internal void DeleteTransition(VisualStateTransitionSceneNode transitionNode) { this.Transitions.Remove(transitionNode); if (this.Transitions.Count != 0) { return; } this.ClearLocalValue(VisualStateGroupSceneNode.TransitionsProperty); }
public VisualStateTransitionSceneNode AddTransition(VisualStateSceneNode fromNode, VisualStateSceneNode toNode, Duration duration) { VisualStateTransitionSceneNode transitionSceneNode = VisualStateTransitionSceneNode.Factory.Instantiate(this.ViewModel); if (fromNode != null) { transitionSceneNode.FromStateName = fromNode.Name; } if (toNode != null) { transitionSceneNode.ToStateName = toNode.Name; } transitionSceneNode.GeneratedDuration = duration; this.Transitions.Add(transitionSceneNode); if (!this.ShouldSerialize) { this.ShouldSerialize = true; } return(transitionSceneNode); }
public EditContext(EditContext oldContext) { this.parentElement = oldContext.parentElement; this.sceneViewModel = oldContext.sceneViewModel; this.editingContainerPath = oldContext.editingContainerPath; this.viewScope = oldContext.viewScope; this.timeline = oldContext.timeline; this.trigger = oldContext.trigger; this.stateTarget = oldContext.stateTarget; this.transitionTarget = oldContext.transitionTarget; this.stateStoryboardTarget = oldContext.stateStoryboardTarget; this.transitionStoryboardTarget = oldContext.transitionStoryboardTarget; if (oldContext.pinnedStates != null) { VisualStateSceneNode[] newArray = new VisualStateSceneNode[oldContext.pinnedStates.Length]; oldContext.CopyPinnedStatesTo(newArray, (VisualStateSceneNode)null); this.pinnedStates = newArray; } this.isHidden = oldContext.isHidden; this.lockedInsertionPoint = oldContext.lockedInsertionPoint; this.lastPrimarySelectedPath = oldContext.lastPrimarySelectedPath; }
public StoryboardTimelineSceneNode BuildHandoffStoryboardNode() { if (this.ProjectContext.IsCapabilitySet(PlatformCapability.IsWpf)) { return((StoryboardTimelineSceneNode)null); } VisualStateSceneNode fromState = this.FromState; StoryboardTimelineSceneNode timelineSceneNode1 = StoryboardTimelineSceneNode.Factory.Instantiate(this.ViewModel); Dictionary <TimelineSceneNode.PropertyNodePair, AnimationSceneNode> dictionary = new Dictionary <TimelineSceneNode.PropertyNodePair, AnimationSceneNode>(); if (fromState != null && fromState.Storyboard != null) { foreach (TimelineSceneNode timelineSceneNode2 in (IEnumerable <TimelineSceneNode>)fromState.Storyboard.Children) { AnimationSceneNode animationSceneNode1 = timelineSceneNode2 as AnimationSceneNode; if (animationSceneNode1 != null) { TimelineSceneNode.PropertyNodePair elementAndProperty = animationSceneNode1.TargetElementAndProperty; if (this.ShouldGenerateHandoffAnimationFor(animationSceneNode1, elementAndProperty)) { ITypeId animationForType = FromToAnimationSceneNode.GetFromToAnimationForType(animationSceneNode1.AnimatedType, animationSceneNode1.ProjectContext); AnimationSceneNode animationSceneNode2 = (AnimationSceneNode)null; if (animationForType != null) { FromToAnimationSceneNode animationSceneNode3 = FromToAnimationSceneNode.Factory.InstantiateWithTarget(animationSceneNode1.ViewModel, animationSceneNode1.TargetElement, animationSceneNode1.TargetProperty, animationSceneNode1.StoryboardContainer, animationForType); object transitionValue = VisualStateTransitionSceneNode.GetTransitionValue(animationSceneNode1, true); animationSceneNode3.To = transitionValue; animationSceneNode3.Duration = 0.0; animationSceneNode2 = (AnimationSceneNode)animationSceneNode3; } else { object transitionValue = VisualStateTransitionSceneNode.GetTransitionValue(animationSceneNode1, true); if (transitionValue != null && elementAndProperty.SceneNode != null && elementAndProperty.PropertyReference != null) { KeyFrameAnimationSceneNode animationSceneNode3 = KeyFrameAnimationSceneNode.Factory.InstantiateWithTarget(animationSceneNode1.ViewModel, elementAndProperty.SceneNode, elementAndProperty.PropertyReference, animationSceneNode1.StoryboardContainer, PlatformTypes.ObjectAnimationUsingKeyFrames); animationSceneNode3.AddKeyFrame(0.0, transitionValue); animationSceneNode2 = (AnimationSceneNode)animationSceneNode3; } } if (animationSceneNode2 != null) { timelineSceneNode1.Children.Add((TimelineSceneNode)animationSceneNode2); dictionary[elementAndProperty] = animationSceneNode2; } } } } } foreach (TimelineSceneNode timelineSceneNode2 in (IEnumerable <TimelineSceneNode>) this.Storyboard.Children) { AnimationSceneNode animation = timelineSceneNode2 as AnimationSceneNode; if (animation != null) { TimelineSceneNode.PropertyNodePair elementAndProperty = timelineSceneNode2.TargetElementAndProperty; if (this.ShouldGenerateHandoffAnimationFor(animation, elementAndProperty) && !dictionary.ContainsKey(elementAndProperty)) { ITypeId animationForType = FromToAnimationSceneNode.GetFromToAnimationForType(animation.AnimatedType, animation.ProjectContext); if (elementAndProperty.SceneNode != null && elementAndProperty.PropertyReference != null) { if (animationForType != null) { FromToAnimationSceneNode animationSceneNode = FromToAnimationSceneNode.Factory.InstantiateWithTarget(animation.ViewModel, elementAndProperty.SceneNode, elementAndProperty.PropertyReference, animation.StoryboardContainer, animationForType); timelineSceneNode1.Children.Add((TimelineSceneNode)animationSceneNode); animationSceneNode.Duration = 0.0; } else { object computedValue = elementAndProperty.SceneNode.GetComputedValue(elementAndProperty.PropertyReference); if (computedValue != null) { KeyFrameAnimationSceneNode animationSceneNode = KeyFrameAnimationSceneNode.Factory.InstantiateWithTarget(animation.ViewModel, elementAndProperty.SceneNode, elementAndProperty.PropertyReference, animation.StoryboardContainer, PlatformTypes.ObjectAnimationUsingKeyFrames); animationSceneNode.AddKeyFrame(0.0, computedValue); timelineSceneNode1.Children.Add((TimelineSceneNode)animationSceneNode); } } } } } } return(timelineSceneNode1); }
private bool UpdateTransitionTimelineForState(VisualStateSceneNode state, bool stateIsFromState, bool updateDocument, Dictionary <TimelineSceneNode.PropertyNodePair, TransitionAnimationData> animations, StoryboardTimelineSceneNode transitionStoryboard) { bool flag1 = false; bool flag2 = false; IProperty property = this.ProjectContext.ResolveProperty(VisualStateManagerSceneNode.TransitionEffectProperty); if (property != null && this.GetLocalValueAsDocumentNode((IPropertyId)property) != null) { flag2 = true; } if (state != null && state.Storyboard != null) { foreach (TimelineSceneNode timelineSceneNode in (IEnumerable <TimelineSceneNode>)state.Storyboard.Children) { TransitionAnimationData transitionAnimationData = (TransitionAnimationData)null; AnimationSceneNode stateAnimation = timelineSceneNode as AnimationSceneNode; if (stateAnimation != null && stateAnimation.ShouldSerialize) { if (!animations.TryGetValue(stateAnimation.TargetElementAndProperty, out transitionAnimationData)) { ITypeId animatedType = stateAnimation.AnimatedType; bool isConforming = VisualStateManagerSceneNode.IsSupportedTransitionAnimationType(animatedType); if (updateDocument) { TimelineSceneNode.PropertyNodePair elementAndProperty = stateAnimation.TargetElementAndProperty; if (isConforming && !flag2 && (elementAndProperty.SceneNode != null && elementAndProperty.PropertyReference != null)) { FromToAnimationSceneNode animationSceneNode1 = FromToAnimationSceneNode.Factory.InstantiateWithTarget(stateAnimation.ViewModel, elementAndProperty.SceneNode, elementAndProperty.PropertyReference, stateAnimation.StoryboardContainer, FromToAnimationSceneNode.GetFromToAnimationForType(animatedType, stateAnimation.ProjectContext)); animationSceneNode1.EasingFunction = this.GeneratedEasingFunction; AnimationSceneNode animationSceneNode2 = (AnimationSceneNode)animationSceneNode1; transitionStoryboard.Children.Add((TimelineSceneNode)animationSceneNode2); animationSceneNode1.ShouldSerialize = false; transitionAnimationData = new TransitionAnimationData((AnimationSceneNode)animationSceneNode1, true); animations[stateAnimation.TargetElementAndProperty] = transitionAnimationData; } else { transitionAnimationData = new TransitionAnimationData((AnimationSceneNode)null, false); animations[stateAnimation.TargetElementAndProperty] = transitionAnimationData; } } else { transitionAnimationData = new TransitionAnimationData((AnimationSceneNode)null, isConforming); animations[stateAnimation.TargetElementAndProperty] = transitionAnimationData; } } else if (flag2 && transitionAnimationData.TransitionAnimation != null && !transitionAnimationData.TransitionAnimation.ShouldSerialize) { if (updateDocument) { transitionStoryboard.Children.Remove((TimelineSceneNode)transitionAnimationData.TransitionAnimation); } transitionAnimationData.TransitionAnimation = (AnimationSceneNode)null; } AnimationSceneNode transitionAnimation = transitionAnimationData.TransitionAnimation; if (transitionAnimation != null) { FromToAnimationSceneNode animationSceneNode = transitionAnimation as FromToAnimationSceneNode; if (animationSceneNode != null) { object objB = !stateIsFromState?VisualStateTransitionSceneNode.GetTransitionValue(stateAnimation, stateIsFromState) : (object)null; if (!transitionAnimation.ShouldSerialize) { if (updateDocument) { if (!stateIsFromState) { animationSceneNode.To = objB; } Duration generatedDuration = this.GeneratedDuration; if (generatedDuration.HasTimeSpan) { animationSceneNode.Duration = generatedDuration.TimeSpan.TotalSeconds; } else { animationSceneNode.Duration = 0.0; } animationSceneNode.EasingFunction = this.GeneratedEasingFunction; animationSceneNode.ShouldSerialize = false; } } else { transitionAnimationData.IsConforming = !stateIsFromState ? animationSceneNode.From == null && object.Equals(animationSceneNode.To, objB) : animationSceneNode.To == null; flag1 = true; } } else { flag1 = true; } } } } } return(flag1); }