/// <summary> /// Add all appropriate references to the compilation and set it as our final compilation /// state. /// </summary> private async Task <CompilationInfo> FinalizeCompilationAsync( SolutionState solution, Compilation compilation, CancellationToken cancellationToken) { try { // if HasAllInformation is false, then this project is always not completed. bool hasSuccessfullyLoaded = this.ProjectState.HasAllInformation; var newReferences = new List <MetadataReference>(); var metadataReferenceToProjectId = new Dictionary <MetadataReference, ProjectId>(); newReferences.AddRange(this.ProjectState.MetadataReferences); foreach (var projectReference in this.ProjectState.ProjectReferences) { var referencedProject = solution.GetProjectState(projectReference.ProjectId); // Even though we're creating a final compilation (vs. an in progress compilation), // it's possible that the target project has been removed. if (referencedProject != null) { // If both projects are submissions, we'll count this as a previous submission link // instead of a regular metadata reference if (referencedProject.IsSubmission) { // if the referenced project is a submission project must be a submission as well: Debug.Assert(this.ProjectState.IsSubmission); var previousSubmissionCompilation = await solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).ConfigureAwait(false); compilation = compilation.WithScriptCompilationInfo( compilation.ScriptCompilationInfo.WithPreviousScriptCompilation(previousSubmissionCompilation)); } else { var metadataReference = await solution.GetMetadataReferenceAsync( projectReference, this.ProjectState, cancellationToken).ConfigureAwait(false); // A reference can fail to be created if a skeleton assembly could not be constructed. if (metadataReference != null) { newReferences.Add(metadataReference); metadataReferenceToProjectId.Add(metadataReference, projectReference.ProjectId); } else { hasSuccessfullyLoaded = false; } } } } compilation = UpdateCompilationWithNewReferencesAndRecordAssemblySymbols(compilation, newReferences, metadataReferenceToProjectId); this.WriteState(new FinalState(State.CreateValueSource(compilation, solution.Services), hasSuccessfullyLoaded), solution); return(new CompilationInfo(compilation, hasSuccessfullyLoaded)); } catch (Exception e) when(FatalError.ReportUnlessCanceled(e)) { throw ExceptionUtilities.Unreachable; } }
/// <summary> /// Add all appropriate references to the compilation and set it as our final compilation /// state. /// </summary> private async Task<CompilationInfo> FinalizeCompilationAsync( SolutionState solution, Compilation compilation, CancellationToken cancellationToken) { try { // if HasAllInformation is false, then this project is always not completed. bool hasSuccessfullyLoaded = this.ProjectState.HasAllInformation; var newReferences = new List<MetadataReference>(); var metadataReferenceToProjectId = new Dictionary<MetadataReference, ProjectId>(); newReferences.AddRange(this.ProjectState.MetadataReferences); foreach (var projectReference in this.ProjectState.ProjectReferences) { var referencedProject = solution.GetProjectState(projectReference.ProjectId); // Even though we're creating a final compilation (vs. an in progress compilation), // it's possible that the target project has been removed. if (referencedProject != null) { // If both projects are submissions, we'll count this as a previous submission link // instead of a regular metadata reference if (referencedProject.IsSubmission) { // if the referenced project is a submission project must be a submission as well: Debug.Assert(this.ProjectState.IsSubmission); var previousSubmissionCompilation = await solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).ConfigureAwait(false); compilation = compilation.WithScriptCompilationInfo( compilation.ScriptCompilationInfo.WithPreviousScriptCompilation(previousSubmissionCompilation)); } else { var metadataReference = await solution.GetMetadataReferenceAsync( projectReference, this.ProjectState, cancellationToken).ConfigureAwait(false); // A reference can fail to be created if a skeleton assembly could not be constructed. if (metadataReference != null) { newReferences.Add(metadataReference); metadataReferenceToProjectId.Add(metadataReference, projectReference.ProjectId); } else { hasSuccessfullyLoaded = false; } } } } compilation = UpdateCompilationWithNewReferencesAndRecordAssemblySymbols(compilation, newReferences, metadataReferenceToProjectId); bool hasSuccessfullyLoadedTransitively = !HasMissingReferences(compilation, this.ProjectState.MetadataReferences) && await ComputeHasSuccessfullyLoadedTransitivelyAsync(solution, hasSuccessfullyLoaded, cancellationToken).ConfigureAwait(false); this.WriteState(new FinalState(State.CreateValueSource(compilation, solution.Services), hasSuccessfullyLoadedTransitively), solution); return new CompilationInfo(compilation, hasSuccessfullyLoadedTransitively); } catch (Exception e) when (FatalError.ReportUnlessCanceled(e)) { throw ExceptionUtilities.Unreachable; } }
/// <summary> /// Tries to get the latest snapshot of the compilation without waiting for it to be /// fully built. This method takes advantage of the progress side-effect produced during /// <see cref="BuildCompilationInfoAsync(SolutionState, CancellationToken)"/>. It will either return the already built compilation, any /// in-progress compilation or any known old compilation in that order of preference. /// The compilation state that is returned will have a compilation that is retained so /// that it cannot disappear. /// </summary> private void GetPartialCompilationState( SolutionState solution, DocumentId id, out ProjectState inProgressProject, out Compilation inProgressCompilation, CancellationToken cancellationToken) { var state = this.ReadState(); inProgressCompilation = state.Compilation.GetValue(cancellationToken); // check whether we can bail out quickly for typing case var inProgressState = state as InProgressState; // all changes left for this document is modifying the given document. // we can use current state as it is since we will replace the document with latest document anyway. if (inProgressState != null && inProgressCompilation != null && inProgressState.IntermediateProjects.All(t => IsTouchDocumentActionForDocument(t, id))) { inProgressProject = this.ProjectState; return; } inProgressProject = inProgressState != null?inProgressState.IntermediateProjects.First().Item1 : this.ProjectState; // if we already have a final compilation we are done. if (inProgressCompilation != null && state is FinalState) { return; } // 1) if we have an in-progress compilation use it. // 2) If we don't, then create a simple empty compilation/project. // 3) then, make sure that all it's p2p refs and whatnot are correct. if (inProgressCompilation == null) { inProgressProject = inProgressProject.RemoveAllDocuments(); inProgressCompilation = this.CreateEmptyCompilation(); } // first remove all project from the project and compilation. inProgressProject = inProgressProject.WithProjectReferences(ImmutableArray.Create <ProjectReference>()); // Now add in back a consistent set of project references. For project references // try to get either a CompilationReference or a SkeletonReference. This ensures // that the in-progress project only reports a reference to another project if it // could actually get a reference to that project's metadata. var metadataReferences = new List <MetadataReference>(); var newProjectReferences = new List <ProjectReference>(); metadataReferences.AddRange(this.ProjectState.MetadataReferences); var metadataReferenceToProjectId = new Dictionary <MetadataReference, ProjectId>(); foreach (var projectReference in this.ProjectState.ProjectReferences) { var referencedProject = solution.GetProjectState(projectReference.ProjectId); if (referencedProject != null) { if (referencedProject.IsSubmission) { var compilation = solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).WaitAndGetResult(cancellationToken); inProgressCompilation = inProgressCompilation.WithScriptCompilationInfo(inProgressCompilation.ScriptCompilationInfo.WithPreviousScriptCompilation(compilation)); } else { // get the latest metadata for the partial compilation of the referenced project. var metadata = solution.GetPartialMetadataReference(projectReference, this.ProjectState, cancellationToken); if (metadata == null) { // if we failed to get the metadata, check to see if we previously had existing metadata and reuse it instead. var inProgressCompilationNotRef = inProgressCompilation; metadata = inProgressCompilationNotRef.ExternalReferences.FirstOrDefault( r => solution.GetProjectState(inProgressCompilationNotRef.GetAssemblyOrModuleSymbol(r) as IAssemblySymbol, cancellationToken)?.Id == projectReference.ProjectId); } if (metadata != null) { newProjectReferences.Add(projectReference); metadataReferences.Add(metadata); metadataReferenceToProjectId.Add(metadata, projectReference.ProjectId); } } } } inProgressProject = inProgressProject.AddProjectReferences(newProjectReferences); inProgressCompilation = UpdateCompilationWithNewReferencesAndRecordAssemblySymbols(inProgressCompilation, metadataReferences, metadataReferenceToProjectId); }
/// <summary> /// Tries to get the latest snapshot of the compilation without waiting for it to be /// fully built. This method takes advantage of the progress side-effect produced during /// <see cref="BuildCompilationInfoAsync(SolutionState, CancellationToken)"/>. It will either return the already built compilation, any /// in-progress compilation or any known old compilation in that order of preference. /// The compilation state that is returned will have a compilation that is retained so /// that it cannot disappear. /// </summary> private void GetPartialCompilationState( SolutionState solution, DocumentId id, out ProjectState inProgressProject, out Compilation inProgressCompilation, CancellationToken cancellationToken) { var state = this.ReadState(); inProgressCompilation = state.Compilation.GetValue(cancellationToken); // check whether we can bail out quickly for typing case var inProgressState = state as InProgressState; // all changes left for this document is modifying the given document. // we can use current state as it is since we will replace the document with latest document anyway. if (inProgressState != null && inProgressCompilation != null && inProgressState.IntermediateProjects.All(t => IsTouchDocumentActionForDocument(t, id))) { inProgressProject = this.ProjectState; return; } inProgressProject = inProgressState != null ? inProgressState.IntermediateProjects.First().Item1 : this.ProjectState; // if we already have a final compilation we are done. if (inProgressCompilation != null && state is FinalState) { return; } // 1) if we have an in-progress compilation use it. // 2) If we don't, then create a simple empty compilation/project. // 3) then, make sure that all it's p2p refs and whatnot are correct. if (inProgressCompilation == null) { inProgressProject = inProgressProject.RemoveAllDocuments(); inProgressCompilation = this.CreateEmptyCompilation(); } // first remove all project from the project and compilation. inProgressProject = inProgressProject.WithProjectReferences(ImmutableArray.Create<ProjectReference>()); // Now add in back a consistent set of project references. For project references // try to get either a CompilationReference or a SkeletonReference. This ensures // that the in-progress project only reports a reference to another project if it // could actually get a reference to that project's metadata. var metadataReferences = new List<MetadataReference>(); var newProjectReferences = new List<ProjectReference>(); metadataReferences.AddRange(this.ProjectState.MetadataReferences); var metadataReferenceToProjectId = new Dictionary<MetadataReference, ProjectId>(); foreach (var projectReference in this.ProjectState.ProjectReferences) { var referencedProject = solution.GetProjectState(projectReference.ProjectId); if (referencedProject != null) { if (referencedProject.IsSubmission) { var compilation = solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).WaitAndGetResult(cancellationToken); inProgressCompilation = inProgressCompilation.WithScriptCompilationInfo(inProgressCompilation.ScriptCompilationInfo.WithPreviousScriptCompilation(compilation)); } else { // get the latest metadata for the partial compilation of the referenced project. var metadata = solution.GetPartialMetadataReference(projectReference, this.ProjectState, cancellationToken); if (metadata == null) { // if we failed to get the metadata, check to see if we previously had existing metadata and reuse it instead. var inProgressCompilationNotRef = inProgressCompilation; metadata = inProgressCompilationNotRef.ExternalReferences.FirstOrDefault( r => solution.GetProjectState(inProgressCompilationNotRef.GetAssemblyOrModuleSymbol(r) as IAssemblySymbol, cancellationToken)?.Id == projectReference.ProjectId); } if (metadata != null) { newProjectReferences.Add(projectReference); metadataReferences.Add(metadata); metadataReferenceToProjectId.Add(metadata, projectReference.ProjectId); } } } } inProgressProject = inProgressProject.AddProjectReferences(newProjectReferences); inProgressCompilation = UpdateCompilationWithNewReferencesAndRecordAssemblySymbols(inProgressCompilation, metadataReferences, metadataReferenceToProjectId); }