/// <summary> /// Create delayed idle time action /// </summary> /// <param name="action">Action to execute on idle</param> /// <param name="delay">Minimum number of milliseconds to wait before executing the action</param> /// <param name="tag">Object that uniquely identifies the action. Typically creator object.</param> public static void Create(Action action, int delay, object tag) { IdleTimeAction existingAction; if (!_idleActions.TryGetValue(tag, out existingAction)) { existingAction = new IdleTimeAction(action, delay, tag); _idleActions[tag] = existingAction; } }
/// <summary> /// Create delayed idle time action /// </summary> /// <param name="action">Action to execute on idle</param> /// <param name="delay">Minimum number of milliseconds to wait before executing the action</param> /// <param name="tag">Object that uniquely identifies the action. Typically creator object.</param> public static void Create(Action action, int delay, object tag) { IdleTimeAction existingAction; if (!_idleActions.TryGetValue(tag, out existingAction)) { existingAction = new IdleTimeAction(action, delay, tag); _idleActions[tag] = existingAction; } }