public override void Flush() { if (this.disposed) { throw new ObjectDisposedException(null); } LocalServerNativeMethods.MSMDLocalStreamFlush(); }
public override void Write(byte[] buffer, int offset, int size) { if (this.disposed) { throw new ObjectDisposedException(null); } LocalServerNativeMethods.MSMDLocalStreamWrite(buffer, offset, size); }
public override int Read(byte[] buffer, int offset, int size) { if (this.disposed) { throw new ObjectDisposedException(null); } return(LocalServerNativeMethods.MSMDLocalStreamRead(buffer, offset, size)); }
public override void WriteEndOfMessage() { if (this.disposed) { throw new ObjectDisposedException(null); } LocalServerNativeMethods.MSMDLocalStreamWriteEndOfMessage(); }
public override void Dispose() { try { LocalServerNativeMethods.MSMDLocalStreamCloseBase(); this.disposed = true; } finally { base.Dispose(true); } }
public override void Close() { LocalServerNativeMethods.MSMDLocalStreamClose(); }