public override CGPoint TargetContentOffset(CGPoint proposedContentOffset, CGPoint scrollingVelocity) { var snapPointsType = _itemsLayout.SnapPointsType; if (snapPointsType == SnapPointsType.None) { // Nothing to do here; fall back to the default return(base.TargetContentOffset(proposedContentOffset, scrollingVelocity)); } var alignment = _itemsLayout.SnapPointsAlignment; if (snapPointsType == SnapPointsType.MandatorySingle) { // Mandatory snapping, single element return(ScrollSingle(alignment, proposedContentOffset, scrollingVelocity)); } // Get the viewport of the UICollectionView at the proposed content offset var viewport = new CGRect(proposedContentOffset, CollectionView.Bounds.Size); // And find all the elements currently visible in the viewport var visibleElements = LayoutAttributesForElementsInRect(viewport); if (visibleElements.Length == 0) { // Nothing to see here; fall back to the default return(base.TargetContentOffset(proposedContentOffset, scrollingVelocity)); } if (visibleElements.Length == 1) { // If there is only one item in the viewport, then we need to align the viewport with it return(SnapHelpers.AdjustContentOffset(proposedContentOffset, visibleElements[0].Frame, viewport, alignment, ScrollDirection)); } // If there are multiple items in the viewport, we need to choose the one which is // closest to the relevant part of the viewport while being sufficiently visible // Find the spot in the viewport we're trying to align with var alignmentTarget = SnapHelpers.FindAlignmentTarget(alignment, proposedContentOffset, CollectionView, ScrollDirection); // Find the closest sufficiently visible candidate var bestCandidate = SnapHelpers.FindBestSnapCandidate(visibleElements, viewport, alignmentTarget); if (bestCandidate != null) { return(SnapHelpers.AdjustContentOffset(proposedContentOffset, bestCandidate.Frame, viewport, alignment, ScrollDirection)); } // If we got this far an nothing matched, it means that we have multiple items but somehow // none of them fit at least half in the viewport. So just fall back to the first item return(SnapHelpers.AdjustContentOffset(proposedContentOffset, visibleElements[0].Frame, viewport, alignment, ScrollDirection)); }
CGPoint ScrollSingle(SnapPointsAlignment alignment, CGPoint proposedContentOffset, CGPoint scrollingVelocity) { // Get the viewport of the UICollectionView at the current content offset var contentOffset = CollectionView.ContentOffset; var viewport = new CGRect(contentOffset, CollectionView.Bounds.Size); // Find the spot in the viewport we're trying to align with var alignmentTarget = SnapHelpers.FindAlignmentTarget(alignment, contentOffset, CollectionView, ScrollDirection); var visibleElements = LayoutAttributesForElementsInRect(viewport); // Find the current aligned item var currentItem = SnapHelpers.FindBestSnapCandidate(visibleElements, viewport, alignmentTarget); if (currentItem == null) { // Somehow we don't currently have an item in the viewport near the target; fall back to the // default behavior return(base.TargetContentOffset(proposedContentOffset, scrollingVelocity)); } // Determine the index of the current item var currentIndex = visibleElements.IndexOf(currentItem); // Figure out the step size when jumping to the "next" element var span = 1; if (_itemsLayout is GridItemsLayout gridItemsLayout) { span = gridItemsLayout.Span; } // Find the next item in the currentItem = SnapHelpers.FindNextItem(visibleElements, ScrollDirection, span, scrollingVelocity, currentIndex); return(SnapHelpers.AdjustContentOffset(CollectionView.ContentOffset, currentItem.Frame, viewport, alignment, ScrollDirection)); }