/// <devdoc>The default implementation is for the open connection objects, and /// it simply throws. Our private closed-state connection objects /// override this and do the correct thing.</devdoc> // User code should either override DbConnectionInternal.Activate when it comes out of the pool // or override DbConnectionFactory.CreateConnection when the connection is created for non-pooled connections internal virtual bool TryOpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource <DbConnectionInternal> retry, DbConnectionOptions userOptions) { throw ADP.ConnectionAlreadyOpen(State); }
internal virtual void CloseConnection(DbConnection owningObject, DbConnectionFactory connectionFactory) { // The implementation here is the implementation required for the // "open" internal connections, since our own private "closed" // singleton internal connection objects override this method to // prevent anything funny from happening (like disposing themselves // or putting them into a connection pool) // // Derived class should override DbConnectionInternal.Deactivate and DbConnectionInternal.Dispose // for cleaning up after DbConnection.Close // protected override void Deactivate() { // override DbConnectionInternal.Close // // do derived class connection deactivation for both pooled & non-pooled connections // } // public override void Dispose() { // override DbConnectionInternal.Close // // do derived class cleanup // base.Dispose(); // } // // overriding DbConnection.Close is also possible, but must provider for their own synchronization // public override void Close() { // override DbConnection.Close // base.Close(); // // do derived class outer connection for both pooled & non-pooled connections // // user must do their own synchronization here // } // // if the DbConnectionInternal derived class needs to close the connection it should // delegate to the DbConnection if one exists or directly call dispose // DbConnection owningObject = (DbConnection)Owner; // if (null != owningObject) { // owningObject.Close(); // force the closed state on the outer object. // } // else { // Dispose(); // } // //////////////////////////////////////////////////////////////// // DON'T MESS WITH THIS CODE UNLESS YOU KNOW WHAT YOU'RE DOING! //////////////////////////////////////////////////////////////// Debug.Assert(null != owningObject, "null owningObject"); Debug.Assert(null != connectionFactory, "null connectionFactory"); SqlClientEventSource.Log.TryPoolerTraceEvent("<prov.DbConnectionInternal.CloseConnection|RES|CPOOL> {0} Closing.", ObjectID); // if an exception occurs after the state change but before the try block // the connection will be stuck in OpenBusy state. The commented out try-catch // block doesn't really help because a ThreadAbort during the finally block // would just revert the connection to a bad state. // Open->Closed: guarantee internal connection is returned to correct pool if (connectionFactory.SetInnerConnectionFrom(owningObject, DbConnectionOpenBusy.SingletonInstance, this)) { // Lock to prevent race condition with cancellation lock (this) { bool lockToken = ObtainAdditionalLocksForClose(); try { PrepareForCloseConnection(); DbConnectionPool connectionPool = Pool; // Detach from enlisted transactions that are no longer active on close DetachCurrentTransactionIfEnded(); // The singleton closed classes won't have owners and // connection pools, and we won't want to put them back // into the pool. if (null != connectionPool) { connectionPool.PutObject(this, owningObject); // PutObject calls Deactivate for us... // NOTE: Before we leave the PutObject call, another // thread may have already popped the connection from // the pool, so don't expect to be able to verify it. } else { Deactivate(); // ensure we de-activate non-pooled connections, or the data readers and transactions may not get cleaned up... // To prevent an endless recursion, we need to clear // the owning object before we call dispose so that // we can't get here a second time... Ordinarily, I // would call setting the owner to null a hack, but // this is safe since we're about to dispose the // object and it won't have an owner after that for // certain. _owningObject.Target = null; if (IsTransactionRoot) { SetInStasis(); } else { Dispose(); } } } finally { ReleaseAdditionalLocksForClose(lockToken); // if a ThreadAbort puts us here then its possible the outer connection will not reference // this and this will be orphaned, not reclaimed by object pool until outer connection goes out of scope. connectionFactory.SetInnerConnectionEvent(owningObject, DbConnectionClosedPreviouslyOpened.SingletonInstance); } } } }
internal DbConnectionPool GetConnectionPool(DbConnectionFactory connectionFactory) { // When this method returns null it indicates that the connection // factory should not use pooling. // We don't support connection pooling on Win9x; // PoolGroupOptions will only be null when we're not supposed to pool // connections. DbConnectionPool pool = null; if (null != _poolGroupOptions) { DbConnectionPoolIdentity currentIdentity = DbConnectionPoolIdentity.NoIdentity; if (_poolGroupOptions.PoolByIdentity) { // if we're pooling by identity (because integrated security is // being used for these connections) then we need to go out and // search for the connectionPool that matches the current identity. currentIdentity = DbConnectionPoolIdentity.GetCurrent(); // If the current token is restricted in some way, then we must // not attempt to pool these connections. if (currentIdentity.IsRestricted) { currentIdentity = null; } } if (null != currentIdentity) { if (!_poolCollection.TryGetValue(currentIdentity, out pool)) // find the pool { lock (this) { // Did someone already add it to the list? if (!_poolCollection.TryGetValue(currentIdentity, out pool)) { DbConnectionPoolProviderInfo connectionPoolProviderInfo = connectionFactory.CreateConnectionPoolProviderInfo(this.ConnectionOptions); DbConnectionPool newPool = new DbConnectionPool(connectionFactory, this, currentIdentity, connectionPoolProviderInfo); if (MarkPoolGroupAsActive()) { // If we get here, we know for certain that we there isn't // a pool that matches the current identity, so we have to // add the optimistically created one newPool.Startup(); // must start pool before usage bool addResult = _poolCollection.TryAdd(currentIdentity, newPool); Debug.Assert(addResult, "No other pool with current identity should exist at this point"); pool = newPool; } else { // else pool entry has been disabled so don't create new pools Debug.Assert(PoolGroupStateDisabled == _state, "state should be disabled"); // don't need to call connectionFactory.QueuePoolForRelease(newPool) because // pool callbacks were delayed and no risk of connections being created newPool.Shutdown(); } } else { // else found an existing pool to use instead Debug.Assert(PoolGroupStateActive == _state, "state should be active since a pool exists and lock holds"); } } } // the found pool could be in any state } } if (null == pool) { lock (this) { // keep the pool entry state active when not pooling MarkPoolGroupAsActive(); } } return(pool); }
internal virtual bool TryReplaceConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory, TaskCompletionSource <DbConnectionInternal> retry, DbConnectionOptions userOptions) { throw ADP.MethodNotImplemented(); }
internal bool Prune() { // must only call from DbConnectionFactory.PruneConnectionPoolGroups on background timer thread // must lock(DbConnectionFactory._connectionPoolGroups.SyncRoot) before calling ReadyToRemove // to avoid conflict with DbConnectionFactory.CreateConnectionPoolGroup replacing pool entry lock (this) { if (_poolCollection.Count > 0) { var newPoolCollection = new ConcurrentDictionary <DbConnectionPoolIdentity, DbConnectionPool>(); foreach (var entry in _poolCollection) { DbConnectionPool pool = entry.Value; if (pool != null) { // TODO: SQLBU 422890 // Pruning a pool while a connection is currently attempting to connect // will cause the pool to be prematurely abandoned. The only known effect so // far is that the errorWait throttling will be reset when this occurs. // We should be able to avoid this situation by not pruning the pool if // it's _waitCount is non-zero (i.e. no connections *in* the pool, but also // no connections attempting to be created for the pool). // Actually prune the pool if there are no connections in the pool and no errors occurred. // Empty pool during pruning indicates zero or low activity, but // an error state indicates the pool needs to stay around to // throttle new connection attempts. if ((!pool.ErrorOccurred) && (0 == pool.Count)) { // Order is important here. First we remove the pool // from the collection of pools so no one will try // to use it while we're processing and finally we put the // pool into a list of pools to be released when they // are completely empty. DbConnectionFactory connectionFactory = pool.ConnectionFactory; connectionFactory.PerformanceCounters.NumberOfActiveConnectionPools.Decrement(); connectionFactory.QueuePoolForRelease(pool, false); } else { newPoolCollection.TryAdd(entry.Key, entry.Value); } } } _poolCollection = newPoolCollection; } // must be pruning thread to change state and no connections // otherwise pruning thread risks making entry disabled soon after user calls ClearPool if (0 == _poolCollection.Count) { if (PoolGroupStateActive == _state) { _state = PoolGroupStateIdle; Bid.Trace("<prov.DbConnectionPoolGroup.ClearInternal|RES|INFO|CPOOL> %d#, Idle\n", ObjectID); } else if (PoolGroupStateIdle == _state) { _state = PoolGroupStateDisabled; Bid.Trace("<prov.DbConnectionPoolGroup.ReadyToRemove|RES|INFO|CPOOL> %d#, Disabled\n", ObjectID); } } return(PoolGroupStateDisabled == _state); } }