyInitializedEndpoints.Add(connection);
                        }
                    }

                    foreach (INetworkConnection connection in connectionsNeedingDeltaChanges)
                    {
                        if (!ShouldSendChanges(connection))
                        {
                            fullyInitializedEndpoints.Remove(connection);
                        }
                    }

                    if (connectionDelta.RemovedConnections.Count > 0)
                    {
                        foreach (INetworkConnection connection in connectionDelta.RemovedConnections)
                        {
                            fullyInitializedEndpoints.Remove(connection);
                        }
                    }
                }
            }
            else
            {
                StateSynchronizationPerformanceMonitor.Instance.IncrementEventCount(PerformanceComponentName, "ProcessConnectionDelta.UsedCache");
            }

            needingCompleteChanges         = connectionsNeedingCompleteChanges;
            filteredNeedingDeltaChanged    = filteredEndpointsNeedingDeltaChanges;
            filteredNeedingCompleteChanges = filteredEndpointsNeedingCompleteChanges;
        }
コード例 #8
0
        private IEnumerator RunEndOfFrameUpdates()
        {
            while (this != null && this.isActiveAndEnabled)
            {
                yield return(new WaitForEndOfFrame());

                using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(nameof(StateSynchronizationSceneManager), nameof(RunEndOfFrameUpdates)))
                {
                    if (framesToSkipForBuffering == 0)
                    {
                        if (StateSynchronizationBroadcaster.IsInitialized && StateSynchronizationBroadcaster.Instance != null)
                        {
                            int bytesQueued = StateSynchronizationBroadcaster.Instance.OutputBytesQueued;
                            if (bytesQueued > MaximumQueuedByteCount)
                            {
                                framesToSkipForBuffering = frameSkippingStride;

                                // We are about to render a frame but the buffer is too full, so we're going to skip more frames.
                                // Count this frame as a vote to increase the number of frames we skip each time this happens.
                                UpdateFrameSkippingVotes(1);
                            }
                            else if (frameSkippingStride > 1)
                            {
                                // We would be skipping more than one frame, but we just finished a frame without an expanded buffer.
                                // Count this frame as a vote to decrease the number of frames we skip each time this happens.
                                UpdateFrameSkippingVotes(-1);
                            }

                            StateSynchronizationBroadcaster.Instance.OnFrameCompleted();
                        }

                        NetworkConnectionDelta connectionDelta = GetFrameConnectionDelta();

                        // Any GameObjects destroyed since last update should be culled first before attempting to update
                        // components
                        UpdateDestroyedComponents(connectionDelta);

                        using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(nameof(StateSynchronizationSceneManager), "ResetFrame"))
                        {
                            for (int i = broadcasterComponents.Count - 1; i >= 0; i--)
                            {
                                broadcasterComponents[i].ResetFrame();
                            }
                        }

                        if (connectionDelta.HasConnections)
                        {
                            if (GlobalShaderPropertiesBroadcaster.IsInitialized && GlobalShaderPropertiesBroadcaster.Instance != null)
                            {
                                GlobalShaderPropertiesBroadcaster.Instance.OnFrameCompleted(connectionDelta);
                            }

                            using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(nameof(StateSynchronizationSceneManager), "ProcessNewConnections"))
                            {
                                for (int i = 0; i < broadcasterComponents.Count; i++)
                                {
                                    if (!IsComponentDestroyed(broadcasterComponents[i]))
                                    {
                                        broadcasterComponents[i].ProcessNewConnections(connectionDelta);
                                    }
                                }
                            }

                            using (StateSynchronizationPerformanceMonitor.Instance.MeasureEventDuration(nameof(StateSynchronizationSceneManager), "OnFrameCompleted"))
                            {
                                for (int i = 0; i < broadcasterComponents.Count; i++)
                                {
                                    if (!IsComponentDestroyed(broadcasterComponents[i]))
                                    {
                                        broadcasterComponents[i].OnFrameCompleted(connectionDelta);
                                    }
                                }
                            }
                        }

                        // Any components detected as removed should be destroyed and removed this frame.
                        UpdateDestroyedComponents(connectionDelta);

                        ApplyFrameConnectionDelta();
                        CheckForFinalDisconnect();
                    }
                    else
                    {
                        StateSynchronizationPerformanceMonitor.Instance.IncrementEventCount(nameof(StateSynchronizationSceneManager), "FrameSkipped");
                        framesToSkipForBuffering--;

                        int bytesQueued = StateSynchronizationBroadcaster.Instance.OutputBytesQueued;
                        if (bytesQueued <= MaximumQueuedByteCount)
                        {
                            // We're about to skip a frame but the buffer is currently under the capacity threshold for skipping.
                            // Count this frame as a vote to decrease the number of frames we skip each time this happens.
                            UpdateFrameSkippingVotes(-1);
                        }
                    }
                }
            }
        }