コード例 #1
0
        public GeneratorDriver AddGenerators(ImmutableArray <ISourceGenerator> generators)
        {
            // set editsFailed true, as we won't be able to apply edits with a new generator
            var newState = _state.With(generators: _state.Generators.AddRange(generators), generatorStates: _state.GeneratorStates.AddRange(new GeneratorState[generators.Length]), editsFailed: true);

            return(FromState(newState));
        }
コード例 #2
0
ファイル: GeneratorDriver.cs プロジェクト: taori/roslyn
        public GeneratorDriver AddGenerators(ImmutableArray <ISourceGenerator> generators)
        {
            (var filteredGenerators, var incrementalGenerators) = GetIncrementalGenerators(generators, SourceExtension);
            var newState = _state.With(sourceGenerators: _state.Generators.AddRange(filteredGenerators),
                                       incrementalGenerators: _state.IncrementalGenerators.AddRange(incrementalGenerators),
                                       generatorStates: _state.GeneratorStates.AddRange(new GeneratorState[filteredGenerators.Length]));

            return(FromState(newState));
        }
コード例 #3
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        private GeneratorDriverState ApplyPartialEdit(GeneratorDriverState state, PendingEdit edit, CancellationToken cancellationToken = default)
        {
            var initialState = state;

            // see if any generators accept this particular edit
            var stateBuilder = PooledDictionary <ISourceGenerator, GeneratorState> .GetInstance();

            for (int i = 0; i < initialState.Generators.Length; i++)
            {
                var generator      = initialState.Generators[i];
                var generatorState = initialState.GeneratorStates[i];
                if (edit.AcceptedBy(generatorState.Info))
                {
                    // attempt to apply the edit
                    var previousSources = CreateSourcesCollection();
                    previousSources.AddRange(generatorState.SourceTexts);
                    var context   = new GeneratorEditContext(previousSources, cancellationToken);
                    var succeeded = edit.TryApply(generatorState.Info, context);
                    if (!succeeded)
                    {
                        // we couldn't successfully apply this edit
                        // return the original state noting we failed
                        return(initialState.With(editsFailed: true));
                    }

                    // update the state with the new edits
                    var additionalSources = previousSources.ToImmutableAndFree();
                    state = state.With(generatorStates: state.GeneratorStates.SetItem(i, new GeneratorState(generatorState.Info, sourceTexts: additionalSources, trees: ParseAdditionalSources(generator, additionalSources, cancellationToken), diagnostics: ImmutableArray <Diagnostic> .Empty)));
                }
            }
            state = edit.Commit(state);
            return(state);
        }
コード例 #4
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        private GeneratorDriverState ApplyPartialEdit(GeneratorDriverState state, PendingEdit edit, CancellationToken cancellationToken = default)
        {
            var initialState = state;

            // see if any generators accept this particular edit
            var stateBuilder = PooledDictionary <ISourceGenerator, GeneratorState> .GetInstance();

            foreach (var(generator, generatorState) in state.GeneratorStates)
            {
                if (edit.AcceptedBy(generatorState.Info))
                {
                    // attempt to apply the edit
                    var context   = new EditContext(generatorState.Sources.Keys.ToImmutableArray(), cancellationToken);
                    var succeeded = edit.TryApply(generatorState.Info, context);
                    if (!succeeded)
                    {
                        // we couldn't successfully apply this edit
                        // return the original state noting we failed
                        return(initialState.With(editsFailed: true));
                    }

                    // update the state with the new edits
                    state = state.With(generatorStates: state.GeneratorStates.SetItem(generator, generatorState.WithSources(ParseAdditionalSources(context.AdditionalSources.ToImmutableAndFree(), cancellationToken))));
                }
            }
            state = edit.Commit(state);
            return(state);
        }
コード例 #5
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        private static GeneratorDriverState StateWithPendingEditsApplied(GeneratorDriverState state)
        {
            if (state.Edits.Length == 0)
            {
                return(state);
            }

            foreach (var edit in state.Edits)
            {
                state = edit.Commit(state);
            }
            return(state.With(edits: ImmutableArray <PendingEdit> .Empty, editsFailed: false));
        }
コード例 #6
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        private GeneratorDriver BuildFinalCompilation(Compilation compilation, out Compilation outputCompilation, GeneratorDriverState state, CancellationToken cancellationToken)
        {
            ArrayBuilder <SyntaxTree> trees = ArrayBuilder <SyntaxTree> .GetInstance();

            foreach (var generatorState in state.GeneratorStates)
            {
                trees.AddRange(generatorState.Trees);
            }
            outputCompilation = compilation.AddSyntaxTrees(trees);
            trees.Free();

            state = state.With(edits: ImmutableArray <PendingEdit> .Empty,
                               editsFailed: false);
            return(FromState(state));
        }
コード例 #7
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 internal override GeneratorDriverState Commit(GeneratorDriverState state) => state.With(additionalTexts: state.AdditionalTexts.Add(this.AddedText));