コード例 #1
0
 private void RecoverLostDevice()
 {
     if (_VIDEO_DEVICE_ == null)
     {
         Console.WriteLine("Bad DEVICE");
     }
     try
     {
         _VIDEO_DEVICE_.TestCooperativeLevel(); //let's check what the state of the device is, if we can reset the device or not.
     }
     catch (DeviceLostException)
     {
     }
     catch (DeviceNotResetException) //The device can be reset
     {
         try
         {
             _VIDEO_DEVICE_.Reset(_DeviceParams_.PresentationParameters); //Reset the device.
         }
         catch (DeviceLostException)
         {
             Application.ExitThread();
         }
     }
 }
コード例 #2
0
ファイル: ManagedDirect3D.cs プロジェクト: slewicki/khanquest
        /// <summary>
        /// Handles resetting the device (Private utility function).
        /// </summary>
        private void Reset()
        {
            font.OnLostDevice();
            line.OnLostDevice();
            sprite.OnLostDevice();

            device.Reset(presentParams);

            font.OnResetDevice();
            sprite.OnResetDevice();
            line.OnResetDevice();
        }
コード例 #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="waitForVSync"></param>
 public override void SwapBuffers(bool waitForVSync)
 {
     D3D.Device device = driver.Device;
     if (device != null)
     {
         int status;
         // tests coop level to make sure we are ok to render
         device.CheckCooperativeLevel(out status);
         if (status == (int)Microsoft.DirectX.Direct3D.ResultCode.Success)
         {
             // swap back buffer to the front
             if (isSwapChain)
             {
                 swapChain.Present();
             }
             else
             {
                 device.Present();
             }
         }
         else if (status == (int)Microsoft.DirectX.Direct3D.ResultCode.DeviceLost)
         {
             // Device is lost, and is not available for reset now
             log.Warn("Device State: DeviceLost");
             D3D9RenderSystem renderSystem = (D3D9RenderSystem)Root.Instance.RenderSystem;
             renderSystem.NotifyDeviceLost();
         }
         else if (status == (int)Microsoft.DirectX.Direct3D.ResultCode.DeviceNotReset)
         {
             // The device needs to be reset, and has not yet been reset.
             log.Warn("Device State: DeviceNotReset");
             device.Reset(device.PresentationParameters);
         }
         else
         {
             throw new Exception(string.Format("Unknown status code from CheckCooperativeLevel: {0}", status));
         }
     }
 }
コード例 #4
0
ファイル: Form1.cs プロジェクト: bravesoftdz/bdtheque
 protected void AttemptRecovery()
 {
     Debug.WriteLine("AttemptRecovery()");
     try
     {
         device.TestCooperativeLevel();
         lostDevice = false;
     }
     catch (DeviceLostException)
     {
     }
     catch (DeviceNotResetException)
     {
         try
         {
             device.Reset(d3dpp);
             lostDevice = false;
         }
         catch (DeviceLostException)
         {
             // Si c'est toujours perdu ou que ca a encore été perdu, ne fait rien
         }
     }
 }