public IpcUnixDomainSocketServerTransport(string path, int backlog, IIpcServerTransportCallbackInternal transportCallback = null) : base(transportCallback) { _backlog = backlog != MaxAllowedConnections ? backlog : (int)SocketOptionName.MaxConnections; _endPoint = new IpcUnixDomainSocketEndPoint(path); _socket = CreateNewSocketServer(); }
public void Bind(IpcUnixDomainSocketEndPoint localEP) { base.Bind(localEP); _path = localEP.Path; _ownsSocketFile = true; }