public ScriptBuilder(AssemblyLoader assemblyLoader = null) { if (assemblyLoader == null) { assemblyLoader = new InteractiveAssemblyLoader(); } _assemblyNamePrefix = s_globalAssemblyNamePrefix + "#" + Interlocked.Increment(ref s_engineIdDispenser); _collectibleCodeManager = new CollectibleCodeManager(assemblyLoader, _assemblyNamePrefix); _uncollectibleCodeManager = new UncollectibleCodeManager(assemblyLoader, _assemblyNamePrefix); }
public Service() { // TODO (tomat): we should share the copied files with the host _metadataFileProvider = new MetadataShadowCopyProvider(); _assemblyLoader = new InteractiveAssemblyLoader(_metadataFileProvider); _sourceSearchPaths = DefaultSourceSearchPaths; _formattingOptions = new ObjectFormattingOptions( memberFormat: MemberDisplayFormat.Inline, quoteStrings: true, useHexadecimalNumbers: false, maxOutputLength: 200, memberIndentation: " "); }
public Service() { // TODO (tomat): we should share the copied files with the host _metadataFileProvider = new MetadataShadowCopyProvider( Path.Combine(Path.GetTempPath(), "InteractiveHostShadow"), noShadowCopyDirectories: s_systemNoShadowCopyDirectories); _options = ScriptOptions.Default.WithSearchPaths(DefaultReferenceSearchPaths); _assemblyLoader = new InteractiveAssemblyLoader(_metadataFileProvider); _sourceSearchPaths = DefaultSourceSearchPaths; _formattingOptions = new ObjectFormattingOptions( memberFormat: MemberDisplayFormat.Inline, quoteStrings: true, useHexadecimalNumbers: false, maxOutputLength: 200, memberIndentation: " "); // We want to be sure to delete the shadow-copied files when the process goes away. Frankly // there's nothing we can do if the process is forcefully quit or goes down in a completely // uncontrolled manner (like a stack overflow). When the process goes down in a controlled // manned, we should generally expect this event to be called. AppDomain.CurrentDomain.ProcessExit += HandleProcessExit; }
internal static Script <T> CreateInitialScript <T>(ScriptCompiler compiler, SourceText sourceText, ScriptOptions optionsOpt, Type globalsTypeOpt, InteractiveAssemblyLoader assemblyLoaderOpt) { return(new Script <T>(compiler, new ScriptBuilder(assemblyLoaderOpt ?? new InteractiveAssemblyLoader()), sourceText, optionsOpt ?? ScriptOptions.Default, globalsTypeOpt, previousOpt: null)); }
public ScriptBuilder() { _assemblyNamePrefix = s_globalAssemblyNamePrefix + "#" + Interlocked.Increment(ref s_engineIdDispenser).ToString(); _assemblyLoader = new InteractiveAssemblyLoader(); }