コード例 #1
0
            public int Serialize(ref byte[] bytes, int offset, RenderBatch value, IFormatterResolver formatterResolver)
            {
                using (var memoryStream = new MemoryStream())
                    using (var renderBatchWriter = new RenderBatchWriter(memoryStream, leaveOpen: false))
                    {
                        renderBatchWriter.Write(value);

                        var bytesBuffer = memoryStream.GetBuffer();
                        return(MessagePackBinary.WriteBytes(ref bytes, offset, bytesBuffer, 0, (int)memoryStream.Length));
                    }
            }
コード例 #2
0
            public int Serialize(ref byte[] bytes, int offset, RenderBatch value, IFormatterResolver formatterResolver)
            {
                // Instead of using MessagePackBinary.WriteBytes, we write into a stream that
                // knows how to write the data using MessagePack writer APIs. The benefit
                // is that we don't have to allocate a second large buffer to capture the
                // RenderBatchWriter output - we can just write directly to the underlying
                // output buffer.
                using (var bufferStream = new MessagePackBufferStream(bytes, offset))
                    using (var renderBatchWriter = new RenderBatchWriter(bufferStream, leaveOpen: false))
                    {
                        renderBatchWriter.Write(value);

                        bytes = bufferStream.Buffer; // In case the buffer was expanded
                        return((int)bufferStream.Length);
                    }
            }