private void LoadOggFile(string fileName) { Tracer.Trace("Sound.LoadOggFile", string.Format("Loading '{0}'", fileName)); int bufferSize = 0; DecodedVorbisSize(fileName, ref bufferSize); byte[] tempBuffer = new byte[bufferSize]; int samplesPerSec = 0; int channels = 0; int result = DecodeVorbisFile(fileName, tempBuffer, bufferSize, ref samplesPerSec, ref channels); WaveFormat waveFormat = new WaveFormat(); waveFormat.Channels = (short)channels; waveFormat.BitsPerSample = 16; waveFormat.SamplesPerSecond = samplesPerSec; waveFormat.AverageBytesPerSecond = samplesPerSec * 2 * channels; waveFormat.BlockAlign = (short)(2 * channels); waveFormat.FormatTag = WaveFormatTag.Pcm; BufferDescription bufferDesc = new BufferDescription(waveFormat); bufferDesc.BufferBytes = bufferSize; SetDescriptionFlags(ref bufferDesc); //bufferDesc.Flags = BufferDescriptionFlags.ControlVolume; buffer = new SecondaryBuffer(bufferDesc, SoundManager.Device); using (System.IO.MemoryStream stream = new System.IO.MemoryStream(tempBuffer)) { buffer.Write(0, stream, bufferSize, LockFlag.EntireBuffer); } BufferLoaded(); }
public Listener(System.Windows.Forms.Form form, Object3D object_listening) { m_listener = object_listening; Sound.BufferDescription description = new Sound.BufferDescription(); Sound.WaveFormat fmt = new Sound.WaveFormat(); description.PrimaryBuffer = true; description.Control3D = true; Sound.Buffer buff = null; fmt.FormatTag = Sound.WaveFormatTag.Pcm; fmt.Channels = 2; fmt.SamplesPerSecond = 22050; fmt.BitsPerSample = 16; fmt.BlockAlign = (short)(fmt.BitsPerSample / 8 * fmt.Channels); fmt.AverageBytesPerSecond = fmt.SamplesPerSecond * fmt.BlockAlign; applicationDevice.SetCooperativeLevel(form, Sound.CooperativeLevel.Priority); // Get the primary buffer and set the format. buff = new Buffer(description, Device); buff.Format = fmt; applicationListener = new Listener3D(buff); listenerParameters = applicationListener.AllParameters; }
public Form1(int lvl) { //Init DirectSound snddev = new DSound.Device(); snddev.SetCooperativeLevel(Handle, DSound.CooperativeLevel.Priority); snd_phit = new DSound.Buffer(FLD_SND + "hit.wav", snddev); level = lvl; Text = TITLE; Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location); FormBorderStyle = FormBorderStyle.FixedSingle; BackColor = EGA_PALETTE[(tags + 7) % 13 + 1]; img_splash = new Bitmap(FLD_GFX + "main.png"); img_game = new Bitmap(FLD_GFX + "game.png"); img_end = new Bitmap(FLD_GFX + "end.png"); BackgroundImage = new Bitmap(img_splash); BackgroundImageLayout = ImageLayout.Zoom; gfx = Graphics.FromImage(BackgroundImage); gfx.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None; gfx.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; gfx.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None; gfx.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighSpeed; ClientSize = BackgroundImage.Size; SetStyle( ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); rnd = new Random(); state = 0; CenterToScreen(); }
protected virtual void Dispose(bool disposing) { // If you need thread safety, use a lock around these // operations, as well as in your methods that use the resource. if (!m_disposed) { if (disposing) { if (m_descriptionListener != null) { m_descriptionListener.Dispose(); } if (m_primary3d != null) { m_primary3d.Dispose(); } if (m_listener3d != null) { m_listener3d.Dispose(); } } m_descriptionListener = null; m_primary3d = null; m_listener3d = null; // Indicate that the instance has been disposed. m_disposed = true; } }
/// <summary> /// Initializes a new instance of the <see cref="SoundEffect"/> class. /// </summary> /// <param name="fileName"></param> /// <param name="owner"></param> public SoundEffect(string fileName, Control owner) { BufferDescription desc; desc = new BufferDescription(); this.device = new Device(); this.device.SetCooperativeLevel(owner.Handle, CooperativeLevel.Normal); this.buffer = new Buffer(this.device, desc, fileName); }
private void LoadWavFile(string fileName) { Tracer.Trace("Sound.LoadWavFile", string.Format("Loading '{0}'", fileName)); BufferDescription desc = new BufferDescription(); SetDescriptionFlags(ref desc); buffer = new SecondaryBuffer(fileName, desc, SoundManager.Device); BufferLoaded(); }
/// <summary> /// Cleans up resources /// </summary> public void Dispose() { SoundManager.RemoveSound(this); if (buffer != null) { buffer.Dispose(); buffer = null; } }
public AudioClass(Control owner) { BufferDescription desc = new BufferDescription(); localDevice = new Device(); localDevice.SetCooperativeLevel(owner, CooperativeLevel.Normal); localBuffer = new Buffer(DXUtil.FindMediaFile(null, "drumpad-bass_drum.wav"), desc, localDevice); audioPlayer = new Audio(DXUtil.FindMediaFile(null, "DirectX Theme.wma")); }
Microsoft.DirectX.DirectSound.Buffer LoadFile(string filename) { Microsoft.DirectX.DirectSound.BufferDescription bufferDesc = new BufferDescription(); bufferDesc.Flags = BufferDescriptionFlags.ControlVolume; Microsoft.DirectX.DirectSound.Buffer buffer; buffer = new Microsoft.DirectX.DirectSound.Buffer(filename, bufferDesc, soundDevice); return(buffer); }
public MdxListener(Device device) { BufferDescription desc = new BufferDescription(); desc.PrimaryBuffer = true; desc.Control3D = true; desc.Mute3DAtMaximumDistance = true; Microsoft.DirectX.DirectSound.Buffer buffer = new Microsoft.DirectX.DirectSound.Buffer(desc, device); _listener = new Listener3D(buffer); Orientation = Matrix.Identity; }
/// <summary> /// Проигрывает звук. /// </summary> public void Play() { Double[][] extra = new Double[oscillators.Length][]; for (Int32 i = 0; i < oscillators.Length; i++) { switch (oscillators[i].Shape) { case Waveshape.Sine: Sine(oscillators[i], out extra[i]); break; case Waveshape.Tangent: Tangent(oscillators[i], out extra[i]); break; case Waveshape.Secant: Secant(oscillators[i], out extra[i]); break; case Waveshape.Noise: Noise(oscillators[i], out extra[i]); break; case Waveshape.WhiteNoise: WhiteNoise(oscillators[i], out extra[i]); break; case Waveshape.Square: Square(oscillators[i], out extra[i]); break; case Waveshape.Saw: Saw(oscillators[i], out extra[i]); break; case Waveshape.Triangle: Triangle(oscillators[i], out extra[i]); break; case Waveshape.Void: Void(oscillators[i], out extra[i]); break; } } Average(extra, out Double[] data); player = new SecondaryBuffer(new BufferDescription(), new Device()); player.Write(0, data, LockFlag.EntireBuffer); player.Play(0, BufferPlayFlags.Default); }
public TgcDirectSound() { //Crear device de DirectSound dsDevice = new Device(); dsDevice.SetCooperativeLevel(GuiController.Instance.MainForm, CooperativeLevel.Normal); //Crear Listener3D BufferDescription primaryBufferDesc = new BufferDescription(); primaryBufferDesc.Control3D = true; primaryBufferDesc.PrimaryBuffer = true; primaryBuffer = new Microsoft.DirectX.DirectSound.Buffer(primaryBufferDesc, dsDevice); listener3d = new Listener3D(primaryBuffer); listener3d.Position = new Vector3(0f, 0f, 0f); listener3d.Orientation = new Listener3DOrientation(new Vector3(1, 0, 0), new Vector3(0, 1, 0)); }
void PlaySound2(bool snd, int tags) { DSound.Buffer buffer; if (snd) { buffer = new DSound.Buffer(FLD_SND + "finish.wav", snddev); buffer.SetCurrentPosition((int)((1 - ((float)tags / MAX_TAGS)) * buffer.Caps.BufferBytes)); } else { buffer = new DSound.Buffer(FLD_SND + "firstaid.wav", snddev); buffer.SetCurrentPosition((int)(((float)tags / MAX_TAGS) * buffer.Caps.BufferBytes)); } buffer.Play(0, DSound.BufferPlayFlags.Default); }
private void HaltDXSound(Buffer buffer) { if (ProblemWithSound) { return; } try { buffer.Stop(); } catch (Exception) { ProblemWithSound = true; } }
public static void GetSounds(DataSet ds, BufferDescription bufferDesc, Device device) { ds.ReadXml("settings\\sound_data.xml"); DataTable fileTable = ds.Tables["FileTable"]; foreach (DataRow fileRow in fileTable.Rows) { fileRow["buffer"] = new Buffer((String)fileRow["filePath"], bufferDesc, device); } foreach (DataTable dt in ds.Tables) { if (dt.TableName == "FileTable") { continue; } foreach (DataRow dr in dt.Rows) { DataRow fileRow = fileTable.Select("fileId = '" + dr["fileId"] + "'")[0]; dr["buffer"] = ((Buffer)fileRow["buffer"]).Clone(device); } } }
public void PlaySound() { if ((buffer == null || !buffer.Status.Playing) && listBox.SelectedItem != null) { buffer = (Buffer)((DataRowView)listBox.SelectedItem).Row["buffer"]; Buffer3D buffer3d = new Buffer3D(buffer); buffer3d.Mode = Mode3D.Normal; buffer3d.Position = location; buffer.Play(0, BufferPlayFlags.Default); if (listBox.SelectedIndex < listBox.Items.Count - 1) { listBox.SelectedIndex = listBox.SelectedIndex + 1; } else { listBox.SelectedIndex = 0; } } }
public SoundListener3d(DirectSound.Device device) { // 3d setup m_descriptionListener = new DirectSound.BufferDescription(); m_descriptionListener.ControlEffects = false; m_descriptionListener.Control3D = true; m_descriptionListener.ControlVolume = true; m_descriptionListener.PrimaryBuffer = true; m_primary3d = new DirectSound.Buffer(m_descriptionListener, device); m_listener3d = new DirectSound.Listener3D(m_primary3d); // default orientation DirectSound.Listener3DOrientation o = new DirectSound.Listener3DOrientation(); o.Front = new Microsoft.DirectX.Vector3(0, 0, 1); // facing forward o.Top = new Microsoft.DirectX.Vector3(0, 1, 0); // standing upright m_listener3d.Orientation = o; }
public SoundBuffer(Microsoft.DirectX.DirectSound.Device soundDevice, string filename, Sounds thisSound, bool looping) { this.thisSound = thisSound; this.looping = looping; BufferDescription bufferDesc = new BufferDescription(); bufferDesc.Flags = BufferDescriptionFlags.ControlVolume; try { buffer = new Microsoft.DirectX.DirectSound.Buffer( filename, bufferDesc, soundDevice); } catch (Exception e) { throw new Exception( String.Format("Error opening {0}; ", filename), e); } }
private void PlayDXSound(Buffer buffer, int soundVolumeModifier, BufferPlayFlags flags) { if (ProblemWithSound) { return; } try { if (EngineConfig.SoundVolume == 0) { return; } buffer.Play(0, flags); buffer.Volume = System.Math.Min(0, getBaseVolume() + soundVolumeModifier); } catch (Exception) { ProblemWithSound = true; } }
private void SelectEngineIdleSound(Model.Level.Planes.Plane p) { if (p.IsEngineFaulty) { currentEngineIdleSound = engineIdleFaultySound; } else { if (EngineConfig.CurrentPlayerPlaneType == PlaneType.P47) { currentEngineIdleSound = engineIdleSound; } else if (EngineConfig.CurrentPlayerPlaneType == PlaneType.F4U) { currentEngineIdleSound = engineIdleSound2; } else { currentEngineIdleSound = engineIdleSound3; } } }
/// <summary> /// Sets up an instance of DirectSound9Driver and sets ups /// DirectSound so its render for audio playback. /// </summary> private void InitializeDevice() { // Setup the DirectSound device _dx9Device = new Device(); if (GraphicsManager.RenderTarget as GraphicsCanvas != null) { _dx9Device.SetCooperativeLevel(((GraphicsCanvas)GraphicsManager.RenderTarget).RenderControl, CooperativeLevel.Priority); } // Create our 3D sound listener. BufferDescription bufferDescription = new BufferDescription(); bufferDescription.PrimaryBuffer = true; bufferDescription.Control3D = true; // Get the primary buffer Microsoft.DirectX.DirectSound.Buffer buffer = new Microsoft.DirectX.DirectSound.Buffer(bufferDescription, _dx9Device); // Attach the listener to the primary buffer _listener3D = new Listener3D(buffer); _listener3D.DistanceFactor = 0.03f; //_listener3D.DopplerFactor = 0.1f; //_listener3D.RolloffFactor = 0.1f; }
private SoundManager() { try { int i = 1; while (File.Exists("music/music" + i.ToString() + ".ogg")) { maxMusicTrackNo = MaxMusicTrackNo + 1; i++; } maxMusicTrackNo = MaxMusicTrackNo - 1; random = new Random(); gearUpSound = new Audio("sounds/gear_up.wav"); gearDownSound = new Audio("sounds/gear_down.wav"); startEngineSound = new Audio("sounds/enginestart.wav"); stopEngineSound = new Audio("sounds/enginestop.wav"); startEngineSound2 = new Audio("sounds/enginestart_f4u.wav"); stopEngineSound2 = new Audio("sounds/enginestop_f4u.wav"); failedEngineSound = new Audio("sounds/startengine.wav"); bunkerFireSound = new Audio("sounds/cannon.wav"); bunkerFireSound2 = new Audio("sounds/cannon2.wav"); flakBunkerFireSound = new Audio("sounds/flak.wav"); flakBunkerFireSound2 = new Audio("sounds/flak2.wav"); ricochetSound = new Audio("sounds/ricochet.wav"); fortressFireSound = new Audio("sounds/fortress_cannon.wav"); shipFireSound = new Audio("sounds/ship_cannon.wav"); explosionSound = new Audio("sounds/explosion.wav"); explosionSound3 = new Audio("sounds/explosion3.wav"); explosionSound2 = new Audio("sounds/explosion2.wav"); waterExplosionSound = new Audio("sounds/watersplash.wav"); missileSound = new Audio("sounds/missile.wav"); smallMissileSound = new Audio("sounds/small_missile.wav"); torpedoSound = new Audio("sounds/torpedo.wav"); catchPlaneSound = new Audio("sounds/landing.wav"); bunkerRebuild = new Audio("sounds/construction.wav"); achievementFulFilled = new Audio("sounds/achievement.wav"); startSubmergingSound = new Audio("sounds/ship_siren.wav"); reloadSound = new Audio("sounds/reload.wav"); buzzerSound = new Audio("sounds/buzzer.wav"); bombSound = new Audio("sounds/bombwhistle.wav"); incorrectStart = new Audio("sounds/incorrectstart.wav"); fanfare = new Audio("sounds/fanfare.wav"); currentEngineIdleSound = null; collisionSound = new Audio("sounds/collision.wav"); engineIdleSound = new Buffer("sounds/engineidle.wav", dsDevice); engineIdleSound2 = new Buffer("sounds/engineidle_f4u.wav", dsDevice); engineIdleSound3 = new Buffer("sounds/engineidle_b25.wav", dsDevice); engineIdleFaultySound = new Buffer("sounds/engineidlefaulty.wav", dsDevice); /* enemyEngineSound = new Buffer("sounds/engineidle.wav", * dsDevice); * * enemyEngineSound.Frequency = * enemyEngineSound.Format.SamplesPerSecond + C_NOMINAL_ENEMY_FREQ;*/ gunFireBuffer = new Buffer("sounds/machinegun.wav", dsDevice); gunFireBuffer2 = new Buffer("sounds/machinegun_b25.wav", dsDevice); waterBubblesBuffer = new Buffer("sounds/waterbubbles.wav", dsDevice); oceanSound = new Buffer("sounds/ocean.wav", dsDevice); oceanSound.Volume = -2400; torpedoRunSound = new Buffer("sounds/torpedo_run.wav", dsDevice); // torpedoRunSound.Volume = -2400; } catch (Exception ex) { LogManager.Singleton.LogMessage(LogMessageLevel.LML_CRITICAL, "DirectSound init error: " + ex.Message); ProblemWithSound = true; } }
public override void SetRenderWindow(RenderWindow renderwindow, Camera camera) { base.SetRenderWindow(renderwindow, camera); // link the device to our current System.Windows.Form (since we need DirectX we're sure that we're in Windows) device.SetCooperativeLevel((System.Windows.Forms.Control)window.Handle, CooperativeLevel.Priority); // create a buffer for the listener BufferDescription desc = new BufferDescription(); desc.Control3D = true; desc.PrimaryBuffer = true; Buffer lbuffer = new Buffer(desc, device); listener = new Listener3D(lbuffer); // let the log know that we're using DirectSound and it's set up LogManager.Instance.Write("DirectSound SoundSystem initialised"); }
Microsoft.DirectX.DirectSound.Buffer LoadFile(string filename) { Microsoft.DirectX.DirectSound.BufferDescription bufferDesc = new BufferDescription(); bufferDesc.Flags = BufferDescriptionFlags.ControlVolume; Microsoft.DirectX.DirectSound.Buffer buffer; buffer = new Microsoft.DirectX.DirectSound.Buffer(filename, bufferDesc, soundDevice); return buffer; }
private void LoopDXSound(Buffer buffer, int soundVolumeModifier) { PlayDXSound(buffer, soundVolumeModifier, BufferPlayFlags.Looping); }
/// <summary> /// Funkcja inicjujaca dzialanie silnika dzwiekowego (laczy sie z karta /// dzwiekowa, tworzy niezbedne obiekty (tablica dzwiekow, listener, /// glowny bufor dzwiekowy, obiekt szukajacy sciezek do plikow) /// </summary> /// <param name="owner">Obiekt (Forms), w ktorym ma byc umieszczony /// silnik dzwiekowy</param> /// <param name="distanceFactor">Czynnik odleglosci</param> /// <param name="roloffFactor">Czynnik roloff</param> /// <param name="volume">Glosnosc</param> public static void InitializeEngine(Control owner, int volume, float distanceFactor, float roloffFactor) { //karta dzwiekowa soundCard = new DS.Device(); soundCard.SetCooperativeLevel(owner, CooperativeLevel.Normal); //lista dzwiekow soundList = new ArrayList(); //listener primaryBufferDescription = new BufferDescription(); primaryBufferDescription.ControlEffects = false; primaryBufferDescription.Control3D = true; primaryBufferDescription.PrimaryBuffer = true; primaryBufferDescription.ControlVolume = true; primaryBuffer = new DS.Buffer(primaryBufferDescription, soundCard); primaryBuffer.Volume = volume; listener = new Listener3D(primaryBuffer); listener.DistanceFactor = distanceFactor; listener.RolloffFactor = roloffFactor; //muzyka w tle //SourceNameFinder nameFinder = new SourceNameFinder(); }
/// <summary> /// Read an audio file using mono format /// </summary> /// <param name = "pathToFile">File to read from. Should be a .wav file</param> /// <param name = "sampleRate"> /// Sample rate of the file. This proxy does not support down or up sampling. /// Please convert the file to appropriate sample, and then use this method. /// </param> /// <param name = "secondsToRead">Seconds to read</param> /// <param name = "startAtSecond">Start at second</param> /// <returns>Audio samples</returns> public override float[] ReadMonoFromFile(string pathToFile, int sampleRate, int secondsToRead, int startAtSecond) { int totalSeconds = secondsToRead <= 0 ? int.MaxValue : secondsToRead + startAtSecond; if (alreadyDisposed) { throw new ObjectDisposedException("Object already disposed"); } if (Path.GetExtension(pathToFile) != ".wav") { throw new ArgumentException( "DirectSound can read only .wav files. Please transform your input file into appropriate type."); } Device device = new Device(new DevicesCollection()[0].DriverGuid); Buffer buffer = new Buffer(Path.GetFullPath(pathToFile), device); /*Default sound card is used as parent Device*/ long fileSize = buffer.Caps.BufferBytes; int offset = 0; int bytesPerSample = buffer.Format.BitsPerSample / 8; const int OutputBufferSize = 5512 * 10 * 4; List<float[]> chunks = new List<float[]>(); int size = 0; try { while ((float)size / sampleRate < totalSeconds) { byte[] ar = (byte[])buffer.Read(offset, typeof(byte), LockFlag.EntireBuffer, OutputBufferSize); offset += OutputBufferSize; long readData = offset > fileSize ? fileSize - (offset - OutputBufferSize) : ar.Length; float[] result = new float[readData / bytesPerSample]; for (int i = 0; i < result.Length; i++) { switch (bytesPerSample) { case 2: result[i] = BitConverter.ToInt16(ar, i * bytesPerSample); break; case 4: result[i] = BitConverter.ToInt32(ar, i * bytesPerSample); break; } } chunks.Add(result); size += result.Length; if (offset > fileSize) { break; } } } finally { buffer.Stop(); buffer.Dispose(); device.Dispose(); } if ((float)size / sampleRate < (secondsToRead + startAtSecond)) { return null; /*not enough samples to return the requested data*/ } int start = (int)((float)startAtSecond * sampleRate); int end = (secondsToRead <= 0) ? size : (int)((float)(startAtSecond + secondsToRead) * sampleRate); float[] data = new float[size]; int index = 0; /*Concatenate*/ foreach (float[] chunk in chunks) { Array.Copy(chunk, 0, data, index, chunk.Length); index += chunk.Length; } /*Select specific part of the song*/ if (start != 0 || end != size) { float[] temp = new float[end - start]; Array.Copy(data, start, temp, 0, end - start); data = temp; } return data; }
private void LoopDXSound(Buffer buffer) { LoopDXSound(buffer, 0); }
/// <summary> /// Sets up an instance of DirectSound9Driver and sets ups /// DirectSound so its render for audio playback. /// </summary> private void InitializeDevice() { // Setup the DirectSound device _dx9Device = new Device(); if (GraphicsManager.RenderTarget as GraphicsCanvas != null) _dx9Device.SetCooperativeLevel(((GraphicsCanvas)GraphicsManager.RenderTarget).RenderControl, CooperativeLevel.Priority); // Create our 3D sound listener. BufferDescription bufferDescription = new BufferDescription(); bufferDescription.PrimaryBuffer = true; bufferDescription.Control3D = true; // Get the primary buffer Microsoft.DirectX.DirectSound.Buffer buffer = new Microsoft.DirectX.DirectSound.Buffer(bufferDescription, _dx9Device); // Attach the listener to the primary buffer _listener3D = new Listener3D(buffer); _listener3D.DistanceFactor = 0.03f; //_listener3D.DopplerFactor = 0.1f; //_listener3D.RolloffFactor = 0.1f; }
public Play3DSound() { try { // Load the icon from our resources System.Resources.ResourceManager resources = new System.Resources.ResourceManager(this.GetType()); this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); } catch { // It's no big deal if we can't load our icons, but try to load the embedded one try { this.Icon = new System.Drawing.Icon(this.GetType(), "directx.ico"); } catch {} } // // Required for Windows Form Designer support // InitializeComponent(); BufferDescription description = new BufferDescription(); WaveFormat fmt = new WaveFormat(); description.PrimaryBuffer = true; description.Control3D = true; Buffer buff = null; fmt.FormatTag = WaveFormatTag.Pcm; fmt.Channels = 2; fmt.SamplesPerSecond = 22050; fmt.BitsPerSample = 16; fmt.BlockAlign = (short)(fmt.BitsPerSample / 8 * fmt.Channels); fmt.AverageBytesPerSecond = fmt.SamplesPerSecond * fmt.BlockAlign; try { applicationDevice = new Device(); applicationDevice.SetCooperativeLevel(this, CooperativeLevel.Priority); } catch { MessageBox.Show("Unable to create sound device. Sample will now exit."); this.Close(); throw; } // Get the primary buffer and set the format. buff = new Buffer(description, applicationDevice); buff.Format = fmt; applicationListener = new Listener3D(buff); listenerParameters = applicationListener.AllParameters; labelFilename.Text = String.Empty; labelStatus.Text = "No file loaded."; string path = Utility.FindMediaFile("grid.jpg"); pictureboxRenderWindow.BackgroundImage = Image.FromFile(path); GridWidth = pictureboxRenderWindow.Width; GridHeight = pictureboxRenderWindow.Height; trackbarDopplerSlider.Maximum = ConvertLogScaleToLinearSliderPos(DSoundHelper.MaxDopplerFactor); trackbarDopplerSlider.Minimum = ConvertLogScaleToLinearSliderPos(DSoundHelper.MinDopplerFactor); trackbarRolloffSlider.Maximum = ConvertLogScaleToLinearSliderPos(DSoundHelper.MaxRolloffFactor); trackbarRolloffSlider.Minimum = ConvertLogScaleToLinearSliderPos(DSoundHelper.MinRolloffFactor); trackbarMindistanceSlider.Maximum = 40; trackbarMindistanceSlider.Minimum = 1; trackbarMaxdistanceSlider.Maximum = 40; trackbarMaxdistanceSlider.Minimum = 1; trackbarVerticalSlider.Maximum = 100; trackbarVerticalSlider.Minimum = -100; trackbarVerticalSlider.Value = 100; trackbarHorizontalSlider.Maximum = 100; trackbarHorizontalSlider.Minimum = -100; trackbarHorizontalSlider.Value = 100; SetSlidersPos(0, 0, maxOrbitRadius, maxOrbitRadius * 20.0f); SliderChanged(); }
public SoundData(Vector3 loc, ListBox box, Buffer buf) { location = loc; listBox = box; buffer = buf; }
void PlaySound(string snd) { DSound.Buffer buffer = new DSound.Buffer(FLD_SND + snd, snddev); buffer.Play(0, DSound.BufferPlayFlags.Default); }