public static void Initialize(System.Windows.Forms.Control Parent) { // Initialize sound sounddevice = new DS.Device(); sounddevice.SetCooperativeLevel(Parent, CooperativeLevel.Normal); //BufferDescription description = new BufferDescription(); description = new BufferDescription(); description.ControlEffects = false; shotsound = new SecondaryBuffer[10]; //shotsound[0] // = new SecondaryBuffer("turn-left.wav", description, sounddevice); //shotsound[1] // = new SecondaryBuffer("turn-left.wav", description, sounddevice); shotsound[2] = new SecondaryBuffer("turn-left.wav", description, sounddevice); shotsound[3] = new SecondaryBuffer("turn-right.wav", description, sounddevice); shotsound[4] = new SecondaryBuffer("horn.wav", description, sounddevice); shotsound[5] = new SecondaryBuffer("ignition.wav", description, sounddevice); shotsound[6] = new SecondaryBuffer("police_siren.wav", description, sounddevice); shotsound[7] = new SecondaryBuffer("ambulance_siren.wav", description, sounddevice); //shotsound[8] // = new SecondaryBuffer("ignition.wav", description, sounddevice); //shotsound[9] // = new SecondaryBuffer("ignition.wav", description, sounddevice); //shotsound = new SecondaryBuffer("horn.wav", description, sounddevice); //shotsound.Play(0, BufferPlayFlags.Default); }
public Form1() { InitializeComponent(); deviceSound = new Microsoft.DirectX.DirectSound.Device(); deviceSound.SetCooperativeLevel(Handle, CooperativeLevel.Priority); Init(); GetGamePads(); //the soundwaves class contains methods for synthesizing audio, and playing static audio soundWaves = new SoundWaves(deviceSound); }
public static void setupAudio(System.Windows.Forms.Control callingForm) { aSoundCard = new Device(globalSettings.audioDevice); aSoundCard.SetCooperativeLevel(callingForm, CooperativeLevel.Priority); aSound = new SecondaryBuffer[262]; // For the pitch shifting roll aSample = new sample[262]; for (int i = 0; i < 261; i++) { //sampleLocations[i] = ""; loopSample[i] = false; } //aSound[255].Play(0,Microsoft.DirectX.DirectSound.BufferPlayFlags.Default); //Microsoft.DirectX.DirectSound.EffectDescription[] bufferEffects = new EffectDescription[256]; //bufferEffects[0] = Microsoft.DirectX.DirectSound.DSoundHelper.StandardChorusGuid; //aSound[255].SetEffects(bufferEffects); //aSound[255].Play(0,Microsoft.DirectX.DirectSound.BufferPlayFlags.Default); }
public void SetInputDevice() { CaptureDevicesCollection devices = new CaptureDevicesCollection(); Microsoft.DirectX.DirectSound.Device mDevice = new Device(devices[Index].DriverGuid); mInputDevice = mDevice; }
private void cmbDone_Click(object sender, System.EventArgs e) { // Gets the GUID of the selected sound device globalSettings.audioDevice = directSoundDevices[cmbDevices.SelectedIndex]; //globalSettings.selectedAudioDevice = cmbDevices.SelectedIndex; globalSettings.aDC.selectedAudioDevice = cmbDevices.SelectedIndex; audioDeviceSave(); if (dsInterface.aSoundCard == null) { // Sets up the DX Audio Interface for the program dsInterface.setupAudio(this); } else { dsInterface.changeAudioDevice(); } // Close it all down testSound = null; testCard = null; AboutTimer = null; this.Close(); }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); dxSoundDevice = new Microsoft.DirectX.DirectSound.Device(); dxSoundDevice.SetCooperativeLevel(this, CooperativeLevel.Priority); WaveFormat wf = new WaveFormat(); wf.FormatTag = WaveFormatTag.Pcm; wf.BitsPerSample = 8; wf.Channels = 1; wf.BlockAlign = 1; wf.SamplesPerSecond = (int)(dSampleRate); wf.AverageBytesPerSecond = wf.SamplesPerSecond * wf.BlockAlign; // buffer description BufferDescription bd = new BufferDescription(wf); bd.DeferLocation = true; bd.GlobalFocus = true; // play this buffer, even if the app looses focus bd.ControlPan = true; bd.ControlVolume = true; bd.PrimaryBuffer = false; bd.BufferBytes = wave.Length; soundBuffer = new SecondaryBuffer(bd, dxSoundDevice); soundBuffer.Volume = tbVolume.Value; soundBuffer.Pan = 0; if (chkPlay.Checked) { m_ambient.Start(); } }
private void init_dx() { try { sound_card = new Device(); sound_card.SetCooperativeLevel(this, CooperativeLevel.Priority); } catch { MessageBox.Show("Failed to create a sound card, check your directX version\nTheSoftware will run in compatibility mode. It will NOT sound good as it can only play one sound at a time"); return; } try { description = new BufferDescription(); description.ControlVolume = true; description.LocateInSoftware = true; } catch { MessageBox.Show("Failed to create a sound buffer, check your directX version\nTheSoftware will run in compatibility mode. It will NOT sound good as it can only play one sound at a time"); sound_card.Dispose(); sound_card = null; return; } }
private void Form1_Load(object sender, EventArgs e) { StreamReader sr1 = new StreamReader("mame.ini"); sr1.ReadLine(); sSelect = sr1.ReadLine(); sr1.Close(); this.Text = Version.build_version; resetToolStripMenuItem.Enabled = false; gameStripMenuItem.Enabled = false; cpsToolStripMenuItem.Enabled = false; Mame.sHandle1 = this.Handle.ToString(); RomInfo.Rom = new RomInfo(); dev = new DSDevice(); dev.SetCooperativeLevel(this, CooperativeLevel.Normal); desc1 = new BufferDescription(); desc1.Format = CreateWaveFormat(); desc1.BufferBytes = 0x9400; desc1.ControlVolume = true; desc1.GlobalFocus = true; Keyboard.InitializeInput(this); Sound.buf2 = new SecondaryBuffer(desc1, dev); //Mame.init_machine(); InitLoadForm(); InitCheatForm(); InitCheatsearchForm(); InitIpsForm(); InitM68000Form(); InitZ80Form(); InitM6809Form(); InitCpsForm(); InitNeogeoForm(); InitNamcos1Form(); }
public Form1(int lvl) { //Init DirectSound snddev = new DSound.Device(); snddev.SetCooperativeLevel(Handle, DSound.CooperativeLevel.Priority); snd_phit = new DSound.Buffer(FLD_SND + "hit.wav", snddev); level = lvl; Text = TITLE; Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location); FormBorderStyle = FormBorderStyle.FixedSingle; BackColor = EGA_PALETTE[(tags + 7) % 13 + 1]; img_splash = new Bitmap(FLD_GFX + "main.png"); img_game = new Bitmap(FLD_GFX + "game.png"); img_end = new Bitmap(FLD_GFX + "end.png"); BackgroundImage = new Bitmap(img_splash); BackgroundImageLayout = ImageLayout.Zoom; gfx = Graphics.FromImage(BackgroundImage); gfx.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None; gfx.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; gfx.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None; gfx.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighSpeed; ClientSize = BackgroundImage.Size; SetStyle( ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); rnd = new Random(); state = 0; CenterToScreen(); }
public void SetInputDeviceForRecording(Control FormHandle, int Index) { CaptureDevicesCollection devices = new CaptureDevicesCollection(); Microsoft.DirectX.DirectSound.Device mDevice = new Microsoft.DirectX.DirectSound.Device(devices[Index].DriverGuid); mDevice.SetCooperativeLevel(FormHandle, CooperativeLevel.Priority); m_InputDevice = mDevice; }
public D3DState() { Direct3D.Device graphics = null; DirectSound.Device sound = null; DirectInput.Device keyboard = null; DirectInput.Device mouse = null; DirectInput.Device gameinput = null; }
private void InitAudio() { DevicesCollection dcollection = new DevicesCollection(); Guid devguid = dcollection[1].DriverGuid; device = new Microsoft.DirectX.DirectSound.Device(devguid); device.SetCooperativeLevel(wpfHwnd, CooperativeLevel.Normal); }
// -------------------------------------------------------------------- // Initialize the DirectSound subsystem // -------------------------------------------------------------------- public void InitializeSound() { // set up a device _sound = new Device(); _sound.SetCooperativeLevel(this, CooperativeLevel.Normal); _wave = new SecondaryBuffer("..\\..\\air_whoosh.wav", _sound); _wave.Play(0, BufferPlayFlags.Looping); }
public ShootingClass(Device d3dDevice, DSound.Device dsoundD) { Hashtable aux = new Hashtable(); Directions = Hashtable.Synchronized(aux); dsoundDevice = dsoundD; dsoundBuffer = new DSound.SecondaryBuffer(@"media\sound\machgun.wav", dsoundDevice); gunshot = new shot(d3dDevice); }
private void InitializeGraphics() { try { PresentParameters presentParams = new PresentParameters(); presentParams.Windowed = true; presentParams.SwapEffect = SwapEffect.Discard; presentParams.BackBufferFormat = Format.Unknown; presentParams.AutoDepthStencilFormat = DepthFormat.D16; presentParams.EnableAutoDepthStencil = true; // Store the default adapter int adapterOrdinal = D3D.Manager.Adapters.Default.Adapter; CreateFlags flags = CreateFlags.SoftwareVertexProcessing; // Check to see if we can use a pure hardware device D3D.Caps caps = D3D.Manager.GetDeviceCaps(adapterOrdinal, D3D.DeviceType.Hardware); // Do we support hardware vertex processing? if (caps.DeviceCaps.SupportsHardwareTransformAndLight) { // Replace the software vertex processing flags = CreateFlags.HardwareVertexProcessing; } // Do we support a pure device? if (caps.DeviceCaps.SupportsPureDevice) { flags |= CreateFlags.PureDevice; } device = new D3D.Device(0, D3D.DeviceType.Hardware, this, flags, presentParams); device.DeviceReset += new System.EventHandler(this.OnResetDevice); OnResetDevice(device, null); tileSheet = TextureLoader.FromFile(device, MediaUtilities.FindFile("donuts.bmp"), 1024, 1024, 1, 0, Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, (unchecked ((int)0xff000000))); tileSet = new TileSet(tileSheet, 0, 0, 6, 5, 32, 32); tilePosition = new Rectangle(tileSet.XOrigin, tileSet.YOrigin, tileSet.ExtentX * 2, tileSet.ExtentY * 2); //set up DirectInput keyboard device... kbd = new DI.Device(SystemGuid.Keyboard); kbd.SetCooperativeLevel(this, DI.CooperativeLevelFlags.Background | DI.CooperativeLevelFlags.NonExclusive); kbd.Acquire(); //Set up DirectSound device and buffers snd = new DS.Device(); snd.SetCooperativeLevel(this, DS.CooperativeLevel.Normal); bounce = new DS.SecondaryBuffer(MediaUtilities.FindFile("bounce.wav"), snd); hrt.Start(); } catch (DirectXException) { // Catch any errors and return a failure } }
public SecondaryBuffer GetBuffer(Microsoft.DirectX.DirectSound.Device device, string fileName) { BufferDescription bd = new BufferDescription(); bd.ControlEffects = false; bd.ControlPan = true; bd.ControlVolume = true; return(new SecondaryBuffer(GetFileStream(fileName), bd, device)); }
public SoundManager(System.Windows.Forms.Control owner) { m_sounddevice = new DirectSound.Device(Guid.Empty); m_sounddevice.SetCooperativeLevel(owner, DirectSound.CooperativeLevel.Normal); DirectSound.Speakers speakers = new DirectSound.Speakers(); speakers.Surround = true; m_sounddevice.SpeakerConfig = speakers; m_listener = new SoundListener3d(m_sounddevice); }
private void button2_Click(object sender, System.EventArgs e) { ApplicationDevice = new Microsoft.DirectX.DirectSound.Device(); ApplicationDevice.SetCooperativeLevel(this, Microsoft.DirectX.DirectSound.CooperativeLevel.Priority); //SoundFX_LoadSoundFile(@"Z:\My Documents\My Music - parts\idj 126\breathless (1).MP3"); //SoundFX_LoadSoundFile(@"Z:\mp3\hummingbird_0.01.02[1]\--autopilot--\hummingbird\root\wavfiles\cold fusion mafia - exteroceptor (edit).wav"); SoundFX_LoadSoundFile(@"Z:\My Documents\My Programming\Pong\qbytespong.wav"); SoundFX_PlaySound(true); // play sample (looping enabled) timer1.Enabled = true; //trackBar2.Value = ApplicationBuffer }
public void PlayWithEndNotifacation(Stream audio, IntPtr hwnd) { Mp3Stream mp3Stream = new Mp3Sharp.Mp3Stream(audio); mp3Stream.Position = 0; dev = new Microsoft.DirectX.DirectSound.Device(); dev.SetCooperativeLevel(hwnd, Microsoft.DirectX.DirectSound.CooperativeLevel.Normal); ApplicationStreamedSound = new StreamedMp3Sound(dev, mp3Stream); ApplicationStreamedSound.BufferNotification += ApplicationStreamedSound_BufferNotificationSendPostback; ApplicationStreamedSound.Play(); }
private void DlgMainForm_Load(object sender, System.EventArgs e) { string sdkpath = DXUtil.SdkMediaPath; // Get the graphics object for the static groupbox control. applicationGraphics = gbStatic.CreateGraphics(); mappings = new ActionFormat[1]; mappings[0] = new ActionFormat(); ConstructActionMap(); // Get the devices on the system that can be mapped to the action map, and are attached. applicationDevices = Manager.GetDevices(mappings[0], EnumDevicesBySemanticsFlags.AttachedOnly); // Make sure there are sound devices available. if (0 == applicationDevices.Count) { MessageBox.Show("No available input devices. Sample will close."); Close(); return; } try { // Create a sound device, and sound buffer array. applicationSoundDevice = new SoundDevice(); applicationSoundDevice.SetCooperativeLevel(this, CooperativeLevel.Normal); applicationSoundBuffers = new SecondaryBuffer[8]; } catch (SoundException) { MessageBox.Show("No available sound device. Sample will close."); Close(); return; } foreach (SemanticsInstance instance in applicationDevices) { // Build and set the action map against each device. instance.Device.BuildActionMap(mappings[0], ActionMapControl.Default); instance.Device.SetActionMap(mappings[0], ApplyActionMap.Default); } // Load default wav files. LoadSoundFile(sdkpath + "drumpad-bass_drum.wav", 0); LoadSoundFile(sdkpath + "drumpad-snare_drum.wav", 1); LoadSoundFile(sdkpath + "drumpad-hhat_up.wav", 2); LoadSoundFile(sdkpath + "drumpad-hhat_down.wav", 3); LoadSoundFile(sdkpath + "drumpad-crash.wav", 4); LoadSoundFile(sdkpath + "drumpad-voc_female_ec.wav", 5); LoadSoundFile(sdkpath + "drumpad-speech.wav", 6); // Turn on the timer. timer1.Enabled = true; }
public SoundBuffer(Device soundDevice, string filename, Sounds thisSound, bool looping) { this.thisSound = thisSound; this.looping = looping; try { buffer = new SecondaryBuffer(filename, soundDevice); } catch (Exception e) { throw new Exception(String.Format("Error opening {0}", filename), e); } }
public SoundBuffer(Device soundDevice, string filename, Sounds thisSound, bool looping) { this.thisSound = thisSound; this.looping = looping; try { buffer = new SecondaryBuffer(filename, soundDevice); } catch (Exception e) { throw new Exception(String.Format("Error opening {0}", filename), e); } }
public void Init() { DelRes(); ds = new Microsoft.DirectX.DirectSound.Device(); ds.SetCooperativeLevel(form, CooperativeLevel.Normal); secBufferEffs = new EffectSound[effLen]; for (int i = 0; i < effLen; i++) { secBufferEffs[i] = new EffectSound(); } //*/ }
public Form1() { InitializeComponent(); deviceSound = new Microsoft.DirectX.DirectSound.Device(); deviceSound.SetCooperativeLevel(Handle, CooperativeLevel.Priority); Init(); GetGamePads(); //the soundwaves class contains methods for synthesizing audio, and playing static audio soundWaves = new SoundWaves(deviceSound); }
public Sound2d(string file, DirectSound.Device device) { // 2d setup m_description2d = new DirectSound.BufferDescription(); m_description2d.ControlEffects = false; m_description2d.ControlVolume = true; m_description2d.GlobalFocus = true; m_description2d.ControlPositionNotify = true; m_secondaryBuffer = new DirectSound.SecondaryBuffer(file, m_description2d, device); m_notify = new DirectSound.Notify(m_secondaryBuffer); }
public void Play(Stream audio, IntPtr hwnd) { if (!IsPlaying) { IsPlaying = true; _mp3Stream = new Mp3Sharp.Mp3Stream(audio); MyMp3Sream.Position = 0; dev = new Microsoft.DirectX.DirectSound.Device(); dev.SetCooperativeLevel(hwnd, Microsoft.DirectX.DirectSound.CooperativeLevel.Normal); ApplicationStreamedSound = new StreamedMp3Sound(dev, MyMp3Sream); ApplicationStreamedSound.BufferNotification += ApplicationStreamedSound_BufferNotification; ApplicationStreamedSound.Play(); } }
public SoundAccess(ScreenAccess ParentForm) { try { device = new DirectSound.Device(); device.SetCooperativeLevel(ParentForm, DirectSound.CooperativeLevel.Normal); // BackgroundMusic = new DirectSound.SecondaryBuffer(GameFiles.BgMusic, device); // // BackgroundMusic.Play(0, DirectSound.BufferPlayFlags.Looping); } catch (Exception err) { throw err; } }
public PlayerHelper(Form parent) { wavPlayer = new SoundPlayer(); wavFile = null; soundDevice = new Microsoft.DirectX.DirectSound.Device(DSoundHelper.DefaultPlaybackDevice); soundDevice.SetCooperativeLevel(parent, CooperativeLevel.Normal); buffDesc = new BufferDescription(); buffDesc.ControlEffects = true; buffDesc.ControlPan = true; sound = null; wplayer = new WMPLib.WindowsMediaPlayer(); }
static Sound() { // Not sure what the equiv of java's Class.forName() is for testing availability... try { Device d = new Microsoft.DirectX.DirectSound.Device(); d.Dispose(); available = true; } catch (Exception e) { // to avoid warning on e not being used. // is there a [SuppressWarning] attribute? available = (e == null); } }
private void frmAbout_Load(object sender, System.EventArgs e) { // All this to get the file name where the home directory of the app int fileName = Application.ExecutablePath.Length - Application.ExecutablePath.LastIndexOf("\\") - 1; path = Application.ExecutablePath.Remove(Application.ExecutablePath.Length - fileName, fileName); //MessageBox.Show(path); globalSettings.path = path; // I got sick of waiting while developing ;-) #if (DEBUG) cmbDone.Visible = true; #endif try { testCard = new Microsoft.DirectX.DirectSound.Device(); testCard.SetCooperativeLevel(this, Microsoft.DirectX.DirectSound.CooperativeLevel.Normal); //Microsoft.DirectX.DirectSound.SecondaryBuffer[] aSound = new SecondaryBuffer[256]; testSound = new Microsoft.DirectX.DirectSound.SecondaryBuffer(path + "fire.wav", testCard); } catch (Microsoft.DirectX.DirectSound.SoundException Exc) { MessageBox.Show("There has been an error while seting up your sound card; please review your Direct X settings. :: " + Exc.ErrorString.ToString()); } lblVersion.Text = "Sending Request"; string _webCheck = globalSettings.versionCheckAddress + globalSettings.releaseVersion; try { // Don't need to check if I am running the latest version while // developing it ;-) #if (!DEBUG) lblVersion.Text = httpFunctions.getVersion(_webCheck); #endif } catch { } // Audio device enumeration AudioDeviceEnumeration(); }
} // initGfx().fim // [--- public void inicializarSom() { string som_arquivo = @"c:\gameprog\gdkmedia\som\shoot.wav"; // Cria um dispositivo de som radio = new DirectSound.Device(); // Estabelece o nível de cooperação radio.SetCooperativeLevel(this, DirectSound.CooperativeLevel.Normal); // Cria um objeto SecondaryBuffer que toca o som som = new DirectSound.SecondaryBuffer(som_arquivo, radio); // Toca o som efetivamente som.Play(0, DirectSound.BufferPlayFlags.Default); } // inicializarSom().fim
public Sound3d(string file, DirectSound.Device device) { m_description3d = new DirectSound.BufferDescription(); m_description3d.ControlEffects = false; m_description3d.GlobalFocus = true; m_description3d.Control3D = true; m_description3d.ControlVolume = true; m_description3d.Guid3DAlgorithm = DirectSound.DSoundHelper.Guid3DAlgorithmHrtfFull; m_description3d.ControlPositionNotify = true; m_secondaryBuffer = new DirectSound.SecondaryBuffer(file, m_description3d, device); m_buffer3d = new DirectSound.Buffer3D(m_secondaryBuffer); m_buffer3d.Position = new SoundVector(0, 0, 1); m_buffer3d.Mode = DirectSound.Mode3D.Normal; m_notify = new DirectSound.Notify(m_secondaryBuffer); }
public SoundListener3d(DirectSound.Device device) { // 3d setup m_descriptionListener = new DirectSound.BufferDescription(); m_descriptionListener.ControlEffects = false; m_descriptionListener.Control3D = true; m_descriptionListener.ControlVolume = true; m_descriptionListener.PrimaryBuffer = true; m_primary3d = new DirectSound.Buffer(m_descriptionListener, device); m_listener3d = new DirectSound.Listener3D(m_primary3d); // default orientation DirectSound.Listener3DOrientation o = new DirectSound.Listener3DOrientation(); o.Front = new Microsoft.DirectX.Vector3(0, 0, 1); // facing forward o.Top = new Microsoft.DirectX.Vector3(0, 1, 0); // standing upright m_listener3d.Orientation = o; }
public Sounds() { try { m_Device = new Microsoft.DirectX.DirectSound.Device(); m_Device.SetCooperativeLevel(Engine.m_Display, 2); m_Format = new WaveFormat(); m_Format.set_Channels(1); m_Format.set_FormatTag(1); m_Format.set_BlockAlign(2); m_Format.set_BitsPerSample(0x10); m_Format.set_SamplesPerSecond(0x5622); m_Format.set_AverageBytesPerSecond(0xac44); } catch (Exception exception) { Debug.Trace("Error constructing sound factory"); Debug.Error(exception); m_Device = null; } this.m_Buffer = new byte[0x2000]; }
public bool StopCodec(ref string strFault) { bool functionReturnValue = false; // Stop the capture lock (objCodecLock) { try { if (MCB.DebugLog) Logs.WriteDebug("[Main.StopCodec] Stop thrNotify with blnSCCapturing = False"); blnSCCapturing = false; // this should end the wait thread if it is still running Thread.Sleep(200); //If blnInWaitThread Then if (thrNotify != null && thrNotify.IsAlive) { if (MCB.DebugLog) Logs.WriteDebug("[Main.StopCodec] Aborting thrNotify"); thrNotify.Abort(); Thread.Sleep(100); thrNotify.Join(3000); } thrNotify = null; //blnInWaitThread = False //lblCapture.BackColor = Color.LightSalmon // Stop the buffer if (objCapture != null) { objCapture.Stop(); objCapture.Dispose(); } objCapture = null; if (devCaptureDevice != null) devCaptureDevice.Dispose(); devCaptureDevice = null; if (devSelectedPlaybackDevice != null) { devSelectedPlaybackDevice.Dispose(); } devSelectedPlaybackDevice = null; if (MCB.DebugLog) Logs.WriteDebug("[Main.StopCodec] = True"); functionReturnValue = true; objProtocol.ARDOPProtocolState = ProtocolState.OFFLINE; } catch (Exception ex) { Logs.Exception("[Main.StopCodec] Err: " + ex.ToString); if (MCB.DebugLog) Logs.WriteDebug("[Main.StopCodec] = False"); strFault = Err.Number.ToString + "/" + Err.Description; functionReturnValue = false; } //blnEnableCaptureRestart = False } return functionReturnValue; }
public void InitializeSound() { soundDevice = new DXSoundDevice(); soundDevice.SetCooperativeLevel(Game.renderSurface, CooperativeLevel.Normal); }
public c_audio(ref c_resource_management tmpmgm) { pRESOURCES = tmpmgm; pDEVICE = pRESOURCES.SOUNDDEVICE; }
private void InitializeGraphics() { try { PresentParameters presentParams = new PresentParameters(); presentParams.Windowed = true; presentParams.SwapEffect = SwapEffect.Discard; presentParams.BackBufferFormat = Format.Unknown; presentParams.AutoDepthStencilFormat = DepthFormat.D16; presentParams.EnableAutoDepthStencil = true; // Store the default adapter int adapterOrdinal = D3D.Manager.Adapters.Default.Adapter; CreateFlags flags = CreateFlags.SoftwareVertexProcessing; // Check to see if we can use a pure hardware device D3D.Caps caps = D3D.Manager.GetDeviceCaps(adapterOrdinal, D3D.DeviceType.Hardware); // Do we support hardware vertex processing? if (caps.DeviceCaps.SupportsHardwareTransformAndLight) // Replace the software vertex processing flags = CreateFlags.HardwareVertexProcessing; // Do we support a pure device? if (caps.DeviceCaps.SupportsPureDevice) flags |= CreateFlags.PureDevice; device = new D3D.Device(0, D3D.DeviceType.Hardware, this, flags, presentParams); device.DeviceReset += new System.EventHandler(this.OnResetDevice); OnResetDevice(device, null); tileSheet = TextureLoader.FromFile(device, MediaUtilities.FindFile("donuts.bmp"), 1024, 1024, 1, 0,Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, (unchecked((int)0xff000000))); tileSet = new TileSet(tileSheet, 0, 0, 6, 5, 32, 32); tilePosition = new Rectangle(tileSet.XOrigin, tileSet.YOrigin,tileSet.ExtentX*2, tileSet.ExtentY*2); //set up DirectInput keyboard device... kbd = new DI.Device(SystemGuid.Keyboard); kbd.SetCooperativeLevel(this, DI.CooperativeLevelFlags.Background | DI.CooperativeLevelFlags.NonExclusive ); kbd.Acquire(); //Set up DirectSound device and buffers snd = new DS.Device(); snd.SetCooperativeLevel(this, DS.CooperativeLevel.Normal); bounce = new DS.SecondaryBuffer(MediaUtilities.FindFile("bounce.wav"), snd); hrt.Start(); } catch (DirectXException) { // Catch any errors and return a failure } }
public Texture[,] TEXTURE = new Texture[4,18]; // #endregion Fields #region Constructors /// <summary> /// MAPSTUFF /// </summary> /// public c_resource_management(string basepfad, IntPtr hwnd) { this.Pfad = basepfad; HWND = hwnd; SOUNDDEVICE = new Microsoft.DirectX.DirectSound.Device(); SOUNDDEVICE.SetCooperativeLevel(HWND, CooperativeLevel.Normal); }
public void Dispose() { if (m_Cache != null) { for (int i = 0; i < 0x1000; i++) { if (m_Cache[i] != null) { m_Cache[i].Dispose(); m_Cache[i] = null; } } m_Cache = null; } m_Stream.Close(); m_Stream = null; m_Index.Close(); m_Index = null; m_Device = null; this.m_Buffer = null; }
public virtual void Dispose() { foreach(Engine_Picture picture in m_Pictures) picture.Dispose(); m_Pictures.Clear(); foreach(Engine_Font font in m_Fonts) font.Dispose(); m_Fonts.Clear(); foreach(Engine_Sound sound in m_Sounds) sound.Dispose(); m_Sounds.Clear(); foreach (Engine_Music music in m_Music) music.Dispose(); m_Music.Clear(); dIDevice.Dispose(); dIDevice = null; // Kommenter ut disse 2 linjer under "dsDevice..." om du ikke har lydkort dsDevice.Dispose(); dsDevice = null; DXSprite.Dispose(); DXSprite = null; dGDevice.Dispose(); dGDevice = null; m_GameWindow.Dispose(); m_GameWindow = null; m_Disposed = true; }
private void InitializeSound() { soundDevice = new DS.Device(); soundDevice.SetCooperativeLevel(this, CooperativeLevel.Normal); }
/// <summary> /// Funkcja inicjujaca dzialanie silnika dzwiekowego (laczy sie z karta /// dzwiekowa, tworzy niezbedne obiekty (tablica dzwiekow, listener, /// glowny bufor dzwiekowy, obiekt szukajacy sciezek do plikow) /// </summary> /// <param name="owner">Obiekt (Forms), w ktorym ma byc umieszczony /// silnik dzwiekowy</param> /// <param name="distanceFactor">Czynnik odleglosci</param> /// <param name="roloffFactor">Czynnik roloff</param> /// <param name="volume">Glosnosc</param> public static void InitializeEngine(Control owner, int volume, float distanceFactor, float roloffFactor) { //karta dzwiekowa soundCard = new DS.Device(); soundCard.SetCooperativeLevel(owner, CooperativeLevel.Normal); //lista dzwiekow soundList = new ArrayList(); //listener primaryBufferDescription = new BufferDescription(); primaryBufferDescription.ControlEffects = false; primaryBufferDescription.Control3D = true; primaryBufferDescription.PrimaryBuffer = true; primaryBufferDescription.ControlVolume = true; primaryBuffer = new DS.Buffer(primaryBufferDescription, soundCard); primaryBuffer.Volume = volume; listener = new Listener3D(primaryBuffer); listener.DistanceFactor = distanceFactor; listener.RolloffFactor = roloffFactor; //muzyka w tle //SourceNameFinder nameFinder = new SourceNameFinder(); }
static void InitializeSound() { // Om du ikke har lydkort, kommenter bort disse 2 linjer under dsDevice = new DSDevice(); dsDevice.SetCooperativeLevel(m_GameWindow, CooperativeLevel.Normal); }
public bool StartCodec(ref string strFault) { bool functionReturnValue = false; //Returns true if successful Thread.Sleep(100); // This delay is necessary for reliable starup following a StopCodec lock (objCodecLock) { dttLastSoundCardSample = Now; bool blnSpectrumSave = MCB.DisplaySpectrum; bool blnWaterfallSave = MCB.DisplayWaterfall; System.DateTime dttStartWait = Now; MCB.DisplayWaterfall = false; MCB.DisplaySpectrum = false; string[] strCaptureDevices = EnumerateCaptureDevices(); string[] strPlaybackDevices = EnumeratePlaybackDevices(); functionReturnValue = false; DeviceInformation objDI = new DeviceInformation(); int intPtr = 0; // Playback devices try { cllPlaybackDevices = null; cllPlaybackDevices = new Microsoft.DirectX.DirectSound.DevicesCollection(); if ((devSelectedPlaybackDevice != null)) { devSelectedPlaybackDevice.Dispose(); devSelectedPlaybackDevice = null; } foreach (DeviceInformation objDI in cllPlaybackDevices) { DeviceDescription objDD = new DeviceDescription(objDI); if (strPlaybackDevices(intPtr) == MCB.PlaybackDevice) { if (MCB.DebugLog) Logs.WriteDebug("[Main.StartCodec] Setting SelectedPlaybackDevice = " + MCB.PlaybackDevice); devSelectedPlaybackDevice = new Device(objDD.info.DriverGuid); functionReturnValue = true; break; // TODO: might not be correct. Was : Exit For } intPtr += 1; } if (!functionReturnValue) { strFault = "Playback Device setup, Device " + MCB.PlaybackDevice + " not found in Windows enumerated Playback Devices"; } } catch (Exception ex) { strFault = Err.Number.ToString + "/" + Err.Description; Logs.Exception("[StartCodec], Playback Device setup] Err: " + ex.ToString); functionReturnValue = false; } if (functionReturnValue) { // Capture Device CaptureBufferDescription dscheckboxd = new CaptureBufferDescription(); try { functionReturnValue = false; cllCaptureDevices = null; cllCaptureDevices = new CaptureDevicesCollection(); intPtr = 0; for (int i = 0; i <= cllCaptureDevices.Count - 1; i++) { if (MCB.CaptureDevice == strCaptureDevices(i)) { objCaptureDeviceGuid = cllCaptureDevices(i).DriverGuid; devCaptureDevice = new Capture(objCaptureDeviceGuid); stcSCFormat.SamplesPerSecond = 12000; // 12000 Hz sample rate stcSCFormat.Channels = 1; stcSCFormat.BitsPerSample = 16; stcSCFormat.BlockAlign = 2; stcSCFormat.AverageBytesPerSecond = 2 * 12000; stcSCFormat.FormatTag = WaveFormatTag.Pcm; objApplicationNotify = null; objCapture = null; // Set the buffer sizes intCaptureBufferSize = intNotifySize * intNumberRecordNotifications; // Create the capture buffer dscheckboxd.BufferBytes = intCaptureBufferSize; stcSCFormat.FormatTag = WaveFormatTag.Pcm; dscheckboxd.Format = stcSCFormat; // Set the format during creatation if ((objCapture != null)) { objCapture.Dispose(); objCapture = null; } //objCapture = New CaptureBuffer(dscheckboxd, devCaptureDevice) intNextCaptureOffset = 0; WriteTextToSpectrum("CODEC Start OK", Brushes.LightGreen); while (Now.Subtract(dttStartWait).TotalSeconds < 3) { Application.DoEvents(); Thread.Sleep(100); } objCapture = new CaptureBuffer(dscheckboxd, devCaptureDevice); InititializeNotifications(); objCapture.Start(true); // start with looping InititializeSpectrum(Color.Black); functionReturnValue = true; } } if (!functionReturnValue) { strFault = "Could not find DirectSound capture device " + MCB.CaptureDevice.ToUpper; //Logs.Exception("[Main.StartCodec] Could not find DirectSound capture device " & MCB.CaptureDevice & " in Windows enumerated Capture Devices") } } catch (Exception ex) { strFault = Err.Number.ToString + "/" + Err.Description; functionReturnValue = false; //Logs.Exception("[Main.StartCodec] Err: " & ex.ToString) } } if (functionReturnValue) { if (MCB.DebugLog) Logs.WriteDebug("[Main.StartCodec] Successful start of codec"); objProtocol.ARDOPProtocolState = ProtocolState.DISC; } else { if (MCB.DebugLog) Logs.WriteDebug("[Main.StartCodec] CODEC Start Failed"); WriteTextToSpectrum("CODEC Start Failed", Brushes.Red); objProtocol.ARDOPProtocolState = ProtocolState.OFFLINE; while (Now.Subtract(dttStartWait).TotalSeconds < 3) { Application.DoEvents(); Thread.Sleep(100); } tmrStartCODEC.Interval = 5000; tmrStartCODEC.Start(); } InititializeSpectrum(Color.Black); MCB.DisplayWaterfall = blnWaterfallSave; MCB.DisplaySpectrum = blnSpectrumSave; } return functionReturnValue; }