/// <summary> /// 在目标设备上混合渲染 /// </summary> /// <param name="e">目标设备渲染数据</param> public void BlendRender(PaintEventArgs e) { BufferedGraphicsEx.BlendRender(this.m_BufferedGraphics, e.Graphics, e.ClipRectangle); }
/// <summary> /// 在目标设备上混合渲染 /// </summary> /// <param name="g">目标设备渲染数据</param> public void BlendRender(Graphics g) { BufferedGraphicsEx.BlendRender(this.m_BufferedGraphics, g); }