private void timer1_Tick(object sender, System.EventArgs e) { if (ApplicationBuffer != null) { int cPos, cWrit; ApplicationBuffer.GetCurrentPosition(out cPos, out cWrit); //ApplicationBuffer.; if (cPos > (trackBar3.Value * 100)) { ApplicationBuffer.SetCurrentPosition(trackBar2.Value * 100); //ApplicationBuffer.Frequency = - 44000; } label2.Text = pos(cPos); } else { label2.Text = "waiting...."; } if (devx != null) { int cPos, cWrit; bufferx.GetCurrentPosition(out cPos, out cWrit); cPos = cPos * 10; label2.Text = pos(cPos); BufferCaps cap; cap = bufferx.Caps; //int xxx = cap.BufferBytes / sps; int xxx = cap.BufferBytes / (trackBar1.Value * 2); int xxx1 = cap.PlayCpuOverhead; label5.Text = xxx.ToString() + " " + xxx1.ToString(); xxx++; } //captureBuffer.GetCurrentPosition(out capturePos, out readPos); //http://www.acoustics.salford.ac.uk/acoustics_world/id/VR/VirtualEnvironments.asp }