/// <summary>
        /// Standard constructor for the tool window.
        /// </summary>
        public BuildProgressToolWindow() :
            base(null)
        {
            // Set the window title reading it from the resources.
            Caption = Resources.ToolWindowTitle;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on 
            // the object returned by the Content property.
            progressBar = new ProgressBarControl();

            base.Content = progressBar;
        }
コード例 #2
0
        /// <summary>
        /// Standard constructor for the tool window.
        /// </summary>
        public BuildProgressToolWindow() :
            base(null)
        {
            // Set the window title reading it from the resources.
            Caption = Resources.ToolWindowTitle;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
            // the object returned by the Content property.
            progressBar = new ProgressBarControl();

            base.Content = progressBar;
        }
コード例 #3
0
        /// <summary>
        /// Standard constructor for the tool window.
        /// </summary>
        public BuildProgressToolWindow() :
            base(null)
        {
            // Set the window title reading it from the resources.
            this.Caption = Resources.ToolWindowTitle;
            // Set the image that will appear on the tab of the window frame
            // when docked with an other window
            // The resource ID correspond to the one defined in the resx file
            // while the Index is the offset in the bitmap strip. Each image in
            // the strip being 16x16.
            this.BitmapResourceID = 301;
            this.BitmapIndex      = 2;

            // This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
            // we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
            // the object returned by the Content property.
            progressBar = new ProgressBarControl();

            base.Content = progressBar;
        }