private static void Unpin(UvWriteReq req) { foreach (var pin in req._pins) { pin.Free(); } req._pins.Clear(); }
protected override void DispatchConnection(UvTcpHandle socket) { var index = _dispatchIndex++ % (_dispatchPipes.Count + 1); if (index == _dispatchPipes.Count) { base.DispatchConnection(socket); } else { var dispatchPipe = _dispatchPipes[index]; var write = new UvWriteReq(); write.Init(Thread.Loop); write.Write2( dispatchPipe, _1234, socket, (write2, status, error, state) => { write2.Dispose(); ((UvTcpHandle)state).Dispose(); }, socket); } }
public async Task SocketCanReadAndWrite() { int bytesRead = 0; var loop = new UvLoopHandle(); loop.Init(_uv); var tcp = new UvTcpHandle(); tcp.Init(loop); tcp.Bind(new IPEndPoint(IPAddress.Loopback, 54321)); tcp.Listen(10, (_, status, error, state) => { Console.WriteLine("Connected"); var tcp2 = new UvTcpHandle(); tcp2.Init(loop); tcp.Accept(tcp2); var data = Marshal.AllocCoTaskMem(500); tcp2.ReadStart( (a, b, c) => tcp2.Libuv.buf_init(data, 500), (__, nread, error2, state2) => { bytesRead += nread; if (nread == 0) { tcp2.Dispose(); } else { for (var x = 0; x != 2; ++x) { var req = new UvWriteReq(); req.Init(loop); req.Write( tcp2, new ArraySegment<ArraySegment<byte>>( new[] { new ArraySegment<byte>(new byte[] { 65, 66, 67, 68, 69 }) } ), (_1, _2, _3, _4) => { }, null); } } }, null); tcp.Dispose(); }, null); Console.WriteLine("Task.Run"); var t = Task.Run(async () => { var socket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); await Task.Factory.FromAsync( socket.BeginConnect, socket.EndConnect, new IPEndPoint(IPAddress.Loopback, 54321), null, TaskCreationOptions.None); await Task.Factory.FromAsync( socket.BeginSend, socket.EndSend, new[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4, 5 }) }, SocketFlags.None, null, TaskCreationOptions.None); socket.Shutdown(SocketShutdown.Send); var buffer = new ArraySegment<byte>(new byte[2048]); for (; ;) { var count = await Task.Factory.FromAsync( socket.BeginReceive, socket.EndReceive, new[] { buffer }, SocketFlags.None, null, TaskCreationOptions.None); Console.WriteLine("count {0} {1}", count, System.Text.Encoding.ASCII.GetString(buffer.Array, 0, count)); if (count <= 0) break; } socket.Dispose(); }); loop.Run(); loop.Dispose(); await t; }
// This is called on the libuv event loop private void WriteAllPending() { WriteContext writingContext; lock (_lockObj) { if (_nextWriteContext != null) { writingContext = _nextWriteContext; _nextWriteContext = null; } else { _writesPending--; return; } } try { var buffers = new ArraySegment<byte>[writingContext.Buffers.Count]; var i = 0; foreach (var buffer in writingContext.Buffers) { buffers[i++] = buffer; } var writeReq = new UvWriteReq(); writeReq.Init(_thread.Loop); writeReq.Write(_socket, new ArraySegment<ArraySegment<byte>>(buffers), (r, status, error, state) => { var writtenContext = (WriteContext)state; writtenContext.Self.OnWriteCompleted(writtenContext.Buffers, r, status, error); }, writingContext); } catch { lock (_lockObj) { // Lock instead of using Interlocked.Decrement so _writesSending // doesn't change in the middle of executing other synchronized code. _writesPending--; } throw; } }
// This is called on the libuv event loop private void OnWriteCompleted(Queue<ArraySegment<byte>> writtenBuffers, UvWriteReq req, int status, Exception error) { KestrelTrace.Log.ConnectionWriteCallback(0, status); lock (_lockObj) { _lastWriteError = error; if (_nextWriteContext != null) { ScheduleWrite(); } else { _writesPending--; } foreach (var writeBuffer in writtenBuffers) { // _numBytesPreCompleted can temporarily go negative in the event there are // completed writes that we haven't triggered callbacks for yet. _numBytesPreCompleted -= writeBuffer.Count; } // bytesLeftToBuffer can be greater than _maxBytesPreCompleted // This allows large writes to complete once they've actually finished. var bytesLeftToBuffer = _maxBytesPreCompleted - _numBytesPreCompleted; while (_callbacksPending.Count > 0 && _callbacksPending.Peek().BytesToWrite <= bytesLeftToBuffer) { var callbackContext = _callbacksPending.Dequeue(); _numBytesPreCompleted += callbackContext.BytesToWrite; TriggerCallback(callbackContext); } // Now that the while loop has completed the following invariants should hold true: Trace.Assert(_numBytesPreCompleted >= 0); Trace.Assert(_numBytesPreCompleted <= _maxBytesPreCompleted); } req.Dispose(); }
public void ServerPipeDispatchConnections() { var pipeName = @"\\.\pipe\ServerPipeDispatchConnections" + Guid.NewGuid().ToString("n"); var loop = new UvLoopHandle(); loop.Init(_uv); var serverConnectionPipe = default(UvPipeHandle); var serverConnectionPipeAcceptedEvent = new ManualResetEvent(false); var serverConnectionTcpDisposedEvent = new ManualResetEvent(false); var serverListenPipe = new UvPipeHandle(); serverListenPipe.Init(loop, false); serverListenPipe.Bind(pipeName); serverListenPipe.Listen(128, (_1, status, error, _2) => { serverConnectionPipe = new UvPipeHandle(); serverConnectionPipe.Init(loop, true); try { serverListenPipe.Accept(serverConnectionPipe); serverConnectionPipeAcceptedEvent.Set(); } catch (Exception ex) { Console.WriteLine(ex); serverConnectionPipe.Dispose(); serverConnectionPipe = null; } }, null); var serverListenTcp = new UvTcpHandle(); serverListenTcp.Init(loop); serverListenTcp.Bind(new IPEndPoint(0, 54321)); serverListenTcp.Listen(128, (_1, status, error, _2) => { var serverConnectionTcp = new UvTcpHandle(); serverConnectionTcp.Init(loop); serverListenTcp.Accept(serverConnectionTcp); serverConnectionPipeAcceptedEvent.WaitOne(); var writeRequest = new UvWriteReq(); writeRequest.Init(loop); writeRequest.Write2( serverConnectionPipe, new ArraySegment<ArraySegment<byte>>(new ArraySegment<byte>[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4 }) }), serverConnectionTcp, (_3, status2, error2, _4) => { writeRequest.Dispose(); serverConnectionTcp.Dispose(); serverConnectionTcpDisposedEvent.Set(); serverConnectionPipe.Dispose(); serverListenPipe.Dispose(); serverListenTcp.Dispose(); }, null); }, null); var worker = new Thread(() => { var loop2 = new UvLoopHandle(); var clientConnectionPipe = new UvPipeHandle(); var connect = new UvConnectRequest(); loop2.Init(_uv); clientConnectionPipe.Init(loop2, true); connect.Init(loop2); connect.Connect(clientConnectionPipe, pipeName, (_1, status, error, _2) => { connect.Dispose(); var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64); serverConnectionTcpDisposedEvent.WaitOne(); clientConnectionPipe.ReadStart( (_3, cb, _4) => buf, (_3, status2, error2, _4) => { if (status2 == 0) { clientConnectionPipe.Dispose(); return; } var clientConnectionTcp = new UvTcpHandle(); clientConnectionTcp.Init(loop2); clientConnectionPipe.Accept(clientConnectionTcp); var buf2 = loop2.Libuv.buf_init(Marshal.AllocHGlobal(64), 64); clientConnectionTcp.ReadStart( (_5, cb, _6) => buf2, (_5, status3, error3, _6) => { if (status3 == 0) { clientConnectionTcp.Dispose(); } }, null); }, null); }, null); loop2.Run(); loop2.Dispose(); }); var worker2 = new Thread(() => { try { serverConnectionPipeAcceptedEvent.WaitOne(); var socket = new Socket(SocketType.Stream, ProtocolType.IP); socket.Connect(IPAddress.Loopback, 54321); socket.Send(new byte[] { 6, 7, 8, 9 }); socket.Shutdown(SocketShutdown.Send); var cb = socket.Receive(new byte[64]); socket.Dispose(); } catch(Exception ex) { Console.WriteLine(ex); } }); worker.Start(); worker2.Start(); loop.Run(); loop.Dispose(); worker.Join(); worker2.Join(); }
public void ServerPipeListenForConnections() { var loop = new UvLoopHandle(); var serverListenPipe = new UvPipeHandle(); loop.Init(_uv); serverListenPipe.Init(loop, false); serverListenPipe.Bind(@"\\.\pipe\ServerPipeListenForConnections"); serverListenPipe.Listen(128, (_1, status, error, _2) => { var serverConnectionPipe = new UvPipeHandle(); serverConnectionPipe.Init(loop, true); try { serverListenPipe.Accept(serverConnectionPipe); } catch (Exception) { serverConnectionPipe.Dispose(); return; } var writeRequest = new UvWriteReq(); writeRequest.Init(loop); writeRequest.Write( serverConnectionPipe, new ArraySegment<ArraySegment<byte>>(new ArraySegment<byte>[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4 }) }), (_3, status2, error2, _4) => { writeRequest.Dispose(); serverConnectionPipe.Dispose(); serverListenPipe.Dispose(); }, null); }, null); var worker = new Thread(() => { var loop2 = new UvLoopHandle(); var clientConnectionPipe = new UvPipeHandle(); var connect = new UvConnectRequest(); loop2.Init(_uv); clientConnectionPipe.Init(loop2, true); connect.Init(loop2); connect.Connect(clientConnectionPipe, @"\\.\pipe\ServerPipeListenForConnections", (_1, status, error, _2) => { var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192); connect.Dispose(); clientConnectionPipe.ReadStart( (_3, cb, _4) => buf, (_3, status2, error2, _4) => { if (status2 == 0) { clientConnectionPipe.Dispose(); } }, null); }, null); loop2.Run(); loop2.Dispose(); }); worker.Start(); loop.Run(); loop.Dispose(); worker.Join(); }
private void PoolWriteReq(UvWriteReq writeReq) { if (Self._writeReqPool.Count < MaxPooledWriteReqs) { Self._writeReqPool.Enqueue(writeReq); } else { writeReq.Dispose(); } }
public async Task SocketCanReadAndWrite() { var loop = new UvLoopHandle(_logger); loop.Init(_uv); var tcp = new UvTcpHandle(_logger); tcp.Init(loop); var address = ServerAddress.FromUrl("http://localhost:54321/"); tcp.Bind(address); tcp.Listen(10, (_, status, error, state) => { Console.WriteLine("Connected"); var tcp2 = new UvTcpHandle(_logger); tcp2.Init(loop); tcp.Accept(tcp2); var data = Marshal.AllocCoTaskMem(500); tcp2.ReadStart( (a, b, c) => tcp2.Libuv.buf_init(data, 500), (__, nread, state2) => { if (nread <= 0) { tcp2.Dispose(); } else { for (var x = 0; x < 2; x++) { var req = new UvWriteReq(new KestrelTrace(new TestKestrelTrace())); req.Init(loop); var block = MemoryPoolBlock2.Create( new ArraySegment<byte>(new byte[] { 65, 66, 67, 68, 69 }), dataPtr: IntPtr.Zero, pool: null, slab: null); var start = new MemoryPoolIterator2(block, 0); var end = new MemoryPoolIterator2(block, block.Data.Count); req.Write( tcp2, start, end, 1, (_1, _2, _3, _4) => { block.Unpin(); }, null); } } }, null); tcp.Dispose(); }, null); Console.WriteLine("Task.Run"); var t = Task.Run(async () => { var socket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); #if DNX451 await Task.Factory.FromAsync( socket.BeginConnect, socket.EndConnect, new IPEndPoint(IPAddress.Loopback, 54321), null, TaskCreationOptions.None); await Task.Factory.FromAsync( socket.BeginSend, socket.EndSend, new[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4, 5 }) }, SocketFlags.None, null, TaskCreationOptions.None); #else await socket.ConnectAsync(new IPEndPoint(IPAddress.Loopback, 54321)); await socket.SendAsync(new[] { new ArraySegment<byte>(new byte[] { 1, 2, 3, 4, 5 }) }, SocketFlags.None); #endif socket.Shutdown(SocketShutdown.Send); var buffer = new ArraySegment<byte>(new byte[2048]); while (true) { #if DNX451 var count = await Task.Factory.FromAsync( socket.BeginReceive, socket.EndReceive, new[] { buffer }, SocketFlags.None, null, TaskCreationOptions.None); #else var count = await socket.ReceiveAsync(new[] { buffer }, SocketFlags.None); #endif Console.WriteLine("count {0} {1}", count, System.Text.Encoding.ASCII.GetString(buffer.Array, 0, count)); if (count <= 0) break; } socket.Dispose(); }); loop.Run(); loop.Dispose(); await t; }
/// <summary> /// First step: initiate async write if needed, otherwise go to next step /// </summary> public void DoWriteIfNeeded() { if (Buffers.Count == 0 || Self._socket.IsClosed) { DoShutdownIfNeeded(); return; } var buffers = new ArraySegment<byte>[Buffers.Count]; var i = 0; foreach (var buffer in Buffers) { buffers[i++] = buffer; } var writeReq = new UvWriteReq(Self._log); writeReq.Init(Self._thread.Loop); writeReq.Write(Self._socket, new ArraySegment<ArraySegment<byte>>(buffers), (_writeReq, status, error, state) => { _writeReq.Dispose(); var _this = (WriteContext)state; _this.WriteStatus = status; _this.WriteError = error; DoShutdownIfNeeded(); }, this); }
unsafe public void write(UvWriteReq req, UvStreamHandle handle, Libuv.uv_buf_t *bufs, int nbufs, uv_write_cb cb) { req.Validate(); handle.Validate(); Check(_uv_write(req, handle, bufs, nbufs, cb)); }
public void ServerPipeListenForConnections() { var loop = new UvLoopHandle(_logger); var serverListenPipe = new UvPipeHandle(_logger); loop.Init(_uv); serverListenPipe.Init(loop, false); serverListenPipe.Bind(@"\\.\pipe\ServerPipeListenForConnections"); serverListenPipe.Listen(128, (_1, status, error, _2) => { var serverConnectionPipe = new UvPipeHandle(_logger); serverConnectionPipe.Init(loop, true); try { serverListenPipe.Accept(serverConnectionPipe); } catch (Exception) { serverConnectionPipe.Dispose(); return; } var writeRequest = new UvWriteReq(new KestrelTrace(new TestKestrelTrace())); writeRequest.Init(loop); var block = MemoryPoolBlock2.Create( new ArraySegment<byte>(new byte[] { 1, 2, 3, 4 }), dataPtr: IntPtr.Zero, pool: null, slab: null); var start = new MemoryPoolIterator2(block, 0); var end = new MemoryPoolIterator2(block, block.Data.Count); writeRequest.Write( serverConnectionPipe, start, end, 1, (_3, status2, error2, _4) => { writeRequest.Dispose(); serverConnectionPipe.Dispose(); serverListenPipe.Dispose(); block.Unpin(); }, null); }, null); var worker = new Thread(() => { var loop2 = new UvLoopHandle(_logger); var clientConnectionPipe = new UvPipeHandle(_logger); var connect = new UvConnectRequest(new KestrelTrace(new TestKestrelTrace())); loop2.Init(_uv); clientConnectionPipe.Init(loop2, true); connect.Init(loop2); connect.Connect(clientConnectionPipe, @"\\.\pipe\ServerPipeListenForConnections", (_1, status, error, _2) => { var buf = loop2.Libuv.buf_init(Marshal.AllocHGlobal(8192), 8192); connect.Dispose(); clientConnectionPipe.ReadStart( (_3, cb, _4) => buf, (_3, status2, _4) => { if (status2 == 0) { clientConnectionPipe.Dispose(); } }, null); }, null); loop2.Run(); loop2.Dispose(); }); worker.Start(); loop.Run(); loop.Dispose(); worker.Join(); }
private static void WriteCallback(UvWriteReq req, int status, Exception error, object state) { ((ThisWriteReq)state).OnWrite(req, status, error); }
public unsafe void write(UvWriteReq req, UvStreamHandle handle, Libuv.uv_buf_t* bufs, int nbufs, uv_write_cb cb) { req.Validate(); handle.Validate(); Check(_uv_write(req, handle, bufs, nbufs, cb)); }
private void OnWrite(UvWriteReq req, int status, Exception error) { KestrelTrace.Log.ConnectionWriteCallback(0, status); //NOTE: pool this? var callback = _callback; _callback = null; var state = _state; _state = null; Dispose(); callback(error, state); }
/// <summary> /// First step: initiate async write if needed, otherwise go to next step /// </summary> public void DoWriteIfNeeded() { LockWrite(); if (ByteCount == 0 || Self._socket.IsClosed) { DoShutdownIfNeeded(); return; } // Sample values locally in case write completes inline // to allow block to be Reset and still complete this function var lockedEndBlock = _lockedEnd.Block; var lockedEndIndex = _lockedEnd.Index; if (Self._writeReqPool.Count > 0) { _writeReq = Self._writeReqPool.Dequeue(); } else { _writeReq = new UvWriteReq(Self._log); _writeReq.Init(Self._thread.Loop); } _writeReq.Write(Self._socket, _lockedStart, _lockedEnd, _bufferCount, (_writeReq, status, error, state) => { var writeContext = (WriteContext)state; writeContext.PoolWriteReq(writeContext._writeReq); writeContext._writeReq = null; writeContext.ScheduleReturnFullyWrittenBlocks(); writeContext.WriteStatus = status; writeContext.WriteError = error; writeContext.DoShutdownIfNeeded(); }, this); Self._head = lockedEndBlock; Self._head.Start = lockedEndIndex; }